massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 13:52:39 -07:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
-2
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@@ -11,7 +11,6 @@
name = "area power controller"
desc = "A control terminal for the area electrical systems."
icon_state = "apc0"
max_integrity = 200
integrity_failure = 50
resistance_flags = FIRE_PROOF
req_access = list(ACCESS_ENGINE_EQUIP)
@@ -1152,4 +1151,3 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/power/apc/worn_out, 24, 24)
item_state = "electronic"
flags = CONDUCT
usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
-1
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@@ -31,7 +31,6 @@ By design, d1 is the smallest direction and d2 is the highest
//The following vars are set here for the benefit of mapping - they are reset when the cable is spawned
alpha = 128 //is set to 255 when spawned
plane = GAME_PLANE //is set to FLOOR_PLANE when spawned
layer = LOW_OBJ_LAYER //isset to WIRE_LAYER when spawned
/// The direction of endpoint one of this cable
-2
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@@ -18,14 +18,12 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restrain
merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves
color = COLOR_RED
w_class = WEIGHT_CLASS_SMALL
throw_speed = 2
throw_range = 5
materials = list(MAT_METAL = 15, MAT_GLASS = 10)
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
/obj/item/stack/cable_coil/Initialize(mapload, length, paramcolor)
. = ..()
-3
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@@ -7,9 +7,7 @@
origin_tech = "powerstorage=1"
force = 5
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
/// Battery's current state of charge (kilojoules)
var/charge = 0
/// Battery's maximum state of charge (kilojoules)
@@ -340,7 +338,6 @@
charge = 100
maxcharge = 300
materials = list()
rating = 1
grown_battery = TRUE //it has the overlays for wires
/obj/item/stock_parts/cell/high/slime
@@ -4,7 +4,6 @@
icon = 'icons/obj/singularity.dmi'
icon_state = "Contain_F"
anchored = TRUE
density = FALSE
move_resist = INFINITY
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
flags_2 = RAD_NO_CONTAMINATE_2
@@ -11,7 +11,6 @@
density = TRUE
req_access = list(ACCESS_ENGINE_EQUIP)
power_state = NO_POWER_USE
idle_power_consumption = 10
active_power_consumption = 300
@@ -25,7 +25,6 @@ GLOBAL_LIST_EMPTY(field_generator_fields)
desc = "A large thermal battery that projects a high amount of energy when powered."
icon = 'icons/obj/machines/field_generator.dmi'
icon_state = "Field_Gen"
anchored = FALSE
density = TRUE
power_state = NO_POWER_USE
max_integrity = 500
@@ -8,7 +8,6 @@
pixel_y = -85
current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO
dissipate = FALSE
move_self = TRUE
grav_pull = 5
consume_range = 6
gender = FEMALE
@@ -24,7 +23,6 @@
pixel_x = -236
pixel_y = -256
current_size = 12
move_self = TRUE //Do we move on our own?
grav_pull = 10
consume_range = 12 //How many tiles out do we eat
@@ -3,8 +3,6 @@
desc = "Small things moving very fast."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "particle"
anchored = TRUE
density = FALSE
var/movement_range = 11
var/energy = 10
@@ -64,7 +64,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
desc = "Part of a Particle Accelerator."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = null
anchored = FALSE
density = TRUE
max_integrity = 500
armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 90, ACID = 80)
@@ -222,7 +221,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
name = "Particle Accelerator"
desc = "Part of a Particle Accelerator."
icon = 'icons/obj/machines/particle_accelerator.dmi'
anchored = FALSE
density = TRUE
power_state = NO_POWER_USE
@@ -1,6 +1,5 @@
/obj/structure/particle_accelerator/fuel_chamber
name = "EM Acceleration Chamber"
desc_holder = "This part is where the Alpha particles are accelerated to <b><i>radical speeds</i></b>."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "fuel_chamber"
reference = "fuel_chamber"
@@ -10,15 +10,9 @@
/obj/machinery/particle_accelerator/control_box
name = "Particle Accelerator Control Console"
desc = "This part controls the density of the particles."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "control_box"
reference = "control_box"
anchored = FALSE
density = TRUE
power_state = NO_POWER_USE
idle_power_consumption = 500
active_power_consumption = 10000
construction_state = 0
active = FALSE
dir = 1
var/strength_upper_limit = 2
@@ -1,7 +1,6 @@
/obj/structure/particle_accelerator/particle_emitter
name = "EM Containment Grid"
desc_holder = "This part launches the Alpha particles. You might not want to stand near this end."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = null
var/fire_delay = 50
var/last_shot = 0
@@ -1,6 +1,5 @@
/obj/structure/particle_accelerator/power_box
name = "Particle Focusing EM Lens"
desc_holder = "This part uses electromagnetic waves to focus the Alpha particles."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "power_box"
reference = "power_box"
@@ -4,7 +4,6 @@
desc = "An odd device which produces a Gravitational Singularity when set up."
icon = 'icons/obj/singularity.dmi'
icon_state = "TheSingGen"
anchored = FALSE
density = TRUE
power_state = NO_POWER_USE
resistance_flags = FIRE_PROOF
@@ -97,7 +97,6 @@
icon = 'icons/obj/supermatter.dmi'
icon_state = "darkmatter"
density = TRUE
anchored = TRUE
layer = ABOVE_MOB_LAYER + 0.01
appearance_flags = PIXEL_SCALE|LONG_GLIDE
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2 | IMMUNE_TO_SHUTTLECRUSH_2 | NO_MALF_EFFECT_2 | CRITICAL_ATOM_2
@@ -1001,8 +1000,6 @@
l_color = "#ddd6cf")
/obj/effect/warp_effect/supermatter
plane = GRAVITY_PULSE_PLANE
appearance_flags = PIXEL_SCALE|LONG_GLIDE // no tile bound so you can see it around corners and so
icon = 'icons/effects/light_352.dmi'
icon_state = "light"
pixel_x = -176
@@ -19,13 +19,10 @@
pixel_x = -32
pixel_y = -32
current_size = STAGE_TWO
move_self = TRUE
grav_pull = 0
density = TRUE
energy = 0
dissipate = FALSE
dissipate_delay = 5
dissipate_strength = 1
warps_projectiles = FALSE
var/list/orbiting_balls = list()
var/miniball = FALSE
@@ -2,7 +2,6 @@
name = "energy ball generator"
desc = "Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator."
icon = 'icons/obj/tesla_engine/tesla_generator.dmi'
icon_state = "TheSingGen"
creation_type = /obj/singularity/energy_ball
/obj/machinery/the_singularitygen/tesla/zap_act(power, zap_flags)
@@ -4,7 +4,6 @@
/obj/machinery/power/port_gen
name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic.
desc = "A portable generator for emergency backup power."
icon = 'icons/obj/power.dmi'
icon_state = "portgen0_0"
density = TRUE
anchored = FALSE
-3
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@@ -184,7 +184,6 @@
icon_state = "sp_base"
item_state = "electropack"
w_class = WEIGHT_CLASS_BULKY // Pretty big!
anchored = FALSE
var/tracker = 0
var/glass_type = null
@@ -273,11 +272,9 @@
desc = "A controller for solar panel arrays."
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
anchored = TRUE
density = TRUE
power_state = IDLE_POWER_USE
idle_power_consumption = 250
max_integrity = 200
integrity_failure = 100
var/icon_screen = "solar"
var/icon_keyboard = "power_key"
@@ -4,7 +4,6 @@
icon_state = "teg"
anchored = FALSE
density = TRUE
power_state = NO_POWER_USE
var/obj/machinery/atmospherics/binary/circulator/cold_circ
var/obj/machinery/atmospherics/binary/circulator/hot_circ
@@ -133,9 +133,7 @@
icon_state = "frame"
desc = "Monitors treadmill use."
anchored = TRUE
density = FALSE
maptext_height = 26
maptext_width = 32
maptext_y = -1
var/on = FALSE // if we should be metering or not
-2
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@@ -74,7 +74,6 @@
desc = "The compressor stage of a gas turbine generator. A data panel for linking with a to a computer can be accessed with a screwdriver."
icon = 'icons/obj/pipes.dmi'
icon_state = "compressor"
anchored = TRUE
density = TRUE
resistance_flags = FIRE_PROOF
var/obj/machinery/power/turbine/turbine
@@ -121,7 +120,6 @@
desc = "A gas turbine used for backup power generation."
icon = 'icons/obj/pipes.dmi'
icon_state = "turbine"
anchored = TRUE
density = TRUE
resistance_flags = FIRE_PROOF
var/opened = FALSE
-9
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@@ -26,7 +26,6 @@
icon_state = "tube-construct-stage1"
anchored = TRUE
layer = FLY_LAYER
max_integrity = 200
armor = list(MELEE = 50, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 50)
/// Construction stage
var/stage = LIGHT_CONSTRUCT_EMPTY_FRAME
@@ -174,8 +173,6 @@
name = "small light fixture frame"
desc = "A small light fixture under construction."
icon_state = "bulb-construct-stage1"
anchored = TRUE
layer = FLY_LAYER
fixture_type = "bulb"
sheets_refunded = 1
construct_type = /obj/machinery/light/small/built
@@ -184,7 +181,6 @@
name = "floor light fixture frame"
desc = "A floor light fixture under construction."
icon_state = "floor-construct-stage1"
anchored = TRUE
layer = ABOVE_OPEN_TURF_LAYER
plane = FLOOR_PLANE
fixture_type = "floor"
@@ -194,11 +190,7 @@
/obj/machinery/light_construct/clockwork/small
name = "small brass light fixture frame"
desc = "A small brass light fixture under construction."
icon = 'icons/obj/lighting.dmi'
icon_state = "clockwork_bulb-construct-stage1"
anchored = TRUE
layer = 5
stage = 1
fixture_type = "clockwork_bulb"
sheets_refunded = 1
construct_type = /obj/machinery/light/clockwork/small/built
@@ -207,7 +199,6 @@
name = "brass floor light fixture frame"
desc = "A brass floor light fixture under construction."
icon_state = "clockwork_floor-construct-stage1"
anchored = TRUE
layer = ABOVE_OPEN_TURF_LAYER
plane = FLOOR_PLANE
fixture_type = "clockwork_floor"
-1
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@@ -457,7 +457,6 @@
charge = 0.08e6 // Engineering starts with some charge for singulo
/obj/machinery/power/smes/empty
charge = 0
/obj/machinery/power/smes/magical
name = "magical power storage unit"