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massive burndown (#29894)
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@@ -31,7 +31,6 @@ By design, d1 is the smallest direction and d2 is the highest
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//The following vars are set here for the benefit of mapping - they are reset when the cable is spawned
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alpha = 128 //is set to 255 when spawned
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plane = GAME_PLANE //is set to FLOOR_PLANE when spawned
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layer = LOW_OBJ_LAYER //isset to WIRE_LAYER when spawned
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/// The direction of endpoint one of this cable
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@@ -18,14 +18,12 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restrain
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merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves
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color = COLOR_RED
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 2
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throw_range = 5
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materials = list(MAT_METAL = 15, MAT_GLASS = 10)
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined", "flogged")
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usesound = 'sound/items/deconstruct.ogg'
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toolspeed = 1
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/obj/item/stack/cable_coil/Initialize(mapload, length, paramcolor)
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. = ..()
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