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TG Sprite Update Project: Toolboxes (#15663)
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@@ -2,10 +2,7 @@
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name = "artistic toolbox"
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desc = "A metal container designed to hold various tools. This variety holds art supplies."
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icon_state = "green"
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item_state = "toolbox_green"
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icon = 'icons/goonstation/objects/objects.dmi'
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lefthand_file = 'icons/goonstation/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/goonstation/mob/inhands/items_righthand.dmi'
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item_state = "artistic_toolbox"
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/obj/item/storage/toolbox/green/memetic
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name = "artistic toolbox"
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@@ -1,9 +1,10 @@
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/obj/item/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon = 'icons/obj/storage.dmi'
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icon_state = "red"
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item_state = "toolbox_red"
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icon_state = "toolbox_default"
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item_state = "toolbox_default"
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lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
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flags = CONDUCT
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force = 10
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throwforce = 10
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@@ -16,6 +17,23 @@
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hitsound = 'sound/weapons/smash.ogg'
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drop_sound = 'sound/items/handling/toolbox_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
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var/latches = "single_latch"
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var/has_latches = TRUE
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/obj/item/storage/toolbox/Initialize(mapload)
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. = ..()
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if(has_latches)
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if(prob(10))
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latches = "double_latch"
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if(prob(1))
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latches = "triple_latch"
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update_icon()
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/obj/item/storage/toolbox/update_icon()
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..()
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cut_overlays()
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if(has_latches)
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add_overlay(latches)
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/obj/item/storage/toolbox/emergency
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name = "emergency toolbox"
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@@ -35,6 +53,7 @@
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/obj/item/storage/toolbox/emergency/old
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name = "rusty red toolbox"
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icon_state = "toolbox_red_old"
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has_latches = FALSE
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/obj/item/storage/toolbox/mechanical
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name = "mechanical toolbox"
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@@ -55,6 +74,7 @@
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/obj/item/storage/toolbox/mechanical/old
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name = "rusty blue toolbox"
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icon_state = "toolbox_blue_old"
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has_latches = FALSE
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/obj/item/storage/toolbox/electrical
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name = "electrical toolbox"
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@@ -112,22 +132,3 @@
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new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
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new /obj/item/wirecutters(src)
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new /obj/item/multitool(src)
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/obj/item/storage/toolbox/brass
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name = "brass box"
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desc = "A huge brass box with several indentations in its surface."
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icon_state = "brassbox"
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item_state = null
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resistance_flags = FIRE_PROOF | ACID_PROOF
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w_class = WEIGHT_CLASS_HUGE
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 28
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storage_slots = 28
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attack_verb = list("robusted", "crushed", "smashed")
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/obj/item/storage/toolbox/brass/prefilled/populate_contents()
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new /obj/item/screwdriver/brass(src)
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new /obj/item/wirecutters/brass(src)
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new /obj/item/wrench/brass(src)
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new /obj/item/crowbar/brass(src)
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new /obj/item/weldingtool/experimental/brass(src)
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