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Flashbang-Headsets
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@@ -828,7 +828,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
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M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
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var/obj/item/device/pda/centcom/pda = new(M)
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@@ -853,7 +853,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
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M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
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var/obj/item/device/pda/centcom/pda = new(M)
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@@ -129,7 +129,7 @@ var/global/sent_syndicate_strike_team = 0
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/mob/living/carbon/human/proc/equip_syndicate_commando(syndicate_leader_selected = 0)
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(src)
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R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
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equip_to_slot_or_del(R, slot_l_ear)
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equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
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@@ -119,6 +119,7 @@
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desc = "Protects your hearing from loud noises, and quiet ones as well."
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icon_state = "earmuffs"
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item_state = "earmuffs"
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flags = EARBANGPROTECT
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//Glasses
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@@ -2,7 +2,7 @@
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADBANGPROTECT
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item_state = "helmet"
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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@@ -18,7 +18,7 @@
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desc = "It's a helmet specifically designed to protect against close range attacks."
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icon_state = "riot"
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item_state = "helmet"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|HEADBANGPROTECT
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.7
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@@ -59,6 +59,7 @@
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/obj/item/clothing/head/helmet/roman
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name = "roman helmet"
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desc = "An ancient helmet made of bronze and leather."
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flags = HEADCOVERSEYES
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armor = list(melee = 25, bullet = 0, laser = 25, energy = 10, bomb = 10, bio = 0, rad = 0)
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icon_state = "roman"
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item_state = "roman"
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@@ -73,7 +74,7 @@
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name = "gladiator helmet"
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desc = "Ave, Imperator, morituri te salutant."
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icon_state = "gladiator"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
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item_state = "gladiator"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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siemens_coefficient = 1
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@@ -433,7 +433,6 @@
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icon_state = "roman"
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_color = "roman"
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item_state = "armor"
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armor = list(melee = 25, bullet = 0, laser = 25, energy = 10, bomb = 10, bio = 0, rad = 0)
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/obj/item/clothing/under/maid
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name = "maid costume"
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