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Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components. * don't add go through newtonian movement if not moved to a turf * various cleans for blood drifts and mob speed * fix slow meteors * why on fuck's earth aren't speedbikes vehicles * style lint * also wtf * okay i'm an idiot * fix meaty ore speed and blood decal double stepping * fix not unbuckling pulled object occupants * don't bother dealing with immovable rods just yet * exclude bubblegum and vetus from move manager for now * fix issues related to null weightless blood icons * reset blood icon state properly * fuck it, we'll deal with mobs when basic mobs happen * break infinite loop in decal splat
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@@ -290,7 +290,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return
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// Ghosts have no momentum, being massless ectoplasm
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/mob/dead/observer/Process_Spacemove(movement_dir)
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/mob/dead/observer/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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return 1
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/mob/dead/observer/Move(NewLoc, direct)
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