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Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components. * don't add go through newtonian movement if not moved to a turf * various cleans for blood drifts and mob speed * fix slow meteors * why on fuck's earth aren't speedbikes vehicles * style lint * also wtf * okay i'm an idiot * fix meaty ore speed and blood decal double stepping * fix not unbuckling pulled object occupants * don't bother dealing with immovable rods just yet * exclude bubblegum and vetus from move manager for now * fix issues related to null weightless blood icons * reset blood icon state properly * fuck it, we'll deal with mobs when basic mobs happen * break infinite loop in decal splat
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@@ -107,7 +107,7 @@ GLOBAL_VAR_INIT(global_singulo_id, 1)
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B.remove(C)
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qdel(B)
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/obj/singularity/Process_Spacemove() //The singularity stops drifting for no man!
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/obj/singularity/Process_Spacemove(movement_dir = 0, continuous_move = FALSE) //The singularity stops drifting for no man!
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return 0
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/obj/singularity/blob_act(obj/structure/blob/B)
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@@ -137,7 +137,7 @@
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// MORE POWER
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movement_beam(move_target, 1 SECONDS)
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sleep(0.5 SECONDS)
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walk_towards(src, move_target, 0, 10)
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GLOB.move_manager.home_onto(src, move_target, 0, 10)
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/obj/singularity/energy_ball/proc/on_atom_entered(datum/source, atom/movable/entered)
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var/mob/living/living_entered = entered
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