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Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components. * don't add go through newtonian movement if not moved to a turf * various cleans for blood drifts and mob speed * fix slow meteors * why on fuck's earth aren't speedbikes vehicles * style lint * also wtf * okay i'm an idiot * fix meaty ore speed and blood decal double stepping * fix not unbuckling pulled object occupants * don't bother dealing with immovable rods just yet * exclude bubblegum and vetus from move manager for now * fix issues related to null weightless blood icons * reset blood icon state properly * fuck it, we'll deal with mobs when basic mobs happen * break infinite loop in decal splat
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@@ -21,3 +21,9 @@
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active_keybindings[linked_bind.binded_to] += list(linked_bind)
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return active_keybindings
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/client/proc/calculate_move_dir()
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. = NONE
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for(var/held_key in input_data.keys_held)
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if(held_key in movement_kb_dirs)
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. |= movement_kb_dirs[held_key]
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