Port /tg/ move manager, drift and jetpack components. (#27698)

* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
This commit is contained in:
warriorstar-orion
2025-01-22 22:49:58 +00:00
committed by GitHub
parent 3954981ff2
commit 157276d6cb
105 changed files with 2366 additions and 538 deletions
@@ -140,7 +140,7 @@
/obj/effect/spawner/random/bluespace_tap/cultural_rare
name = "rare cultural artifacts"
loot = list(
/obj/vehicle/space/speedbike/red,
/obj/tgvehicle/speedbike/red,
/obj/item/gun/projectile/automatic/l6_saw/toy,
/obj/item/gun/projectile/automatic/sniper_rifle/toy,
/obj/item/bedsheet/centcom,
@@ -181,8 +181,8 @@
/obj/vehicle/motorcycle,
/obj/vehicle/snowmobile,
/obj/vehicle/snowmobile/blue,
/obj/vehicle/space/speedbike/red,
/obj/vehicle/space/speedbike,
/obj/tgvehicle/speedbike/red,
/obj/tgvehicle/speedbike,
)
/obj/effect/spawner/random/traders/vehicle/make_item(spawn_loc, type_path_to_make)