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Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components. * don't add go through newtonian movement if not moved to a turf * various cleans for blood drifts and mob speed * fix slow meteors * why on fuck's earth aren't speedbikes vehicles * style lint * also wtf * okay i'm an idiot * fix meaty ore speed and blood decal double stepping * fix not unbuckling pulled object occupants * don't bother dealing with immovable rods just yet * exclude bubblegum and vetus from move manager for now * fix issues related to null weightless blood icons * reset blood icon state properly * fuck it, we'll deal with mobs when basic mobs happen * break infinite loop in decal splat
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@@ -18,6 +18,8 @@
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/////////
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var/datum/preferences/prefs = null
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var/skip_antag = FALSE //TRUE when a player declines to be included for the selection process of game mode antagonists.
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///The visual delay to use for the current client.Move(), mostly used for making a client based move look like it came from some other slower source
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var/visual_delay = 0
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var/move_delay = 1
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var/moving = null
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var/area = null
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