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massive burndown (#29894)
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@@ -18,7 +18,6 @@ GLOBAL_LIST_EMPTY(conveyor_switches)
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Use a <b>crowbar</b> on the belt to dislodge it.<span>"
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layer = CONVEYOR_LAYER // so they appear under stuff but not below stuff like vents
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anchored = TRUE
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move_force = MOVE_FORCE_DEFAULT
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var/operating = FALSE //NB: this can be TRUE while the belt doesn't go
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var/forwards // The direction the conveyor sends you in
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var/backwards // hopefully self-explanatory
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@@ -535,7 +534,6 @@ GLOBAL_LIST_EMPTY(conveyor_switches)
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dir = SOUTHEAST
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/obj/machinery/conveyor/south
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dir = SOUTH
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/obj/machinery/conveyor/southwest
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dir = SOUTHWEST
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@@ -7,10 +7,7 @@
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desc = "A huge pipe segment used for constructing disposal systems."
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icon = 'icons/obj/pipes/disposal.dmi'
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icon_state = "conpipe-s"
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anchored = FALSE
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density = FALSE
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pressure_resistance = 5*ONE_ATMOSPHERE
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level = 2
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max_integrity = 200
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var/ptype = PIPE_DISPOSALS_STRAIGHT //Use the defines
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var/base_state
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@@ -24,7 +24,6 @@
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density = TRUE
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on_blueprints = TRUE
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armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 90, ACID = 30)
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max_integrity = 200
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flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
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resistance_flags = FIRE_PROOF
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active_power_consumption = 600
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@@ -825,7 +824,6 @@
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name = "disposal pipe"
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desc = "An underfloor disposal pipe."
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anchored = TRUE
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density = FALSE
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on_blueprints = TRUE
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level = 1 // underfloor only
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@@ -1476,7 +1474,6 @@
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////////////////////////////////////////
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/obj/structure/disposalpipe/broken
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icon_state = "pipe-b"
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dpdir = 0 // broken pipes have dpdir=0 so they're not found as 'real' pipes
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// i.e. will be treated as an empty turf
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desc = "A broken piece of disposal pipe."
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@@ -280,7 +280,6 @@
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/obj/machinery/disposal/delivery_chute
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name = "delivery chute"
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desc = "A chute for big and small packages alike!"
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density = TRUE
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icon_state = "intake"
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required_mode_to_deconstruct = 1
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deconstructs_to = PIPE_DISPOSALS_CHUTE
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