massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 13:52:39 -07:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
@@ -264,6 +264,5 @@
beings. They can, however, still struggle after an initial burst of inertia."
complexity = 0
prebuilt = TRUE
stat_required = CONSCIOUS //Still conscious here so we don't forget about it if the above is changed
incapacitated_required = FALSE
mob_stun_time = 10 SECONDS
@@ -81,7 +81,6 @@
desc = "A protoype module that improves the sensors on the modsuit to detect radiation on the user. \
Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection."
icon_state = "radshield"
complexity = 0 //I'm setting this to zero for now due to it not currently increasing radiaiton armor. If we add giger counter / additional rad protecion to this, it should be 2. We denied radiation potions before, so this should NOT give full rad immunity on a engi modsuit
idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.1 //Lowered from 0.3 due to no protection.
incompatible_modules = list(/obj/item/mod/module/rad_protection)
tgui_id = "rad_counter"
@@ -83,7 +83,6 @@
max_w_class = WEIGHT_CLASS_SMALL
removable = FALSE
max_combined_w_class = 21
max_items = 7
/obj/item/mod/module/storage/bluespace
name = "MOD bluespace storage module"
@@ -426,7 +425,6 @@
/obj/item/mod/module/dna_lock/emp_shield
name = "MOD DN-MP shield lock"
desc = "This syndicate module is a combination EMP shield and DNA lock. Provides the best of both worlds, with the weakness of niether."
icon_state = "dnalock"
origin_tech = "materials=6;bluespace=5;syndicate=3"
complexity = 3
use_power_cost = DEFAULT_CHARGE_DRAIN * 5
@@ -57,9 +57,7 @@
icon = 'icons/obj/defib.dmi'
icon_state = "defibgauntlets0" //Inhands handled by the module overlays
flags = NODROP
force = 0
w_class = WEIGHT_CLASS_BULKY
toolspeed = 1
var/defib_cooldown = 5 SECONDS
var/safety = TRUE
/// Whether or not the paddles are on cooldown. Used for tracking icon states.
@@ -103,7 +101,6 @@
straight to a victims heart to disable them, or maybe even outright stop their heart with enough power."
complexity = 1
use_power_cost = DEFAULT_CHARGE_DRAIN * 400 // 2000 charge. Since you like causing heart attacks, don't you?
module_type = MODULE_ACTIVE
overlay_state_inactive = "module_defibrillator_combat"
overlay_state_active = "module_defibrillator_combat_active"
device = /obj/item/mod_defib/syndicate
@@ -133,7 +133,6 @@
/obj/effect/temp_visual/sonar_ping
duration = 3 SECONDS
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
anchored = TRUE
randomdir = FALSE
/// The image shown to modsuit users
var/image/modsuit_image
@@ -255,9 +254,7 @@
/obj/item/grenade/cryogrenade_mod
name = "cryogenic grenade"
desc = "A very cold grenade."
icon = 'icons/obj/grenade.dmi'
icon_state = "gluon"
item_state = "grenade"
var/freeze_range = 4
var/stamina_damage = 60
var/body_adjustment = -230
@@ -503,7 +503,6 @@
range = 6
flag = "bomb"
light_range = 1
light_power = 1
light_color = LIGHT_COLOR_ORANGE
ammo_type = /obj/structure/mining_bomb
@@ -520,7 +519,6 @@
anchored = TRUE
resistance_flags = FIRE_PROOF|LAVA_PROOF
light_range = 1
light_power = 1
light_color = LIGHT_COLOR_ORANGE
/// Time to prime the explosion
var/prime_time = 0.5 SECONDS