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Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components. * don't add go through newtonian movement if not moved to a turf * various cleans for blood drifts and mob speed * fix slow meteors * why on fuck's earth aren't speedbikes vehicles * style lint * also wtf * okay i'm an idiot * fix meaty ore speed and blood decal double stepping * fix not unbuckling pulled object occupants * don't bother dealing with immovable rods just yet * exclude bubblegum and vetus from move manager for now * fix issues related to null weightless blood icons * reset blood icon state properly * fuck it, we'll deal with mobs when basic mobs happen * break infinite loop in decal splat
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@@ -70,7 +70,7 @@
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if(!turf_check(next, current))
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to_chat(user, "<span class='warning'>[movable_parent] cannot go onto [next]!</span>")
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return
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if(!Process_Spacemove(direction) || !isturf(movable_parent.loc))
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if(GLOB.move_manager.processing_on(user, SSspacedrift) || !isturf(movable_parent.loc))
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return
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step(movable_parent, direction)
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