Port /tg/ move manager, drift and jetpack components. (#27698)

* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
This commit is contained in:
warriorstar-orion
2025-01-22 22:49:58 +00:00
committed by GitHub
parent 3954981ff2
commit 157276d6cb
105 changed files with 2366 additions and 538 deletions
@@ -70,7 +70,7 @@
if(!turf_check(next, current))
to_chat(user, "<span class='warning'>[movable_parent] cannot go onto [next]!</span>")
return
if(!Process_Spacemove(direction) || !isturf(movable_parent.loc))
if(GLOB.move_manager.processing_on(user, SSspacedrift) || !isturf(movable_parent.loc))
return
step(movable_parent, direction)