Port /tg/ move manager, drift and jetpack components. (#27698)

* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
This commit is contained in:
warriorstar-orion
2025-01-22 22:49:58 +00:00
committed by GitHub
parent 3954981ff2
commit 157276d6cb
105 changed files with 2366 additions and 538 deletions
+2
View File
@@ -18,6 +18,8 @@
/////////
var/datum/preferences/prefs = null
var/skip_antag = FALSE //TRUE when a player declines to be included for the selection process of game mode antagonists.
///The visual delay to use for the current client.Move(), mostly used for making a client based move look like it came from some other slower source
var/visual_delay = 0
var/move_delay = 1
var/moving = null
var/area = null