massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 20:52:39 +00:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
@@ -14,7 +14,6 @@
/obj/item/gun/energy/gun
name = "\improper EG-7 energy gun"
desc = "A hybrid fire energy gun manufactured by Shellguard Munitions Co. It has a mounting point for a flashlight. The fire selector has two settings: 'disable', and 'kill'."
icon_state = "energy"
item_state = null //so the human update icon uses the icon_state instead.
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
origin_tech = "combat=4;magnets=3"
@@ -58,7 +57,6 @@
desc = "A pistol-sized energy gun with a built-in flashlight. The power cell is smaller too. Issued for self-defence purposes. The fire selector has two settings: 'disable', and 'kill'."
icon_state = "mini"
w_class = WEIGHT_CLASS_SMALL
ammo_x_offset = 2
charge_sections = 3
inhand_charge_sections = 3
can_flashlight = FALSE // Can't attach or detach the flashlight, and override it's icon update
@@ -134,9 +132,7 @@
force = 7
ammo_type = list(/obj/item/ammo_casing/energy/disabler/hos, /obj/item/ammo_casing/energy/laser/hos)
ammo_x_offset = 1
shaded_charge = TRUE
can_holster = TRUE
execution_speed = 5 SECONDS
/obj/item/gun/energy/gun/blueshield/examine_more(mob/user)
..()
@@ -180,7 +176,6 @@
weapon_weight = WEAPON_HEAVY
can_flashlight = FALSE
trigger_guard = TRIGGER_GUARD_NONE
ammo_x_offset = 2
shaded_charge = FALSE
execution_speed = 8 SECONDS
@@ -268,7 +263,6 @@
/obj/item/gun/energy/gun/shotgun/cyborg
name = "Energy Scatterbeam"
desc = "An energy emitter that fires spread-fire laser shells."
icon_state = "eshotgun"
ammo_type = list(/obj/item/ammo_casing/energy/laser/eshotgun/cyborg)
/obj/item/gun/energy/gun/shotgun/newshot()
@@ -7,7 +7,6 @@
cell_type = /obj/item/stock_parts/cell/emproof
needs_permit = FALSE
origin_tech = "combat=3;powerstorage=3;engineering=3"
weapon_weight = WEAPON_LIGHT
can_flashlight = TRUE
can_be_lensed = FALSE
flight_x_offset = 15
@@ -204,7 +203,6 @@
name = "kinetic force"
icon_state = null
damage = 40
damage_type = BRUTE
flag = BOMB
range = 3
@@ -385,7 +383,6 @@
/obj/item/borg/upgrade/modkit/range
name = "range increase"
desc = "Increases the range of a kinetic accelerator when installed."
modifier = 1
cost = 24 //so you can fit four plus a tracer cosmetic
/obj/item/borg/upgrade/modkit/range/modify_projectile(obj/item/projectile/kinetic/K)
@@ -531,7 +528,6 @@
name = "resonator blast"
desc = "Causes kinetic accelerator shots to leave and detonate resonator blasts."
denied_type = /obj/item/borg/upgrade/modkit/resonator_blasts
cost = 30
modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it.
/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
@@ -548,7 +544,6 @@
desc = "Killing or assisting in killing a creature permanently increases your damage against that type of creature."
denied_type = /obj/item/borg/upgrade/modkit/bounty
modifier = 1.25
cost = 30
var/maximum_bounty = 25
var/list/bounties_reaped = list()
@@ -18,7 +18,6 @@
desc = "A compact and lightweight laser carbine manufactured by Shellguard Munitions Co. Considered the most widely used laserarm in the Orion sector, it only fires lethal rounds and requires a recharger to reload."
icon_state = "laser"
item_state = "laser"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=2000)
origin_tech = "combat=4;magnets=2"
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
@@ -165,9 +164,7 @@
item_state = null
w_class = WEIGHT_CLASS_BULKY
force = 10
flags = CONDUCT
slot_flags = ITEM_SLOT_BACK
can_holster = FALSE
origin_tech = "combat=4;magnets=4;powerstorage=3"
ammo_type = list(/obj/item/ammo_casing/energy/laser/accelerator)
ammo_x_offset = 3
@@ -217,9 +214,7 @@
item_state = null
w_class = WEIGHT_CLASS_BULKY
force = 12
flags = CONDUCT
slot_flags = ITEM_SLOT_BACK
can_holster = FALSE
weapon_weight = WEAPON_HEAVY
origin_tech = "combat=6;magnets=6;powerstorage=4"
ammo_type = list(/obj/item/ammo_casing/energy/laser/sniper, /obj/item/ammo_casing/energy/laser/sniper/pierce)
@@ -392,7 +387,6 @@
item_state = "laser"
w_class = WEIGHT_CLASS_BULKY
shaded_charge = TRUE
can_holster = FALSE
origin_tech = "combat=4;magnets=4;powerstorage=3"
ammo_type = list(/obj/item/ammo_casing/energy/emitter)
ammo_x_offset = 3
@@ -16,10 +16,8 @@
icon_state = "pulse"
item_state = null
w_class = WEIGHT_CLASS_BULKY
can_holster = FALSE
force = 10
modifystate = TRUE
flags = CONDUCT
slot_flags = ITEM_SLOT_BACK
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
cell_type = /obj/item/stock_parts/cell/pulse
@@ -137,7 +135,6 @@
desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun that matters, it's the size of the hole it puts through people."
icon_state = "m1911"
item_state = "gun"
can_holster = TRUE
cell_type = /obj/item/stock_parts/cell/infinite
/obj/item/gun/energy/pulse/pistol/m1911/examine(mob/user)
@@ -170,9 +167,7 @@
w_class = WEIGHT_CLASS_HUGE
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser/pulse)
weapon_weight = WEAPON_MEDIUM
can_flashlight = FALSE
trigger_guard = TRIGGER_GUARD_NONE
ammo_x_offset = 2
/obj/item/gun/energy/pulse/turret/examine(mob/user)
. = ..()
@@ -31,8 +31,6 @@
fire_sound = 'sound/weapons/ionrifle.ogg'
origin_tech = "combat=4;magnets=4"
w_class = WEIGHT_CLASS_HUGE
can_holster = FALSE
flags = CONDUCT
slot_flags = ITEM_SLOT_BACK
shaded_charge = TRUE
ammo_type = list(/obj/item/ammo_casing/energy/ion)
@@ -128,7 +126,6 @@
name = "floral somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
icon_state = "flora"
item_state = "gun"
fire_sound = 'sound/effects/stealthoff.ogg'
ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
origin_tech = "materials=2;biotech=4"
@@ -194,7 +191,6 @@
origin_tech = "combat=4;magnets=4;syndicate=5"
suppressed = TRUE
ammo_type = list(/obj/item/ammo_casing/energy/bolt)
weapon_weight = WEAPON_LIGHT
unique_rename = FALSE
overheat_time = 20
holds_charge = TRUE
@@ -222,7 +218,6 @@
/obj/item/gun/energy/kinetic_accelerator/crossbow/large/cyborg
desc = "One and done!"
icon_state = "crossbowlarge"
origin_tech = null
materials = list()
@@ -247,9 +242,7 @@
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
fire_sound = 'sound/weapons/laser.ogg'
usesound = 'sound/items/welder.ogg'
toolspeed = 1
container_type = OPENCONTAINER
flags = CONDUCT
attack_verb = list("attacked", "slashed", "cut", "sliced")
force = 12
sharp = TRUE
@@ -475,7 +468,6 @@
icon_state = "toxgun"
item_state = "toxgun"
sprite_sheets_inhand = list("Vox" = 'icons/mob/clothing/species/vox/held.dmi', "Drask" = 'icons/mob/clothing/species/drask/held.dmi') //This apperently exists, and I have the sprites so sure.
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=4;magnets=4;powerstorage=3"
ammo_type = list(/obj/item/ammo_casing/energy/weak_plasma, /obj/item/ammo_casing/energy/charged_plasma)
shaded_charge = TRUE
@@ -632,7 +624,6 @@
ammo_type = list(/obj/item/ammo_casing/energy/bsg)
weapon_weight = WEAPON_HEAVY
w_class = WEIGHT_CLASS_BULKY
can_holster = FALSE
slot_flags = ITEM_SLOT_BACK
cell_type = /obj/item/stock_parts/cell/bsg
shaded_charge = TRUE
@@ -1082,9 +1073,7 @@
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "spikethrower"
item_state = "toxgun"
w_class = WEIGHT_CLASS_NORMAL
fire_sound_text = "a strange noise"
can_suppress = 0
selfcharge = TRUE
charge_delay = 10
restricted_species = list(/datum/species/vox)
@@ -1098,7 +1087,6 @@
desc = "A broadhead spike made out of a weird silvery metal."
projectile_type = /obj/item/projectile/bullet/spike
muzzle_flash_effect = null
e_cost = 100
select_name = "spike"
fire_sound = 'sound/weapons/bladeslice.ogg'
@@ -1137,7 +1125,6 @@
muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/vortex_blast
variance = 70
pellets = 8
e_cost = 100
delay = 1.2 SECONDS //and delay has to be stored here on energy guns
select_name = "vortex blast"
fire_sound = 'sound/weapons/wave.ogg'
@@ -1227,8 +1214,6 @@
item_state = "lever_action"
fire_sound = 'sound/weapons/gunshots/gunshot_lascarbine.ogg'
origin_tech = "combat=5;magnets=4"
w_class = WEIGHT_CLASS_NORMAL
flags = CONDUCT
slot_flags = ITEM_SLOT_BACK
can_charge = FALSE
ammo_type = list(/obj/item/ammo_casing/energy/lasergun/lever_action)
@@ -39,7 +39,6 @@
icon_state = "advtaser"
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
origin_tech = "combat=4"
ammo_x_offset = 2
flight_x_offset = 15
shaded_charge = FALSE
can_holster = TRUE
@@ -73,7 +72,6 @@
item_state = null
origin_tech = "combat=3"
ammo_type = list(/obj/item/ammo_casing/energy/disabler)
ammo_x_offset = 2
can_flashlight = TRUE
flight_x_offset = 15
flight_y_offset = 10
@@ -133,7 +131,6 @@
ammo_type = list(/obj/item/ammo_casing/energy/disabler/smg)
shaded_charge = TRUE
can_holster = FALSE
fire_delay = 0
/obj/item/gun/energy/disabler/smg/examine_more(mob/user)
..()
@@ -192,11 +189,8 @@
desc = "A high-tech revolver that fires internal, 3D printed shock cartridges in a revolving cylinder. \
The cartridges can be recharged using conventional rechargers. These shots charge whatever they hit, causing arcs of electricity to form between them."
icon_state = "stunrevolver"
item_state = "gun"
origin_tech = "combat=4;materials=4;powerstorage=4"
ammo_type = list(/obj/item/ammo_casing/energy/arc_revolver)
can_flashlight = FALSE
shaded_charge = FALSE
can_holster = TRUE
/obj/item/gun/energy/arc_revolver/examine_more(mob/user)
@@ -1,13 +1,11 @@
/obj/item/gun/grenadelauncher
name = "grenade launcher"
desc = "a terrible, terrible thing. it's really awful!"
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "riotgun"
item_state = "riotgun"
w_class = WEIGHT_CLASS_BULKY
throw_speed = 2
throw_range = 10
force = 5
var/list/grenades = list()
var/max_grenades = 3
-2
View File
@@ -6,7 +6,6 @@
item_state = "staff"
fire_sound = 'sound/weapons/emitter.ogg'
fire_sound_text = "energy blast"
flags = CONDUCT
w_class = WEIGHT_CLASS_HUGE
var/max_charges = 6
var/charges = 0
@@ -19,7 +18,6 @@
origin_tech = null
clumsy_check = FALSE
trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
can_holster = FALSE // Nothing here is a gun, and therefore shouldn't really fit into a holster
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
-2
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/chronos.dmi'
icon_state = "chronogun"
item_state = "chronogun"
w_class = WEIGHT_CLASS_NORMAL
var/mob/living/current_target
var/last_check = 0
@@ -145,7 +144,6 @@
/obj/item/gun/medbeam/damaged
name = "damaged beamgun"
desc = "Delivers volatile medical nanites in a focused beam. Don't cross the beams!"
///How hot the beamgun is, if it hits max heat it will break
var/current_heat = 0
///How much heat the beamgun needs to break
@@ -4,7 +4,6 @@
icon_state = "empty_blastcannon"
var/icon_state_loaded = "loaded_blastcannon"
item_state = "blastcannon_empty"
w_class = WEIGHT_CLASS_NORMAL
force = 10
fire_sound = 'sound/weapons/blastcannon.ogg'
needs_permit = FALSE
@@ -99,7 +98,6 @@
name = "blast wave"
icon_state = "blastwave"
damage = 0
nodamage = FALSE
forcedodge = -1
range = 150
var/heavyr = 0
-3
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "taser"
item_state = "armcannonstun4"
force = 5
selfcharge = TRUE
can_flashlight = FALSE
trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses neural signals instead
@@ -13,8 +12,6 @@
name = "mounted laser"
desc = "An arm mounted cannon that fires lethal lasers."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "laser"
item_state = "armcannonlase"
force = 5
selfcharge = TRUE
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
@@ -13,7 +13,6 @@
*/
/obj/item/gun/projectile/automatic
w_class = WEIGHT_CLASS_NORMAL
var/alarmed = 0
var/select = 1
can_tactical = TRUE
@@ -109,7 +108,6 @@
origin_tech = "combat=5;materials=2;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/smgm45
fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
fire_delay = 2
burst_size = 2
can_bayonet = TRUE
knife_x_offset = 26
@@ -139,7 +137,6 @@
fire_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg'
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
fire_delay = 2
can_suppress = FALSE
burst_size = 1
actions_types = list()
@@ -179,8 +176,6 @@
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
can_suppress = FALSE
var/obj/item/gun/projectile/revolver/grenadelauncher/underbarrel
burst_size = 3
fire_delay = 2
/obj/item/gun/projectile/automatic/m90/Initialize(mapload)
. = ..()
@@ -276,7 +271,6 @@
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
can_suppress = FALSE
burst_size = 3
fire_delay = 1
//////////////////////////////
@@ -307,7 +301,6 @@
desc = "A compact semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
icon_state = "bulldog"
item_state = "bulldog"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=6;materials=4;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/m12g
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
@@ -362,7 +355,6 @@
desc = "A compact Warp-Tac Industries fully automatic laser carbine that uses disposable laser cartridges rather than an internal power cell. Utilized by Nanotrasen's response teams for combat operations."
icon_state = "lasercarbine"
item_state = "lasercarbine"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=4;materials=2"
mag_type = /obj/item/ammo_box/magazine/laser
fire_sound = 'sound/weapons/gunshots/gunshot_lascarbine.ogg'
@@ -71,7 +71,6 @@
ammo_type = /obj/item/ammo_casing/caseless/arrow
range = 10
damage = 25
damage_type = BRUTE
/obj/item/ammo_casing/caseless/arrow
name = "arrow"
@@ -2,15 +2,12 @@
/obj/item/gun/projectile/automatic/pistol
name = "stechkin pistol"
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
icon_state = "pistol"
w_class = WEIGHT_CLASS_SMALL
origin_tech = "combat=3;materials=2;syndicate=3"
can_holster = TRUE
mag_type = /obj/item/ammo_box/magazine/m10mm
fire_sound = 'sound/weapons/gunshots/gunshot_pistol.ogg'
magin_sound = 'sound/weapons/gun_interactions/pistol_magin.ogg'
magout_sound = 'sound/weapons/gun_interactions/pistol_magout.ogg'
can_suppress = TRUE
burst_size = 1
fire_delay = 0
execution_speed = 4 SECONDS
@@ -35,7 +32,6 @@
icon_state = "enforcer_grey"
force = 10
mag_type = /obj/item/ammo_box/magazine/enforcer
can_suppress = TRUE
unique_reskin = TRUE
can_flashlight = TRUE
@@ -100,7 +96,6 @@
desc = "A deadly automatic pistol produced by the USSP's State Armory. Uses 10mm ammo."
icon_state = "aps"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=3;materials=2;syndicate=3"
mag_type = /obj/item/ammo_box/magazine/apsm10mm
can_suppress = FALSE
burst_size = 3
@@ -191,8 +191,6 @@
desc = "A bulky revolver that seems to be made out of a plant."
icon_state = "pea_shooter"
item_state = "peashooter"
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
origin_tech = "combat=3;biotech=5"
mag_type = /obj/item/ammo_box/magazine/internal/overgrown
@@ -227,7 +225,6 @@
w_class = WEIGHT_CLASS_BULKY
weapon_weight = WEAPON_HEAVY
force = 10
flags = CONDUCT
slot_flags = ITEM_SLOT_BACK
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
@@ -317,15 +314,8 @@
desc = "Essentially a tube that aims shotgun shells."
icon_state = "ishotgun"
item_state = "ishotgun"
lefthand_file = 'icons/mob/inhands/64x64_guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_guns_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
w_class = WEIGHT_CLASS_BULKY
force = 10
slot_flags = null
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
sawn_desc = "I'm just here for the gasoline."
unique_reskin = FALSE
var/sling = FALSE
@@ -369,7 +359,6 @@
item_state = "stick"
sawn_state = SAWN_OFF
w_class = WEIGHT_CLASS_SMALL
force = 10
can_unsuppress = FALSE
slot_flags = null
origin_tech = "" // NO GIVAWAYS
@@ -148,7 +148,6 @@
/obj/item/ammo_casing/mm762x51/bleeding
name = "7.62x51mm 'Shredder' round"
desc = "A 7.62x51mm 'Shredder' cartridge, with a heavily serrated tip intended to cause massive bleeding."
icon_state = "762-casing"
projectile_type = /obj/item/projectile/bullet/saw/bleeding
/obj/item/ammo_casing/mm762x51/hollow
@@ -9,8 +9,6 @@
inhand_y_dimension = 64
w_class = WEIGHT_CLASS_BULKY
force = 10
flags = CONDUCT
can_holster = FALSE
slot_flags = ITEM_SLOT_BACK
origin_tech = "combat=4;materials=2"
mag_type = /obj/item/ammo_box/magazine/internal/shot
@@ -89,7 +87,6 @@
item_state = "riotshotgun"
mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
sawn_desc = "Come with me if you want to live."
sawn_state = SAWN_INTACT
/obj/item/gun/projectile/shotgun/riot/attackby__legacy__attackchain(obj/item/A, mob/user, params)
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
@@ -316,7 +313,6 @@
item_state = "shotgun_combat"
origin_tech = "combat=6"
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_BULKY
execution_speed = 5 SECONDS
/// Service Malfunction Borg Combat Shotgun Variant
@@ -340,7 +336,6 @@
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
item_state = "bulldog"
origin_tech = "combat=4;materials=2"
mag_type = /obj/item/ammo_box/magazine/internal/shot/tube
w_class = WEIGHT_CLASS_HUGE
var/toggled = 0
@@ -12,9 +12,6 @@
fire_delay = 40
burst_size = 1
origin_tech = "combat=7"
can_unsuppress = TRUE
can_suppress = TRUE
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BACK
actions_types = list()
execution_speed = 4 SECONDS
@@ -9,7 +9,6 @@
suppressed_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
force = 0
throwforce = 0
burst_size = 3
clumsy_check = FALSE
needs_permit = FALSE
@@ -111,7 +110,6 @@
name = "donksoft LMG"
desc = "A heavily modified toy light machine gun, designated 'L6 SAW'. Ages 8 and up."
icon = 'icons/obj/guns/toy.dmi'
can_suppress = FALSE
needs_permit = FALSE
mag_type = /obj/item/ammo_box/magazine/toy/m762
origin_tech = "combat=5;engineering=3;syndicate=3"
@@ -125,9 +123,7 @@
/obj/item/gun/projectile/shotgun/toy/tommygun
name = "tommy gun"
desc = "Looks almost like the real thing! Great for practicing Drive-bys. Ages 8 and up."
icon = 'icons/obj/guns/toy.dmi'
icon_state = "tommygun"
item_state = "shotgun"
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
inhand_x_dimension = 32
@@ -3,7 +3,6 @@
name = "projectile gun"
icon_state = "pistol"
origin_tech = "combat=2;materials=2"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=1000)
var/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info
-1
View File
@@ -8,7 +8,6 @@
throw_speed = 2
throw_range = 3
force = 15
flags = CONDUCT
origin_tech = "combat=6;syndicate=7"
fire_sound = 'sound/weapons/blastcannon.ogg'
fire_delay = 40
@@ -3,9 +3,7 @@
desc = "A spring loaded rifle designed to fit syringes, used to incapacitate unruly patients from a distance. Not compatible with DNA-Injectors."
icon_state = "syringegun"
item_state = "syringegun"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=2;biotech=3"
throw_speed = 3
throw_range = 7
force = 4
materials = list(MAT_METAL=2000)
@@ -168,7 +168,6 @@
icon_state = "bolt"
item_state = "bolt"
throwforce = 20
w_class = WEIGHT_CLASS_NORMAL
sharp = TRUE
/obj/item/arrow/proc/removed() //Helper for metal rods falling apart.
@@ -5,7 +5,6 @@
w_class = WEIGHT_CLASS_HUGE
throw_speed = 2
throw_range = 3
force = 5
clumsy_check = FALSE
valid_projectile_type = /obj/item/food/pie