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Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components. * don't add go through newtonian movement if not moved to a turf * various cleans for blood drifts and mob speed * fix slow meteors * why on fuck's earth aren't speedbikes vehicles * style lint * also wtf * okay i'm an idiot * fix meaty ore speed and blood decal double stepping * fix not unbuckling pulled object occupants * don't bother dealing with immovable rods just yet * exclude bubblegum and vetus from move manager for now * fix issues related to null weightless blood icons * reset blood icon state properly * fuck it, we'll deal with mobs when basic mobs happen * break infinite loop in decal splat
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@@ -234,7 +234,7 @@
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/obj/effect/beam/i_beam/update_icon_state()
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transform = turn(matrix(), dir2angle(dir))
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/obj/effect/beam/i_beam/Process_Spacemove(movement_dir)
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/obj/effect/beam/i_beam/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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return TRUE
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/obj/effect/beam/i_beam/process()
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