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Makes debris not come from disablers (#25435)
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@@ -74,7 +74,7 @@
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smoke_visuals.particles.position = list(position_offset, position_offset)
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smoke_visuals.particles.velocity = list(x_component_smoke, y_component_smoke)
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if(debris && !(P.damage_type == BURN))
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if(debris && P.damage_type == BRUTE)
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debris_visuals = new(parent, /particles/debris)
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debris_visuals.particles.position = generator("circle", position_offset, position_offset)
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debris_visuals.particles.velocity = list(x_component, y_component)
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