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Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components. * don't add go through newtonian movement if not moved to a turf * various cleans for blood drifts and mob speed * fix slow meteors * why on fuck's earth aren't speedbikes vehicles * style lint * also wtf * okay i'm an idiot * fix meaty ore speed and blood decal double stepping * fix not unbuckling pulled object occupants * don't bother dealing with immovable rods just yet * exclude bubblegum and vetus from move manager for now * fix issues related to null weightless blood icons * reset blood icon state properly * fuck it, we'll deal with mobs when basic mobs happen * break infinite loop in decal splat
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@@ -140,7 +140,7 @@
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/obj/effect/spawner/random/bluespace_tap/cultural_rare
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name = "rare cultural artifacts"
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loot = list(
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/obj/vehicle/space/speedbike/red,
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/obj/tgvehicle/speedbike/red,
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/obj/item/gun/projectile/automatic/l6_saw/toy,
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/obj/item/gun/projectile/automatic/sniper_rifle/toy,
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/obj/item/bedsheet/centcom,
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@@ -181,8 +181,8 @@
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/obj/vehicle/motorcycle,
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/obj/vehicle/snowmobile,
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/obj/vehicle/snowmobile/blue,
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/obj/vehicle/space/speedbike/red,
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/obj/vehicle/space/speedbike,
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/obj/tgvehicle/speedbike/red,
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/obj/tgvehicle/speedbike,
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)
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/obj/effect/spawner/random/traders/vehicle/make_item(spawn_loc, type_path_to_make)
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