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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-10 06:34:45 +01:00
massive burndown (#29894)
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@@ -264,6 +264,5 @@
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beings. They can, however, still struggle after an initial burst of inertia."
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complexity = 0
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prebuilt = TRUE
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stat_required = CONSCIOUS //Still conscious here so we don't forget about it if the above is changed
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incapacitated_required = FALSE
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mob_stun_time = 10 SECONDS
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@@ -81,7 +81,6 @@
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desc = "A protoype module that improves the sensors on the modsuit to detect radiation on the user. \
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Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection."
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icon_state = "radshield"
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complexity = 0 //I'm setting this to zero for now due to it not currently increasing radiaiton armor. If we add giger counter / additional rad protecion to this, it should be 2. We denied radiation potions before, so this should NOT give full rad immunity on a engi modsuit
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idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.1 //Lowered from 0.3 due to no protection.
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incompatible_modules = list(/obj/item/mod/module/rad_protection)
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tgui_id = "rad_counter"
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@@ -83,7 +83,6 @@
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max_w_class = WEIGHT_CLASS_SMALL
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removable = FALSE
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max_combined_w_class = 21
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max_items = 7
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/obj/item/mod/module/storage/bluespace
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name = "MOD bluespace storage module"
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@@ -426,7 +425,6 @@
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/obj/item/mod/module/dna_lock/emp_shield
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name = "MOD DN-MP shield lock"
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desc = "This syndicate module is a combination EMP shield and DNA lock. Provides the best of both worlds, with the weakness of niether."
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icon_state = "dnalock"
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origin_tech = "materials=6;bluespace=5;syndicate=3"
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complexity = 3
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use_power_cost = DEFAULT_CHARGE_DRAIN * 5
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@@ -57,9 +57,7 @@
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icon = 'icons/obj/defib.dmi'
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icon_state = "defibgauntlets0" //Inhands handled by the module overlays
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flags = NODROP
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force = 0
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w_class = WEIGHT_CLASS_BULKY
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toolspeed = 1
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var/defib_cooldown = 5 SECONDS
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var/safety = TRUE
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/// Whether or not the paddles are on cooldown. Used for tracking icon states.
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@@ -103,7 +101,6 @@
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straight to a victims heart to disable them, or maybe even outright stop their heart with enough power."
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complexity = 1
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use_power_cost = DEFAULT_CHARGE_DRAIN * 400 // 2000 charge. Since you like causing heart attacks, don't you?
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module_type = MODULE_ACTIVE
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overlay_state_inactive = "module_defibrillator_combat"
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overlay_state_active = "module_defibrillator_combat_active"
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device = /obj/item/mod_defib/syndicate
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@@ -133,7 +133,6 @@
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/obj/effect/temp_visual/sonar_ping
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duration = 3 SECONDS
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resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
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anchored = TRUE
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randomdir = FALSE
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/// The image shown to modsuit users
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var/image/modsuit_image
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@@ -255,9 +254,7 @@
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/obj/item/grenade/cryogrenade_mod
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name = "cryogenic grenade"
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desc = "A very cold grenade."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "gluon"
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item_state = "grenade"
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var/freeze_range = 4
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var/stamina_damage = 60
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var/body_adjustment = -230
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@@ -503,7 +503,6 @@
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range = 6
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flag = "bomb"
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light_range = 1
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light_power = 1
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light_color = LIGHT_COLOR_ORANGE
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ammo_type = /obj/structure/mining_bomb
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@@ -520,7 +519,6 @@
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anchored = TRUE
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resistance_flags = FIRE_PROOF|LAVA_PROOF
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light_range = 1
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light_power = 1
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light_color = LIGHT_COLOR_ORANGE
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/// Time to prime the explosion
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var/prime_time = 0.5 SECONDS
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