mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -3,7 +3,6 @@
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desc = "A small device designed to quickly reload revolvers. Seven round capacity."
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materials = list()
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ammo_type = /obj/item/ammo_casing/a357
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max_ammo = 7
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multi_sprite_step = 1 // see: /obj/item/ammo_box/update_icon()
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icon_state = "357"
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@@ -12,7 +11,6 @@
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desc = "An ammunition box filled with .357 magnum rounds, commonly used in high-caliber revolvers."
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w_class = WEIGHT_CLASS_NORMAL
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ammo_type = /obj/item/ammo_casing/a357
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max_ammo = 7
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multi_sprite_step = 1
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icon_state = "357_box"
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@@ -27,7 +25,6 @@
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/obj/item/ammo_box/c10mm
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name = "ammo box (10mm)"
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desc = "An ammunition box filled with 10mm pistol cartridges, commonly used in Syndicate handguns."
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icon_state = "10mmbox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c10mm
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max_ammo = 20
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@@ -114,7 +111,6 @@
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icon_state = "slugloader"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 7
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materials = list(MAT_METAL=28000)
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multi_sprite_step = 1
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@@ -129,7 +125,6 @@
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desc = "A specialized speedloader for swiftly reloading shotguns. This one is meant for Confetti shot."
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icon_state = "partyloader"
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ammo_type = /obj/item/ammo_casing/shotgun/confetti
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multi_sprite_step = 1
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/obj/item/ammo_box/shotgun/dragonsbreath
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name = "shotgun speedloader (Dragonsbreath)"
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@@ -184,10 +179,8 @@
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/obj/item/ammo_box/foambox/sniper
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name = "ammo box (Foam Sniper Darts)"
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desc = "An ammunition box full of sniper darts for toy weapons."
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foambox_sniper"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/sniper
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max_ammo = 40
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materials = list(MAT_METAL = 900)
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/obj/item/ammo_box/foambox/sniper/riot
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@@ -201,5 +194,4 @@
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desc = "A revolver speedloader for a cap gun. Cannot chamber live ammunition."
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icon_state = "357"
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ammo_type = /obj/item/ammo_casing/cap
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max_ammo = 7
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multi_sprite_step = 1
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@@ -77,7 +77,6 @@
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desc = "A 9mm pistol cartridge, commonly used in handguns and submachine guns."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_WEAK
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muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
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/obj/item/ammo_casing/c9mm/ap
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@@ -101,7 +100,6 @@
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desc = "A 4.6x30mm PDW cartridge, commonly used in submachine guns and small-caliber rifles."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_WEAK
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muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
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/obj/item/ammo_casing/c46x30mm/ap
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@@ -239,7 +237,6 @@
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projectile_type = /obj/item/projectile/bullet/incendiary/shell/dragonsbreath
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pellets = 4
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variance = 35
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muzzle_flash_color = LIGHT_COLOR_FIRE
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/obj/item/ammo_casing/shotgun/ion
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name = "ion shell"
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@@ -490,7 +487,6 @@
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/obj/item/ammo_casing/caseless/foam_dart/sniper/riot
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name = "riot foam sniper dart"
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desc = "For the bigger brother of the crowd control toy. Ages 18 and up."
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caliber = "foam_force_sniper"
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projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/sniper/riot
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icon_state = "foamdartsniper_riot"
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@@ -518,7 +514,6 @@
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caliber = "laser"
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projectile_type = /obj/item/projectile/beam/laser/ik //Subtype that breaks on firing if emp'd
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muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/energy
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_WEAK
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muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
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muzzle_flash_color = LIGHT_COLOR_DARKRED
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icon_state = "lasercasing"
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@@ -528,6 +523,4 @@
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desc = "You shouldn't see this! Make an issue report on Github!"
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caliber = "c_foam"
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projectile_type = /obj/item/projectile/c_foam
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muzzle_flash_strength = MUZZLE_FLASH_RANGE_WEAK
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muzzle_flash_range = MUZZLE_FLASH_RANGE_WEAK
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muzzle_flash_color = LIGHT_COLOR_DARKRED
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@@ -48,7 +48,6 @@
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projectile_type = /obj/item/projectile/beam/scatter/eshotgun
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pellets = 6
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variance = 25
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select_name = "kill"
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delay = 1 SECONDS
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/obj/item/ammo_casing/energy/laser/eshotgun/cyborg
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@@ -91,7 +90,6 @@
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/obj/item/ammo_casing/energy/xray
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projectile_type = /obj/item/projectile/beam/xray
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muzzle_flash_color = LIGHT_COLOR_GREEN
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e_cost = 100
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fire_sound = 'sound/weapons/laser3.ogg'
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/obj/item/ammo_casing/energy/immolator
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@@ -101,7 +99,6 @@
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/obj/item/ammo_casing/energy/immolator/strong
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projectile_type = /obj/item/projectile/beam/immolator/strong
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e_cost = 125
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select_name = "precise"
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/obj/item/ammo_casing/energy/immolator/strong/cyborg
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@@ -110,7 +107,6 @@
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/obj/item/ammo_casing/energy/immolator/scatter
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projectile_type = /obj/item/projectile/beam/immolator/weak
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e_cost = 125
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pellets = 6
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variance = 25
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select_name = "scatter"
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@@ -204,11 +200,7 @@
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/obj/item/ammo_casing/energy/disabler/eshotgun
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projectile_type = /obj/item/projectile/beam/disabler/pellet
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muzzle_flash_color = LIGHT_COLOR_LIGHTBLUE
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select_name = "disable"
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e_cost = 75
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fire_sound = 'sound/weapons/taser2.ogg'
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harmful = FALSE
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delay = 1 SECONDS
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pellets = 6
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variance = 25
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@@ -237,7 +229,6 @@
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projectile_type = /obj/item/projectile/beam/wormhole
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muzzle_flash_color = "#33CCFF"
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delay = 10
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e_cost = 100
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fire_sound = 'sound/weapons/pulse3.ogg'
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var/obj/item/gun/energy/wormhole_projector/gun = null
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select_name = "blue"
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@@ -327,7 +318,6 @@
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projectile_type = /obj/item/projectile/beam/emitter
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muzzle_flash_color = LIGHT_COLOR_GREEN
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fire_sound = 'sound/weapons/emitter.ogg'
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e_cost = 100
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delay = 2 SECONDS // Lasers fire twice every second for 40 dps, this fires every 2 seconds for 15 dps. Seems fair, since every cyborg will have this with more shots?
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select_name = "emitter"
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@@ -14,7 +14,6 @@
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name = "revolver cylinder"
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ammo_type = /obj/item/ammo_casing/a357
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caliber = "357"
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max_ammo = 7
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/obj/item/ammo_box/magazine/internal/cylinder/ammo_count(countempties = 1)
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@@ -71,18 +70,14 @@
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name = "nagant revolver cylinder"
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ammo_type = /obj/item/ammo_casing/n762
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caliber = "n762"
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max_ammo = 7
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/obj/item/ammo_box/magazine/internal/cylinder/cap
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name = "cap gun revolver cylinder"
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desc = "Oh god, this shouldn't be here!"
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ammo_type = /obj/item/ammo_casing/cap
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caliber = "cap"
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max_ammo = 7
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/obj/item/ammo_box/magazine/internal/overgrown
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name = "overgrown pistol magazine"
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desc = "Oh god, this shouldn't be here!"
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ammo_type = /obj/item/ammo_casing/overgrown
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max_ammo = 8
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@@ -107,14 +102,12 @@
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/obj/item/ammo_box/magazine/internal/shot/tube
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name = "dual feed shotgun internal tube"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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max_ammo = 4
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/obj/item/ammo_box/magazine/internal/shot/lethal
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/magazine/internal/shot/com
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name = "combat shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot/malf
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@@ -153,7 +146,6 @@
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher/multi/fifteen
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ammo_type = /obj/item/ammo_casing/a40mm
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max_ammo = 15
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/obj/item/ammo_box/magazine/internal/speargun
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@@ -176,11 +168,9 @@
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/obj/item/ammo_box/magazine/internal/boltaction
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name = "bolt action rifle internal magazine"
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desc = "Oh god, this shouldn't be here!"
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ammo_type = /obj/item/ammo_casing/a762
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caliber = "a762"
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max_ammo = 5
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multiload = 1
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/obj/item/ammo_box/magazine/internal/boltaction/enchanted
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max_ammo =1
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@@ -189,7 +179,6 @@
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/obj/item/ammo_box/magazine/internal/shot/toy
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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caliber = "foam_force"
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max_ammo = 4
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/obj/item/ammo_box/magazine/internal/shot/toy/crossbow
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max_ammo = 5
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@@ -237,7 +226,6 @@
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/obj/item/ammo_box/magazine/enforcer
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name = "handgun magazine (9mm rubber)"
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icon_state = "enforcer"
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ammo_type = /obj/item/ammo_casing/rubber9mm
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max_ammo = 8
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multi_sprite_step = 1
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@@ -320,9 +308,6 @@
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ammo_type = /obj/item/ammo_casing/c46x30mm/inc
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/obj/item/ammo_box/magazine/wt550m9/empty
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name = "wt550 magazine (4.6x30mm)"
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icon_state = "46x30mmt"
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ammo_type = /obj/item/ammo_casing/c46x30mm
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/obj/item/ammo_box/magazine/wt550m9/empty/Initialize(mapload)
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. = ..()
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@@ -373,25 +358,16 @@
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name = "stechkin aps magazine (10mm incendiary)"
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icon_state = "10mmapsI"
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ammo_type = /obj/item/ammo_casing/c10mm/fire
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caliber = "10mm"
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max_ammo = 20
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multi_sprite_step = 5
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/obj/item/ammo_box/magazine/apsm10mm/hp
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name = "stechkin aps magazine (10mm HP)"
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icon_state = "10mmapsH"
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ammo_type = /obj/item/ammo_casing/c10mm/hp
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caliber = "10mm"
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max_ammo = 20
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multi_sprite_step = 5
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/obj/item/ammo_box/magazine/apsm10mm/ap
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name = "stechkin aps magazine (10mm AP)"
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icon_state = "10mmapsA"
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ammo_type = /obj/item/ammo_casing/c10mm/ap
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caliber = "10mm"
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max_ammo = 20
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multi_sprite_step = 5
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/obj/item/ammo_box/magazine/smgm45
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name = "\improper SMG magazine (.45)"
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@@ -415,7 +391,6 @@
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/a50
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caliber = ".50"
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max_ammo = 7
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multi_sprite_step = 1
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/obj/item/ammo_box/magazine/m75
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@@ -501,7 +476,6 @@
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desc = "An extra large drum magazine."
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icon_state = "m12gXlSl"
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w_class = WEIGHT_CLASS_NORMAL
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 16
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/obj/item/ammo_box/magazine/m12g/xtr_lrg/buckshot
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@@ -544,7 +518,6 @@
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/obj/item/ammo_box/magazine/toy/enforcer
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name = "\improper Enforcer foam magazine"
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icon_state = "enforcer"
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max_ammo = 8
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multi_sprite_step = 1
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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@@ -573,7 +546,6 @@
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multi_sprite_step = 10
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/obj/item/ammo_box/magazine/toy/m762/riot
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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/obj/item/ammo_box/magazine/laser
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name = "laser carbine projector magazine"
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@@ -604,7 +576,6 @@
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multi_sprite_step = 2
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/obj/item/ammo_box/magazine/toy/smgm45/riot
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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// yes this doesn't really belong here but nowhere else works
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/obj/item/ammo_box/magazine/detective/speedcharger
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