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massive burndown (#29894)
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@@ -104,7 +104,6 @@
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smoke_freq = 20 SECONDS
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life_regen_cycle_trigger = 5
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melee_damage_lower = 20
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melee_damage_upper = 30
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/mob/living/basic/hellhound/greater/Initialize(mapload)
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. = ..()
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@@ -29,7 +29,6 @@
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faction = list("skeleton")
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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basic_mob_flags = DEL_ON_DEATH
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speed = 1
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step_type = FOOTSTEP_MOB_SHOE
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gold_core_spawnable = HOSTILE_SPAWN
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loot = list(/obj/effect/decal/remains/human)
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@@ -59,14 +58,11 @@
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/mob/living/basic/skeleton/warden
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name = "skeleton warden"
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desc = "The remains of a warden."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "skeleton_warden"
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icon_living = "skeleton_warden"
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loot = list(/obj/effect/decal/cleanable/shreds, /mob/living/basic/skeleton/angered_warden)
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maxHealth = 300
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health = 300
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melee_damage_lower = 15
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melee_damage_upper = 15
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death_message = null
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gold_core_spawnable = NO_SPAWN
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
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@@ -77,12 +73,10 @@
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/mob/living/basic/skeleton/angered_warden
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name = "angered skeleton warden" // round 2
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desc = "An angry skeleton."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "skeleton_warden_alt"
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icon_living = "skeleton_warden_alt"
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attack_verb_simple = "claw"
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attack_verb_continuous = "claws"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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maxHealth = 200
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health = 200
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speed = -1
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