diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm
index 382ab89c367..00e45b009b9 100644
--- a/code/game/machinery/computer/cloning.dm
+++ b/code/game/machinery/computer/cloning.dm
@@ -186,7 +186,7 @@
if(scantemp == "Scanner unoccupied") scantemp = "" // Stupid check to remove the text
// Make sure we can't scan a headless person. It breaks the cloner permanently.
- var/datum/organ/external/temp = organs["head"]
+ var/datum/organ/external/temp = src.scanner.occupant.organs["head"]
if(temp && !(temp.status & DESTROYED))
dat += "Scan - [src.scanner.occupant]
"
else
diff --git a/code/game/objects/weapons.dm b/code/game/objects/weapons.dm
index c0d479c17cf..f667ec390a4 100644
--- a/code/game/objects/weapons.dm
+++ b/code/game/objects/weapons.dm
@@ -95,6 +95,13 @@
/atom/proc/blob_act()
return
+/atom/proc/acid_act(var/datum/reagent/R)
+ return 0
+/*/obj/proc/acid_act(var/datum/reagent/R)
+ return 0
+/mob/proc/acid_act(var/datum/reagent/R)
+ return 0*/
+
// bullet_act called when anything is hit buy a projectile (bullet, tazer shot, laser, etc.)
// flag is projectile type, can be:
//PROJECTILE_TASER = 1 taser gun
diff --git a/code/modules/research/artifact_archaeo.dm b/code/modules/research/artifact_archaeo.dm
index 9ad7179b705..cc03ad685d6 100644
--- a/code/modules/research/artifact_archaeo.dm
+++ b/code/modules/research/artifact_archaeo.dm
@@ -47,17 +47,6 @@
M.show_message("\blue The acid splashes harmlessly off the rock, nothing else interesting happens.",1)
return 1
-////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-//this should probably be elsewhere, but oh well
-/atom/proc/acid_act(var/datum/reagent/R)
- return 0
-/*/obj/proc/acid_act(var/datum/reagent/R)
- return 0
-/mob/proc/acid_act(var/datum/reagent/R)
- return 0*/
-
-////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/crystal
name = "Crystal"