Port /tg/ move manager, drift and jetpack components. (#27698)

* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
This commit is contained in:
warriorstar-orion
2025-01-22 22:49:58 +00:00
committed by GitHub
parent 3954981ff2
commit 157276d6cb
105 changed files with 2366 additions and 538 deletions
+1 -1
View File
@@ -234,7 +234,7 @@
/obj/effect/beam/i_beam/update_icon_state()
transform = turn(matrix(), dir2angle(dir))
/obj/effect/beam/i_beam/Process_Spacemove(movement_dir)
/obj/effect/beam/i_beam/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
return TRUE
/obj/effect/beam/i_beam/process()