mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -14,7 +14,6 @@
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/obj/item/gun/energy/gun
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name = "\improper EG-7 energy gun"
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desc = "A hybrid fire energy gun manufactured by Shellguard Munitions Co. It has a mounting point for a flashlight. The fire selector has two settings: 'disable', and 'kill'."
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icon_state = "energy"
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item_state = null //so the human update icon uses the icon_state instead.
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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origin_tech = "combat=4;magnets=3"
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@@ -58,7 +57,6 @@
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desc = "A pistol-sized energy gun with a built-in flashlight. The power cell is smaller too. Issued for self-defence purposes. The fire selector has two settings: 'disable', and 'kill'."
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icon_state = "mini"
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w_class = WEIGHT_CLASS_SMALL
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ammo_x_offset = 2
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charge_sections = 3
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inhand_charge_sections = 3
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can_flashlight = FALSE // Can't attach or detach the flashlight, and override it's icon update
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@@ -134,9 +132,7 @@
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force = 7
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ammo_type = list(/obj/item/ammo_casing/energy/disabler/hos, /obj/item/ammo_casing/energy/laser/hos)
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ammo_x_offset = 1
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shaded_charge = TRUE
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can_holster = TRUE
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execution_speed = 5 SECONDS
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/obj/item/gun/energy/gun/blueshield/examine_more(mob/user)
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..()
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@@ -180,7 +176,6 @@
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weapon_weight = WEAPON_HEAVY
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can_flashlight = FALSE
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trigger_guard = TRIGGER_GUARD_NONE
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ammo_x_offset = 2
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shaded_charge = FALSE
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execution_speed = 8 SECONDS
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@@ -268,7 +263,6 @@
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/obj/item/gun/energy/gun/shotgun/cyborg
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name = "Energy Scatterbeam"
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desc = "An energy emitter that fires spread-fire laser shells."
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icon_state = "eshotgun"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/eshotgun/cyborg)
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/obj/item/gun/energy/gun/shotgun/newshot()
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@@ -7,7 +7,6 @@
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cell_type = /obj/item/stock_parts/cell/emproof
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needs_permit = FALSE
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origin_tech = "combat=3;powerstorage=3;engineering=3"
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weapon_weight = WEAPON_LIGHT
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can_flashlight = TRUE
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can_be_lensed = FALSE
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flight_x_offset = 15
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@@ -204,7 +203,6 @@
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name = "kinetic force"
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icon_state = null
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damage = 40
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damage_type = BRUTE
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flag = BOMB
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range = 3
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@@ -385,7 +383,6 @@
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/obj/item/borg/upgrade/modkit/range
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name = "range increase"
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desc = "Increases the range of a kinetic accelerator when installed."
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modifier = 1
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cost = 24 //so you can fit four plus a tracer cosmetic
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/obj/item/borg/upgrade/modkit/range/modify_projectile(obj/item/projectile/kinetic/K)
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@@ -531,7 +528,6 @@
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name = "resonator blast"
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desc = "Causes kinetic accelerator shots to leave and detonate resonator blasts."
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denied_type = /obj/item/borg/upgrade/modkit/resonator_blasts
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cost = 30
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modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it.
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/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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@@ -548,7 +544,6 @@
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desc = "Killing or assisting in killing a creature permanently increases your damage against that type of creature."
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denied_type = /obj/item/borg/upgrade/modkit/bounty
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modifier = 1.25
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cost = 30
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var/maximum_bounty = 25
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var/list/bounties_reaped = list()
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@@ -18,7 +18,6 @@
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desc = "A compact and lightweight laser carbine manufactured by Shellguard Munitions Co. Considered the most widely used laserarm in the Orion sector, it only fires lethal rounds and requires a recharger to reload."
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icon_state = "laser"
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item_state = "laser"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=4;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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@@ -165,9 +164,7 @@
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item_state = null
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BACK
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can_holster = FALSE
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/accelerator)
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ammo_x_offset = 3
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@@ -217,9 +214,7 @@
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item_state = null
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w_class = WEIGHT_CLASS_BULKY
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force = 12
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BACK
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can_holster = FALSE
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weapon_weight = WEAPON_HEAVY
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origin_tech = "combat=6;magnets=6;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/sniper, /obj/item/ammo_casing/energy/laser/sniper/pierce)
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@@ -392,7 +387,6 @@
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item_state = "laser"
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w_class = WEIGHT_CLASS_BULKY
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shaded_charge = TRUE
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can_holster = FALSE
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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ammo_type = list(/obj/item/ammo_casing/energy/emitter)
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ammo_x_offset = 3
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@@ -16,10 +16,8 @@
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icon_state = "pulse"
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item_state = null
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w_class = WEIGHT_CLASS_BULKY
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can_holster = FALSE
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force = 10
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modifystate = TRUE
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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cell_type = /obj/item/stock_parts/cell/pulse
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@@ -137,7 +135,6 @@
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desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun that matters, it's the size of the hole it puts through people."
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icon_state = "m1911"
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item_state = "gun"
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can_holster = TRUE
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cell_type = /obj/item/stock_parts/cell/infinite
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/obj/item/gun/energy/pulse/pistol/m1911/examine(mob/user)
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@@ -170,9 +167,7 @@
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w_class = WEIGHT_CLASS_HUGE
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser/pulse)
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weapon_weight = WEAPON_MEDIUM
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can_flashlight = FALSE
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trigger_guard = TRIGGER_GUARD_NONE
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ammo_x_offset = 2
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/obj/item/gun/energy/pulse/turret/examine(mob/user)
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. = ..()
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@@ -31,8 +31,6 @@
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fire_sound = 'sound/weapons/ionrifle.ogg'
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origin_tech = "combat=4;magnets=4"
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w_class = WEIGHT_CLASS_HUGE
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can_holster = FALSE
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BACK
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shaded_charge = TRUE
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ammo_type = list(/obj/item/ammo_casing/energy/ion)
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@@ -128,7 +126,6 @@
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name = "floral somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
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icon_state = "flora"
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item_state = "gun"
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fire_sound = 'sound/effects/stealthoff.ogg'
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ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
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origin_tech = "materials=2;biotech=4"
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@@ -194,7 +191,6 @@
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origin_tech = "combat=4;magnets=4;syndicate=5"
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suppressed = TRUE
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ammo_type = list(/obj/item/ammo_casing/energy/bolt)
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weapon_weight = WEAPON_LIGHT
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unique_rename = FALSE
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overheat_time = 20
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holds_charge = TRUE
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@@ -222,7 +218,6 @@
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/obj/item/gun/energy/kinetic_accelerator/crossbow/large/cyborg
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desc = "One and done!"
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icon_state = "crossbowlarge"
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origin_tech = null
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materials = list()
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@@ -247,9 +242,7 @@
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ammo_type = list(/obj/item/ammo_casing/energy/plasma)
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fire_sound = 'sound/weapons/laser.ogg'
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usesound = 'sound/items/welder.ogg'
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toolspeed = 1
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container_type = OPENCONTAINER
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flags = CONDUCT
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attack_verb = list("attacked", "slashed", "cut", "sliced")
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force = 12
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sharp = TRUE
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@@ -475,7 +468,6 @@
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icon_state = "toxgun"
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item_state = "toxgun"
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sprite_sheets_inhand = list("Vox" = 'icons/mob/clothing/species/vox/held.dmi', "Drask" = 'icons/mob/clothing/species/drask/held.dmi') //This apperently exists, and I have the sprites so sure.
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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ammo_type = list(/obj/item/ammo_casing/energy/weak_plasma, /obj/item/ammo_casing/energy/charged_plasma)
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shaded_charge = TRUE
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@@ -632,7 +624,6 @@
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ammo_type = list(/obj/item/ammo_casing/energy/bsg)
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weapon_weight = WEAPON_HEAVY
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w_class = WEIGHT_CLASS_BULKY
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can_holster = FALSE
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slot_flags = ITEM_SLOT_BACK
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cell_type = /obj/item/stock_parts/cell/bsg
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shaded_charge = TRUE
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@@ -1082,9 +1073,7 @@
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "spikethrower"
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item_state = "toxgun"
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w_class = WEIGHT_CLASS_NORMAL
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fire_sound_text = "a strange noise"
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can_suppress = 0
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selfcharge = TRUE
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charge_delay = 10
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restricted_species = list(/datum/species/vox)
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@@ -1098,7 +1087,6 @@
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desc = "A broadhead spike made out of a weird silvery metal."
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projectile_type = /obj/item/projectile/bullet/spike
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muzzle_flash_effect = null
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e_cost = 100
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select_name = "spike"
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fire_sound = 'sound/weapons/bladeslice.ogg'
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@@ -1137,7 +1125,6 @@
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muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/vortex_blast
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variance = 70
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pellets = 8
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e_cost = 100
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delay = 1.2 SECONDS //and delay has to be stored here on energy guns
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select_name = "vortex blast"
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fire_sound = 'sound/weapons/wave.ogg'
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@@ -1227,8 +1214,6 @@
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item_state = "lever_action"
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fire_sound = 'sound/weapons/gunshots/gunshot_lascarbine.ogg'
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origin_tech = "combat=5;magnets=4"
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w_class = WEIGHT_CLASS_NORMAL
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BACK
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can_charge = FALSE
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun/lever_action)
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@@ -39,7 +39,6 @@
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icon_state = "advtaser"
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
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origin_tech = "combat=4"
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ammo_x_offset = 2
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flight_x_offset = 15
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shaded_charge = FALSE
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can_holster = TRUE
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@@ -73,7 +72,6 @@
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item_state = null
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origin_tech = "combat=3"
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ammo_type = list(/obj/item/ammo_casing/energy/disabler)
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ammo_x_offset = 2
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can_flashlight = TRUE
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flight_x_offset = 15
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flight_y_offset = 10
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@@ -133,7 +131,6 @@
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ammo_type = list(/obj/item/ammo_casing/energy/disabler/smg)
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shaded_charge = TRUE
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can_holster = FALSE
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fire_delay = 0
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/obj/item/gun/energy/disabler/smg/examine_more(mob/user)
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..()
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@@ -192,11 +189,8 @@
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desc = "A high-tech revolver that fires internal, 3D printed shock cartridges in a revolving cylinder. \
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The cartridges can be recharged using conventional rechargers. These shots charge whatever they hit, causing arcs of electricity to form between them."
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icon_state = "stunrevolver"
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item_state = "gun"
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origin_tech = "combat=4;materials=4;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/arc_revolver)
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can_flashlight = FALSE
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shaded_charge = FALSE
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can_holster = TRUE
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/obj/item/gun/energy/arc_revolver/examine_more(mob/user)
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@@ -1,13 +1,11 @@
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/obj/item/gun/grenadelauncher
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name = "grenade launcher"
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desc = "a terrible, terrible thing. it's really awful!"
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "riotgun"
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item_state = "riotgun"
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w_class = WEIGHT_CLASS_BULKY
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throw_speed = 2
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throw_range = 10
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force = 5
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var/list/grenades = list()
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var/max_grenades = 3
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@@ -6,7 +6,6 @@
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item_state = "staff"
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fire_sound = 'sound/weapons/emitter.ogg'
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fire_sound_text = "energy blast"
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flags = CONDUCT
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w_class = WEIGHT_CLASS_HUGE
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var/max_charges = 6
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var/charges = 0
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@@ -19,7 +18,6 @@
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origin_tech = null
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clumsy_check = FALSE
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
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can_holster = FALSE // Nothing here is a gun, and therefore shouldn't really fit into a holster
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/chronos.dmi'
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icon_state = "chronogun"
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item_state = "chronogun"
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w_class = WEIGHT_CLASS_NORMAL
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var/mob/living/current_target
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var/last_check = 0
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@@ -145,7 +144,6 @@
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/obj/item/gun/medbeam/damaged
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name = "damaged beamgun"
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desc = "Delivers volatile medical nanites in a focused beam. Don't cross the beams!"
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///How hot the beamgun is, if it hits max heat it will break
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var/current_heat = 0
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///How much heat the beamgun needs to break
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@@ -4,7 +4,6 @@
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icon_state = "empty_blastcannon"
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var/icon_state_loaded = "loaded_blastcannon"
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item_state = "blastcannon_empty"
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w_class = WEIGHT_CLASS_NORMAL
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force = 10
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fire_sound = 'sound/weapons/blastcannon.ogg'
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needs_permit = FALSE
|
||||
@@ -99,7 +98,6 @@
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||||
name = "blast wave"
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||||
icon_state = "blastwave"
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||||
damage = 0
|
||||
nodamage = FALSE
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||||
forcedodge = -1
|
||||
range = 150
|
||||
var/heavyr = 0
|
||||
|
||||
@@ -4,7 +4,6 @@
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||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "taser"
|
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item_state = "armcannonstun4"
|
||||
force = 5
|
||||
selfcharge = TRUE
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||||
can_flashlight = FALSE
|
||||
trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses neural signals instead
|
||||
@@ -13,8 +12,6 @@
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||||
name = "mounted laser"
|
||||
desc = "An arm mounted cannon that fires lethal lasers."
|
||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "laser"
|
||||
item_state = "armcannonlase"
|
||||
force = 5
|
||||
selfcharge = TRUE
|
||||
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
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||||
|
||||
@@ -13,7 +13,6 @@
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||||
*/
|
||||
|
||||
/obj/item/gun/projectile/automatic
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/alarmed = 0
|
||||
var/select = 1
|
||||
can_tactical = TRUE
|
||||
@@ -109,7 +108,6 @@
|
||||
origin_tech = "combat=5;materials=2;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/smgm45
|
||||
fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
|
||||
fire_delay = 2
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||||
burst_size = 2
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 26
|
||||
@@ -139,7 +137,6 @@
|
||||
fire_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg'
|
||||
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
|
||||
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
|
||||
fire_delay = 2
|
||||
can_suppress = FALSE
|
||||
burst_size = 1
|
||||
actions_types = list()
|
||||
@@ -179,8 +176,6 @@
|
||||
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
|
||||
can_suppress = FALSE
|
||||
var/obj/item/gun/projectile/revolver/grenadelauncher/underbarrel
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
|
||||
/obj/item/gun/projectile/automatic/m90/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -276,7 +271,6 @@
|
||||
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
|
||||
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
fire_delay = 1
|
||||
|
||||
//////////////////////////////
|
||||
@@ -307,7 +301,6 @@
|
||||
desc = "A compact semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
|
||||
icon_state = "bulldog"
|
||||
item_state = "bulldog"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=6;materials=4;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m12g
|
||||
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
|
||||
@@ -362,7 +355,6 @@
|
||||
desc = "A compact Warp-Tac Industries fully automatic laser carbine that uses disposable laser cartridges rather than an internal power cell. Utilized by Nanotrasen's response teams for combat operations."
|
||||
icon_state = "lasercarbine"
|
||||
item_state = "lasercarbine"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=4;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/laser
|
||||
fire_sound = 'sound/weapons/gunshots/gunshot_lascarbine.ogg'
|
||||
|
||||
@@ -71,7 +71,6 @@
|
||||
ammo_type = /obj/item/ammo_casing/caseless/arrow
|
||||
range = 10
|
||||
damage = 25
|
||||
damage_type = BRUTE
|
||||
|
||||
/obj/item/ammo_casing/caseless/arrow
|
||||
name = "arrow"
|
||||
|
||||
@@ -2,15 +2,12 @@
|
||||
/obj/item/gun/projectile/automatic/pistol
|
||||
name = "stechkin pistol"
|
||||
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
|
||||
icon_state = "pistol"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=3;materials=2;syndicate=3"
|
||||
can_holster = TRUE
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm
|
||||
fire_sound = 'sound/weapons/gunshots/gunshot_pistol.ogg'
|
||||
magin_sound = 'sound/weapons/gun_interactions/pistol_magin.ogg'
|
||||
magout_sound = 'sound/weapons/gun_interactions/pistol_magout.ogg'
|
||||
can_suppress = TRUE
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
execution_speed = 4 SECONDS
|
||||
@@ -35,7 +32,6 @@
|
||||
icon_state = "enforcer_grey"
|
||||
force = 10
|
||||
mag_type = /obj/item/ammo_box/magazine/enforcer
|
||||
can_suppress = TRUE
|
||||
unique_reskin = TRUE
|
||||
can_flashlight = TRUE
|
||||
|
||||
@@ -100,7 +96,6 @@
|
||||
desc = "A deadly automatic pistol produced by the USSP's State Armory. Uses 10mm ammo."
|
||||
icon_state = "aps"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=3;materials=2;syndicate=3"
|
||||
mag_type = /obj/item/ammo_box/magazine/apsm10mm
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
|
||||
@@ -191,8 +191,6 @@
|
||||
desc = "A bulky revolver that seems to be made out of a plant."
|
||||
icon_state = "pea_shooter"
|
||||
item_state = "peashooter"
|
||||
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
origin_tech = "combat=3;biotech=5"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/overgrown
|
||||
@@ -227,7 +225,6 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
|
||||
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
|
||||
@@ -317,15 +314,8 @@
|
||||
desc = "Essentially a tube that aims shotgun shells."
|
||||
icon_state = "ishotgun"
|
||||
item_state = "ishotgun"
|
||||
lefthand_file = 'icons/mob/inhands/64x64_guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/64x64_guns_righthand.dmi'
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
slot_flags = null
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
|
||||
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
|
||||
sawn_desc = "I'm just here for the gasoline."
|
||||
unique_reskin = FALSE
|
||||
var/sling = FALSE
|
||||
@@ -369,7 +359,6 @@
|
||||
item_state = "stick"
|
||||
sawn_state = SAWN_OFF
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 10
|
||||
can_unsuppress = FALSE
|
||||
slot_flags = null
|
||||
origin_tech = "" // NO GIVAWAYS
|
||||
|
||||
@@ -148,7 +148,6 @@
|
||||
/obj/item/ammo_casing/mm762x51/bleeding
|
||||
name = "7.62x51mm 'Shredder' round"
|
||||
desc = "A 7.62x51mm 'Shredder' cartridge, with a heavily serrated tip intended to cause massive bleeding."
|
||||
icon_state = "762-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/saw/bleeding
|
||||
|
||||
/obj/item/ammo_casing/mm762x51/hollow
|
||||
|
||||
@@ -9,8 +9,6 @@
|
||||
inhand_y_dimension = 64
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
can_holster = FALSE
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
origin_tech = "combat=4;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot
|
||||
@@ -89,7 +87,6 @@
|
||||
item_state = "riotshotgun"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
|
||||
sawn_desc = "Come with me if you want to live."
|
||||
sawn_state = SAWN_INTACT
|
||||
|
||||
/obj/item/gun/projectile/shotgun/riot/attackby__legacy__attackchain(obj/item/A, mob/user, params)
|
||||
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
|
||||
@@ -316,7 +313,6 @@
|
||||
item_state = "shotgun_combat"
|
||||
origin_tech = "combat=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
execution_speed = 5 SECONDS
|
||||
|
||||
/// Service Malfunction Borg Combat Shotgun Variant
|
||||
@@ -340,7 +336,6 @@
|
||||
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
|
||||
item_state = "bulldog"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/tube
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/toggled = 0
|
||||
|
||||
@@ -12,9 +12,6 @@
|
||||
fire_delay = 40
|
||||
burst_size = 1
|
||||
origin_tech = "combat=7"
|
||||
can_unsuppress = TRUE
|
||||
can_suppress = TRUE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
actions_types = list()
|
||||
execution_speed = 4 SECONDS
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
suppressed_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
|
||||
force = 0
|
||||
throwforce = 0
|
||||
burst_size = 3
|
||||
clumsy_check = FALSE
|
||||
needs_permit = FALSE
|
||||
|
||||
@@ -111,7 +110,6 @@
|
||||
name = "donksoft LMG"
|
||||
desc = "A heavily modified toy light machine gun, designated 'L6 SAW'. Ages 8 and up."
|
||||
icon = 'icons/obj/guns/toy.dmi'
|
||||
can_suppress = FALSE
|
||||
needs_permit = FALSE
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/m762
|
||||
origin_tech = "combat=5;engineering=3;syndicate=3"
|
||||
@@ -125,9 +123,7 @@
|
||||
/obj/item/gun/projectile/shotgun/toy/tommygun
|
||||
name = "tommy gun"
|
||||
desc = "Looks almost like the real thing! Great for practicing Drive-bys. Ages 8 and up."
|
||||
icon = 'icons/obj/guns/toy.dmi'
|
||||
icon_state = "tommygun"
|
||||
item_state = "shotgun"
|
||||
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
|
||||
inhand_x_dimension = 32
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "projectile gun"
|
||||
icon_state = "pistol"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=1000)
|
||||
|
||||
var/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
force = 15
|
||||
flags = CONDUCT
|
||||
origin_tech = "combat=6;syndicate=7"
|
||||
fire_sound = 'sound/weapons/blastcannon.ogg'
|
||||
fire_delay = 40
|
||||
|
||||
@@ -3,9 +3,7 @@
|
||||
desc = "A spring loaded rifle designed to fit syringes, used to incapacitate unruly patients from a distance. Not compatible with DNA-Injectors."
|
||||
icon_state = "syringegun"
|
||||
item_state = "syringegun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=2;biotech=3"
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
force = 4
|
||||
materials = list(MAT_METAL=2000)
|
||||
|
||||
@@ -168,7 +168,6 @@
|
||||
icon_state = "bolt"
|
||||
item_state = "bolt"
|
||||
throwforce = 20
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharp = TRUE
|
||||
|
||||
/obj/item/arrow/proc/removed() //Helper for metal rods falling apart.
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
force = 5
|
||||
|
||||
clumsy_check = FALSE
|
||||
valid_projectile_type = /obj/item/food/pie
|
||||
|
||||
Reference in New Issue
Block a user