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Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components. * don't add go through newtonian movement if not moved to a turf * various cleans for blood drifts and mob speed * fix slow meteors * why on fuck's earth aren't speedbikes vehicles * style lint * also wtf * okay i'm an idiot * fix meaty ore speed and blood decal double stepping * fix not unbuckling pulled object occupants * don't bother dealing with immovable rods just yet * exclude bubblegum and vetus from move manager for now * fix issues related to null weightless blood icons * reset blood icon state properly * fuck it, we'll deal with mobs when basic mobs happen * break infinite loop in decal splat
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@@ -175,7 +175,7 @@
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if(target)
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playsound(loc, 'sound/voice/zombie_scream.ogg', 70, TRUE)
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/mob/living/simple_animal/hostile/spaceinfected/Move(atom/newloc)
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/mob/living/simple_animal/hostile/spaceinfected/Move(atom/newloc, direct = 0, glide_size_override = 0, update_dir = TRUE)
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if(ischasm(newloc)) // as this place filled with chasms, they shouldn't randomly fall in while wandering around
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return FALSE
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return ..()
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