massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 20:52:39 +00:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
-1
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@@ -55,7 +55,6 @@
start_length = 0
mid_sounds = list('sound/items/weeoo1.ogg' = 1)
mid_length = 14
volume = 100
/obj/vehicle/ambulance/post_buckle_mob(mob/living/M)
-2
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@@ -7,7 +7,6 @@
armor = list(MELEE = 50, BULLET = 25, LASER = 20, ENERGY = 0, BOMB = 50, RAD = 0, FIRE = 60, ACID = 60)
key_type = /obj/item/key
integrity_failure = 70
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
var/static/mutable_appearance/atvcover
@@ -39,7 +38,6 @@
name = "mounted turret"
scan_range = 7
emp_vulnerable = 1
density = FALSE
/obj/vehicle/atv/turret/Initialize(mapload)
. = ..()
-1
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@@ -1,7 +1,6 @@
/obj/vehicle/bike
name = "bicycle"
desc = "Two wheels of FURY!"
icon = 'icons/obj/vehicles.dmi'
icon_state = "bicycle"
vehicle_move_delay = 1
var/mutable_appearance/bicycle_overlay
-1
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@@ -3,7 +3,6 @@
desc = "A fast and highly maneuverable vehicle."
icon = 'icons/vehicles/motorcycle.dmi'
icon_state = "motorcycle_4dir"
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
var/mutable_appearance/bikecover
-1
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@@ -6,7 +6,6 @@
armor = list(MELEE = 20, BULLET = 15, LASER = 10, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 60, ACID = 60)
key_type = /obj/item/key/security
integrity_failure = 50
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
-2
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@@ -1,10 +1,8 @@
/obj/vehicle/snowmobile
name = "red snowmobile"
desc = "Wheeeeeeeeeeee."
icon = 'icons/obj/vehicles.dmi'
icon_state = "snowmobile"
key_type = /obj/item/key/snowmobile
generic_pixel_x = 0
generic_pixel_y = 4
/obj/vehicle/snowmobile/blue
-1
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@@ -3,7 +3,6 @@
desc = "A very luxurious vehicle."
icon = 'icons/vehicles/sportscar.dmi'
icon_state = "sportscar"
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
var/mutable_appearance/carcover
@@ -273,7 +273,6 @@
desc = "A metal frame for building a scooter. Looks like you'll need to add some iron to make wheels."
icon = 'icons/obj/tgvehicles.dmi'
icon_state = "scooter_frame"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/scooter_frame/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(!istype(I, /obj/item/stack/sheet/metal))
@@ -7,7 +7,6 @@
max_integrity = 300
armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 60, ACID = 60)
density = TRUE
anchored = FALSE
blocks_emissive = EMISSIVE_BLOCK_GENERIC
buckle_lying = FALSE
can_buckle = TRUE
-1
View File
@@ -6,7 +6,6 @@
icon_state = null
density = TRUE
appearance_flags = LONG_GLIDE
anchored = FALSE
can_buckle = TRUE
buckle_lying = FALSE
max_integrity = 300