diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm
index 10391b8a578..a19c240849e 100644
--- a/code/game/objects/items/weapons/storage/backpack.dm
+++ b/code/game/objects/items/weapons/storage/backpack.dm
@@ -12,6 +12,7 @@
slot_flags = SLOT_BACK //ERROOOOO
max_w_class = 3
max_combined_w_class = 21
+ storage_slots = 21
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
playsound(src.loc, "rustle", 50, 1, -5)
@@ -73,7 +74,6 @@
icon_state = "giftbag0"
item_state = "giftbag"
w_class = 4.0
- storage_slots = 20
max_w_class = 3
max_combined_w_class = 400 // can store a ton of shit!
@@ -197,7 +197,6 @@
desc = "A very slim satchel that can easily fit into tight spaces."
icon_state = "satchel-flat"
w_class = 3 //Can fit in backpacks itself.
- storage_slots = 5
max_combined_w_class = 15
level = 1
cant_hold = list(/obj/item/weapon/storage/backpack/satchel_flat) //muh recursive backpacks
@@ -226,8 +225,7 @@
desc = "A large grey duffelbag designed to hold more items than a regular bag."
icon_state = "duffel"
item_state = "duffel"
- storage_slots = 9 // Duffelbags can hold more items.
- max_combined_w_class = 27
+ max_combined_w_class = 30
slowdown = 1
/obj/item/weapon/storage/backpack/duffel/syndie
@@ -271,7 +269,6 @@
desc = "A suspicious looking dufflebag for holding surgery tools."
icon_state = "duffel-syndimed"
item_state = "duffle-syndimed"
- storage_slots = 12
/obj/item/weapon/storage/backpack/duffel/syndie/surgery/New()
..()
diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm
index 65bf38cd961..a300b44971b 100644
--- a/code/game/objects/items/weapons/storage/storage.dm
+++ b/code/game/objects/items/weapons/storage/storage.dm
@@ -235,7 +235,7 @@
return 0 //Means the item is already in the storage item
if(contents.len >= storage_slots)
if(!stop_messages)
- usr << "[src] is full, make some space."
+ usr << "[W] won't fit in [src], make some space!"
return 0 //Storage item is full
if(can_hold.len)