mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Merge Conflict Resolution
This commit is contained in:
@@ -31,11 +31,13 @@
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var/resintype = null
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smooth = SMOOTH_TRUE
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/obj/structure/alien/resin/New(location)
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..()
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/obj/structure/alien/resin/initialize()
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air_update_turf(1)
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return
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..()
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/obj/structure/alien/resin/Destroy()
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air_update_turf(1)
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return ..()
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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@@ -1075,7 +1075,7 @@ steam.start() -- spawns the effect
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desc = "A lightweight foamed metal wall."
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var/metal = MFOAM_ALUMINUM
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/obj/structure/foamedmetal/New()
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/obj/structure/foamedmetal/initialize()
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..()
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air_update_turf(1)
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@@ -8,7 +8,7 @@
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/obj/effect/landmark/New()
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..()
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tag = text("landmark*[]", name)
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set_tag()
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invisibility = 101
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switch(name) //some of these are probably obsolete
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@@ -105,18 +105,19 @@
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..()
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return QDEL_HINT_HARDDEL_NOW
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/obj/effect/landmark/proc/set_tag()
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tag = text("landmark*[]", name)
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/obj/effect/landmark/start
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name = "start"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x"
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anchored = 1.0
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/obj/effect/landmark/start/New()
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..()
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/obj/effect/landmark/start/set_tag()
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tag = "start*[name]"
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invisibility = 101
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return 1
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//Costume spawner landmarks
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@@ -260,4 +261,4 @@
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/obj/effect/landmark/costume/sexymime/New()
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new /obj/item/clothing/mask/gas/sexymime(src.loc)
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new /obj/item/clothing/under/sexymime(src.loc)
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qdel(src)
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qdel(src)
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@@ -151,6 +151,15 @@
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"" = 90
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)
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/obj/effect/spawner/lootdrop/crate_spawner // for ruins
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name = "lootcrate spawner"
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lootdoubles = 0
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loot = list(
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/obj/structure/closet/crate/secure/loot = 20,
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"" = 80,
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)
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/obj/effect/spawner/lootdrop/trade_sol_rare
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name = "trader rare item spawner"
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lootdoubles = 0
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@@ -5,10 +5,15 @@
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var/useFull = 0
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var/useGrille = 1
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var/windowtospawn = /obj/structure/window/basic
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anchored = 1 // No sliding out while you prime
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/obj/effect/spawner/window/New()
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/obj/effect/spawner/window/initialize()
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spawn(0)
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for(var/obj/structure/grille/G in get_turf(src)) qdel(G) //just in case mappers don't know what they are doing
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var/turf/T = get_turf(src)
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for(var/obj/structure/grille/G in get_turf(src))
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// Complain noisily
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log_debug("Extra grille on turf: ([T.x],[T.y],[T.z])")
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qdel(G) //just in case mappers don't know what they are doing
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if(!useFull)
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for(var/cdir in cardinal)
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@@ -30,7 +35,8 @@
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spawn(10)
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qdel(src)
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/obj/effect/spawner/window/reinforced
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name = "reinforced window spawner"
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icon_state = "rwindow_spawner"
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windowtospawn = /obj/structure/window/reinforced
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windowtospawn = /obj/structure/window/reinforced
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@@ -209,21 +209,7 @@
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icon_state = "com_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/heads/hop
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/*
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/obj/item/device/radio/headset/headset_mine
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name = "mining radio headset"
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desc = "Headset used by miners. How useless."
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icon_state = "mine_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/headset_mine
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/obj/item/device/radio/headset/heads/qm
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name = "quartermaster's headset"
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desc = "The headset of the man who control your toiletpaper supply."
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icon_state = "cargo_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/heads/qm
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*/
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/obj/item/device/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the cargo department."
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@@ -231,6 +217,11 @@
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_cargo/mining
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name = "mining radio headset"
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desc = "Headset used by shaft miners."
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icon_state = "mine_headset"
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/obj/item/device/radio/headset/headset_service
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name = "service radio headset"
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
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@@ -44,7 +44,7 @@
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if(recipes_sublist && recipe_list[recipes_sublist] && istype(recipe_list[recipes_sublist], /datum/stack_recipe_list))
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var/datum/stack_recipe_list/srl = recipe_list[recipes_sublist]
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recipe_list = srl.recipes
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var/t1 = text("<HTML><HEAD><title>Constructions from []</title></HEAD><body><TT>Amount Left: []<br>", src, src.amount)
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var/t1 = "Amount Left: [amount]<br>"
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for(var/i=1;i<=recipe_list.len,i++)
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var/E = recipe_list[i]
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if(isnull(E))
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@@ -93,8 +93,9 @@
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if(!(max_multiplier in multipliers))
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t1 += " <A href='?src=\ref[src];make=[i];multiplier=[max_multiplier]'>[max_multiplier*R.res_amount]x</A>"
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t1 += "</TT></body></HTML>"
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user << browse(t1, "window=stack")
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var/datum/browser/popup = new(user, "stack", name, 400, 400)
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popup.set_content(t1)
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popup.open(0)
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onclose(user, "stack")
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return
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@@ -8,84 +8,86 @@
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desc = "This is rubbish."
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/obj/item/trash/raisins
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name = "4no raisins"
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icon_state= "4no_raisins"
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name = "4no raisins"
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icon_state= "4no_raisins"
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/obj/item/trash/candy
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name = "Candy"
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icon_state= "candy"
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name = "Candy"
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icon_state= "candy"
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/obj/item/trash/cheesie
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name = "Cheesie honkers"
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icon_state = "cheesie_honkers"
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name = "Cheesie honkers"
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icon_state = "cheesie_honkers"
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/obj/item/trash/chips
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name = "Chips"
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icon_state = "chips"
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name = "Chips"
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icon_state = "chips"
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/obj/item/trash/popcorn
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name = "Popcorn"
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icon_state = "popcorn"
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name = "Popcorn"
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icon_state = "popcorn"
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/obj/item/trash/sosjerky
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name = "Scaredy's Private Reserve Beef Jerky"
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icon_state = "sosjerky"
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name = "Scaredy's Private Reserve Beef Jerky"
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icon_state = "sosjerky"
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/obj/item/trash/syndi_cakes
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name = "Syndi cakes"
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icon_state = "syndi_cakes"
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name = "Syndi cakes"
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icon_state = "syndi_cakes"
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/obj/item/trash/waffles
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name = "Waffles"
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icon_state = "waffles"
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name = "Waffles"
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icon_state = "waffles"
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/obj/item/trash/plate
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name = "Plate"
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icon_state = "plate"
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name = "Plate"
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icon_state = "plate"
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/obj/item/trash/snack_bowl
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name = "Snack bowl"
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icon_state = "snack_bowl"
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name = "Snack bowl"
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icon_state = "snack_bowl"
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/obj/item/trash/pistachios
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name = "Pistachios pack"
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icon_state = "pistachios_pack"
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name = "Pistachios pack"
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icon_state = "pistachios_pack"
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/obj/item/trash/semki
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name = "Semki pack"
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icon_state = "semki_pack"
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name = "Semki pack"
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icon_state = "semki_pack"
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/obj/item/trash/tray
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name = "Tray"
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icon_state = "tray"
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name = "Tray"
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icon_state = "tray"
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/obj/item/trash/candle
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name = "candle"
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle4"
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name = "candle"
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle4"
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/obj/item/trash/liquidfood
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name = "\improper \"LiquidFood\" ration"
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icon_state = "liquidfood"
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name = "\improper \"LiquidFood\" ration"
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icon_state = "liquidfood"
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/obj/item/trash/can
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name = "crushed can"
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icon_state = "cola"
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name = "crushed can"
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icon_state = "cola"
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var/is_glass = 0
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var/is_plastic = 0
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/obj/item/trash/gum
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name = "chewed gum"
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desc = "NOT free candy."
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icon_state = "gum"
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name = "chewed gum"
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desc = "NOT free candy."
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icon_state = "gum"
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/obj/item/trash/tastybread
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name = "bread tube"
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icon_state = "tastybread"
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name = "bread tube"
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icon_state = "tastybread"
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/obj/item/trash/tapetrash
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name = "old duct tape"
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icon_state = "tape"
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desc = "Not sticky anymore."
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throw_range = 1
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name = "old duct tape"
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icon_state = "tape"
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desc = "Not sticky anymore."
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throw_range = 1
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/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
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return
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@@ -1,31 +1,96 @@
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/obj/item/weapon/c4
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name = "plastic explosives"
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/obj/item/weapon/grenade/plastic
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name = "plastic explosive"
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desc = "Used to put holes in specific areas without too much extra hole."
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gender = PLURAL
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "plastic-explosive0"
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item_state = "plasticx"
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item_state = "plastic-explosive"
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flags = NOBLUDGEON
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w_class = 2
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det_time = 10
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display_timer = 0
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origin_tech = "syndicate=2"
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var/datum/wires/explosive/plastic/wires = null
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var/timer = 10
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var/atom/target = null
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var/open_panel = 0
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var/image_overlay = null
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var/obj/item/device/assembly_holder/nadeassembly = null
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var/assemblyattacher
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/obj/item/weapon/c4/New()
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wires = new(src)
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/obj/item/weapon/grenade/plastic/New()
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image_overlay = image('icons/obj/grenade.dmi', "[item_state]2")
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||||
..()
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|
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/obj/item/weapon/c4/Destroy()
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qdel(wires)
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wires = null
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/obj/item/weapon/grenade/plastic/Destroy()
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qdel(nadeassembly)
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nadeassembly = null
|
||||
target = null
|
||||
return ..()
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||||
..()
|
||||
|
||||
/obj/item/weapon/c4/suicide_act(var/mob/user)
|
||||
. = (BRUTELOSS)
|
||||
to_chat(viewers(user), "<span class='suicide'>[user] activates the C4 and holds it above his head! It looks like \he's going out with a bang!</span>")
|
||||
/obj/item/weapon/grenade/plastic/attackby(obj/item/I, mob/user, params)
|
||||
if(!nadeassembly && istype(I, /obj/item/device/assembly_holder))
|
||||
var/obj/item/device/assembly_holder/A = I
|
||||
if(!user.unEquip(I))
|
||||
return ..()
|
||||
nadeassembly = A
|
||||
A.master = src
|
||||
A.loc = src
|
||||
assemblyattacher = user.ckey
|
||||
to_chat(user, "<span class='notice'>You add [A] to the [name].</span>")
|
||||
playsound(src, 'sound/weapons/tap.ogg', 20, 1)
|
||||
update_icon()
|
||||
return
|
||||
if(nadeassembly && istype(I, /obj/item/weapon/wirecutters))
|
||||
playsound(src, 'sound/items/Wirecutter.ogg', 20, 1)
|
||||
nadeassembly.loc = get_turf(src)
|
||||
nadeassembly.master = null
|
||||
nadeassembly = null
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
//assembly stuff
|
||||
/obj/item/weapon/grenade/plastic/receive_signal()
|
||||
prime()
|
||||
|
||||
/obj/item/weapon/grenade/plastic/Crossed(atom/movable/AM)
|
||||
if(nadeassembly)
|
||||
nadeassembly.Crossed(AM)
|
||||
|
||||
/obj/item/weapon/grenade/plastic/on_found(mob/finder)
|
||||
if(nadeassembly)
|
||||
nadeassembly.on_found(finder)
|
||||
|
||||
/obj/item/weapon/grenade/plastic/attack_self(mob/user)
|
||||
if(nadeassembly)
|
||||
nadeassembly.attack_self(user)
|
||||
return
|
||||
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
|
||||
if(user.get_active_hand() == src)
|
||||
newtime = Clamp(newtime, 10, 60000)
|
||||
det_time = newtime
|
||||
to_chat(user, "Timer set for [det_time] seconds.")
|
||||
|
||||
/obj/item/weapon/grenade/plastic/afterattack(atom/movable/AM, mob/user, flag)
|
||||
if (!flag)
|
||||
return
|
||||
if (istype(AM, /mob/living/carbon))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start planting the [src]. The timer is set to [det_time]...</span>")
|
||||
|
||||
if(do_after(user, 50, target = AM))
|
||||
if(!user.unEquip(src))
|
||||
return
|
||||
src.target = AM
|
||||
loc = null
|
||||
|
||||
message_admins("[key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [det_time] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [name] on [target.name] at ([target.x],[target.y],[target.z]) with [det_time] second fuse")
|
||||
|
||||
target.overlays += image_overlay
|
||||
if(!nadeassembly)
|
||||
to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [det_time].</span>")
|
||||
addtimer(src, "prime", det_time*10)
|
||||
|
||||
/obj/item/weapon/grenade/plastic/suicide_act(mob/user)
|
||||
message_admins("[key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) suicided with [src.name] at ([user.x],[user.y],[user.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",0,1)
|
||||
message_admins("[key_name(user)] suicided with [name] at ([user.x],[user.y],[user.z])")
|
||||
user.visible_message("<span class='suicide'>[user] activates the [name] and holds it above \his head! It looks like \he's going out with a bang!</span>")
|
||||
var/message_say = "FOR NO RAISIN!"
|
||||
if(user.mind)
|
||||
if(user.mind.special_role)
|
||||
@@ -44,81 +109,125 @@
|
||||
message_say = "FOR THE REVOLOUTION!"
|
||||
else if(role == "death commando" || role == ROLE_ERT)
|
||||
message_say = "FOR NANOTRASEN!"
|
||||
|
||||
user.say(message_say)
|
||||
target = user
|
||||
message_admins("[key_name_admin(user)] suicided with [src.name] at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
message_admins("[key_name(user)] suicided with [src.name] at ([x],[y],[z])")
|
||||
explode(get_turf(user))
|
||||
return .
|
||||
sleep(10)
|
||||
prime()
|
||||
user.gib()
|
||||
|
||||
/obj/item/weapon/c4/attackby(var/obj/item/I, var/mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
open_panel = !open_panel
|
||||
to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
|
||||
else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
|
||||
wires.Interact(user)
|
||||
/obj/item/weapon/grenade/plastic/update_icon()
|
||||
if(nadeassembly)
|
||||
icon_state = "[item_state]1"
|
||||
else
|
||||
..()
|
||||
icon_state = "[item_state]0"
|
||||
|
||||
/obj/item/weapon/c4/attack_self(mob/user as mob)
|
||||
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num|null
|
||||
if(newtime == null)
|
||||
return
|
||||
if(newtime < 10)
|
||||
newtime = 10
|
||||
if(newtime > 60000)
|
||||
newtime = 60000
|
||||
timer = newtime
|
||||
to_chat(user, "Timer set for [timer] seconds.")
|
||||
//////////////////////////
|
||||
///// The Explosives /////
|
||||
//////////////////////////
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4
|
||||
name = "C4"
|
||||
desc = "Used to put holes in specific areas without too much extra hole. A saboteurs favourite."
|
||||
|
||||
/obj/item/weapon/c4/afterattack(atom/target as obj|turf, mob/user as mob, flag)
|
||||
if(!flag)
|
||||
return
|
||||
if(ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage) || istype(target, /obj/item/clothing/accessory/storage) || istype(target, /obj/item/clothing/under))
|
||||
return
|
||||
to_chat(user, "Planting explosives...")
|
||||
|
||||
if(do_after(user, 50, target = target) && in_range(user, target))
|
||||
user.drop_item()
|
||||
src.target = target
|
||||
loc = null
|
||||
|
||||
if(ismob(target))
|
||||
add_logs(target, user, "planted [name] on")
|
||||
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
|
||||
message_admins("[key_name_admin(user)] planted [src.name] on [key_name_admin(target)] with [timer] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [src.name] on [key_name(target)] with [timer] second fuse")
|
||||
|
||||
else
|
||||
message_admins("[key_name_admin(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [timer] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse")
|
||||
|
||||
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
|
||||
to_chat(user, "Bomb has been planted. Timer counting down from [timer].")
|
||||
spawn(timer*10)
|
||||
explode(get_turf(target))
|
||||
|
||||
/obj/item/weapon/c4/proc/explode(var/location)
|
||||
|
||||
if(!target)
|
||||
target = get_atom_on_turf(src)
|
||||
if(!target)
|
||||
target = src
|
||||
if(location)
|
||||
explosion(location, -1, -1, 4, 4)
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(istype(target, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = target
|
||||
W.dismantle_wall(1)
|
||||
else
|
||||
target.ex_act(1)
|
||||
if(isobj(target))
|
||||
if(target)
|
||||
qdel(target)
|
||||
if(!qdeleted(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
location.ex_act(2, target)
|
||||
explosion(location,0,0,3)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/c4/attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
return
|
||||
// X4 is an upgraded directional variant of c4 which is relatively safe to be standing next to. And much less safe to be standing on the other side of.
|
||||
// C4 is intended to be used for infiltration, and destroying tech. X4 is intended to be used for heavy breaching and tight spaces.
|
||||
// Intended to replace C4 for nukeops, and to be a randomdrop in surplus/random traitor purchases.
|
||||
|
||||
/obj/item/weapon/grenade/plastic/x4
|
||||
name = "X4"
|
||||
desc = "A specialized shaped high explosive breaching charge. Designed to be safer for the user, and less so, for the wall."
|
||||
var/aim_dir = NORTH
|
||||
icon_state = "plasticx40"
|
||||
item_state = "plasticx4"
|
||||
|
||||
/obj/item/weapon/grenade/plastic/x4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!qdeleted(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
explosion(get_step(T, aim_dir),0,0,3)
|
||||
explosion(T,0,2,0)
|
||||
location.ex_act(2, target)
|
||||
else
|
||||
explosion(location, 0, 2, 3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/plastic/x4/afterattack(atom/movable/AM, mob/user, flag)
|
||||
aim_dir = get_dir(user,AM)
|
||||
..()
|
||||
|
||||
// Shaped charge
|
||||
// Same blasting power as C4, but with the same idea as the X4 -- Everyone on one side of the wall is safe.
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped
|
||||
name = "C4 (shaped)"
|
||||
desc = "A brick of C4 shaped to allow more precise breaching."
|
||||
var/aim_dir = NORTH
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!qdeleted(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
explosion(get_step(T, aim_dir),0,0,3)
|
||||
location.ex_act(2, target)
|
||||
else
|
||||
explosion(location, 0, 0, 3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped/afterattack(atom/movable/AM, mob/user, flag)
|
||||
aim_dir = get_dir(user,AM)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped/flash
|
||||
name = "C4 (flash)"
|
||||
desc = "A C4 charge with an altered chemical composition, designed to blind and deafen the occupants of a room before breaching."
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped/flash/prime()
|
||||
if(target && target.density)
|
||||
T = get_step(get_turf(target), aim_dir)
|
||||
else if(target)
|
||||
T = get_turf(target)
|
||||
else
|
||||
T = get_turf(src)
|
||||
|
||||
var/obj/item/weapon/grenade/flashbang/CB = new/obj/item/weapon/grenade/flashbang(T)
|
||||
CB.prime()
|
||||
|
||||
..()
|
||||
|
||||
@@ -20,10 +20,19 @@
|
||||
if(!user.IsAdvancedToolUser())
|
||||
return
|
||||
|
||||
if(!istype(C))
|
||||
return
|
||||
|
||||
if(CLUMSY in user.mutations && prob(50))
|
||||
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
|
||||
apply_cuffs(user,user)
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!(H.get_organ("l_hand") || H.get_organ("r_hand")))
|
||||
to_chat(user, "<span class='warning'>How do you suggest handcuffing someone with no hands?</span>")
|
||||
return
|
||||
|
||||
if(!C.handcuffed)
|
||||
C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
|
||||
"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
|
||||
@@ -117,6 +126,11 @@
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user)
|
||||
if(isrobot(user))
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!(H.get_organ("l_hand") || H.get_organ("r_hand")))
|
||||
to_chat(user, "<span class='warning'>How do you suggest handcuffing someone with no hands?</span>")
|
||||
return
|
||||
if(!C.handcuffed)
|
||||
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
|
||||
C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
|
||||
|
||||
@@ -58,4 +58,4 @@
|
||||
|
||||
/obj/item/weapon/implantcase/chem/New()
|
||||
imp = new /obj/item/weapon/implant/chem(src)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -58,8 +58,6 @@
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/implanter/adrenalin
|
||||
name = "implanter (adrenalin)"
|
||||
|
||||
|
||||
@@ -68,10 +68,12 @@
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/full/multitool/New()
|
||||
..()
|
||||
new /obj/item/device/multitool(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/atmostech/New()
|
||||
..()
|
||||
@@ -82,6 +84,7 @@
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/t_scanner(src)
|
||||
new /obj/item/weapon/extinguisher/mini(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
@@ -124,6 +127,7 @@
|
||||
new /obj/item/weapon/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/weapon/reagent_containers/food/pill/salicylic(src)
|
||||
new /obj/item/weapon/reagent_containers/food/pill/salicylic(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/botany
|
||||
@@ -183,6 +187,7 @@
|
||||
/obj/item/weapon/storage/belt/security/sec/New()
|
||||
..()
|
||||
new /obj/item/device/flashlight/seclite(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/belt/security/response_team/New()
|
||||
..()
|
||||
@@ -191,6 +196,7 @@
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/weapon/melee/classic_baton/telescopic(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/belt/soulstone
|
||||
name = "soul stone belt"
|
||||
@@ -211,6 +217,7 @@
|
||||
new /obj/item/device/soulstone(src)
|
||||
new /obj/item/device/soulstone(src)
|
||||
new /obj/item/device/soulstone(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/champion
|
||||
@@ -262,6 +269,7 @@
|
||||
new /obj/item/weapon/soap(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/cleaner(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/cleaner(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/belt/lazarus
|
||||
name = "trainer's belt"
|
||||
@@ -366,6 +374,8 @@
|
||||
for(var/obj/item/weapon/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition
|
||||
W.max_charges = initial(W.max_charges)
|
||||
W.charges = W.max_charges
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack
|
||||
name = "fannypack"
|
||||
|
||||
@@ -39,22 +39,29 @@
|
||||
New()
|
||||
..()
|
||||
contents = list()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/engineer/
|
||||
/obj/item/weapon/storage/box/engineer
|
||||
New()
|
||||
..()
|
||||
contents = list()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen/engi( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/survival_mining
|
||||
New()
|
||||
..()
|
||||
contents = list()
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/weapon/tank/emergency_oxygen/engi(src)
|
||||
new /obj/item/weapon/crowbar/red(src)
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
||||
|
||||
/obj/item/weapon/storage/box/gloves
|
||||
name = "box of latex gloves"
|
||||
desc = "Contains white gloves."
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
new /obj/item/weapon/gun/projectile/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/weapon/c4(src)
|
||||
new /obj/item/weapon/grenade/plastic/c4(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/clothing/mask/gas/clown_hat(src)
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
|
||||
@@ -35,8 +35,6 @@
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/device/radio/headset/headset_cargo(src)
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
// new /obj/item/weapon/cartridge/quartermaster(src)
|
||||
new /obj/item/weapon/mining_voucher(src)
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
|
||||
@@ -13,10 +13,8 @@
|
||||
..()
|
||||
new /obj/item/clothing/under/rank/chaplain(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/suit/nun(src)
|
||||
new /obj/item/clothing/head/nun_hood(src)
|
||||
new /obj/item/clothing/suit/chaplain_hoodie(src)
|
||||
new /obj/item/clothing/head/chaplain_hood(src)
|
||||
new /obj/item/clothing/suit/hooded/nun(src)
|
||||
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
|
||||
new /obj/item/clothing/suit/holidaypriest(src)
|
||||
new /obj/item/clothing/under/wedding/bride_white(src)
|
||||
new /obj/item/weapon/storage/backpack/cultpack (src)
|
||||
@@ -28,4 +26,4 @@
|
||||
new /obj/item/clothing/gloves/ring/silver(src)
|
||||
new /obj/item/clothing/gloves/ring/silver(src)
|
||||
new /obj/item/clothing/gloves/ring/gold(src)
|
||||
new /obj/item/clothing/gloves/ring/gold(src)
|
||||
new /obj/item/clothing/gloves/ring/gold(src)
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
else
|
||||
new /obj/item/weapon/storage/backpack/satchel_eng(src)
|
||||
new /obj/item/weapon/storage/backpack/duffel/engineering(src)
|
||||
new /obj/item/clothing/head/beret/ce(src)
|
||||
new /obj/item/areaeditor/blueprints(src)
|
||||
new /obj/item/weapon/storage/box/permits(src)
|
||||
new /obj/item/clothing/under/rank/chief_engineer(src)
|
||||
@@ -141,4 +142,4 @@
|
||||
new /obj/item/weapon/tank/emergency_oxygen/engi(src)
|
||||
new /obj/item/weapon/watertank/atmos(src)
|
||||
new /obj/item/clothing/suit/fire/atmos(src)
|
||||
new /obj/item/clothing/head/hardhat/atmos(src)
|
||||
new /obj/item/clothing/head/hardhat/atmos(src)
|
||||
|
||||
@@ -53,7 +53,6 @@
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/weapon/mining_voucher(src)
|
||||
new /obj/item/clothing/accessory/petcollar(src)
|
||||
new /obj/item/weapon/door_remote/civillian(src)
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
var/health = 50.0
|
||||
|
||||
/obj/structure/inflatable/New(location)
|
||||
/obj/structure/inflatable/initialize(location)
|
||||
..()
|
||||
air_update_turf(1)
|
||||
|
||||
|
||||
@@ -16,152 +16,155 @@
|
||||
var/hardness = 1
|
||||
var/oreAmount = 7
|
||||
|
||||
New(location)
|
||||
..()
|
||||
icon_state = mineralType
|
||||
name = "[mineralType] door"
|
||||
air_update_turf(1)
|
||||
/obj/structure/mineral_door/New(location)
|
||||
..()
|
||||
icon_state = mineralType
|
||||
name = "[mineralType] door"
|
||||
|
||||
Destroy()
|
||||
density = 0
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
/obj/structure/mineral_door/initialize()
|
||||
..()
|
||||
air_update_turf(1)
|
||||
|
||||
Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
move_update_air(T)
|
||||
/obj/structure/mineral_door/Destroy()
|
||||
density = 0
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
Bumped(atom/user)
|
||||
..()
|
||||
if(!state)
|
||||
return TryToSwitchState(user)
|
||||
return
|
||||
/obj/structure/mineral_door/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
move_update_air(T)
|
||||
|
||||
attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
else if(isrobot(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
/obj/structure/mineral_door/Bumped(atom/user)
|
||||
..()
|
||||
if(!state)
|
||||
return TryToSwitchState(user)
|
||||
return
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group) return 0
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
/obj/structure/mineral_door/attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
else if(isrobot(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
|
||||
CanAtmosPass()
|
||||
return !density
|
||||
/obj/structure/mineral_door/attack_hand(mob/user as mob)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates) return
|
||||
if(ismob(user))
|
||||
var/mob/M = user
|
||||
if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else
|
||||
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group) return 0
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
/obj/structure/mineral_door/CanAtmosPass()
|
||||
return !density
|
||||
|
||||
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates) return
|
||||
if(ismob(user))
|
||||
var/mob/M = user
|
||||
if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else if(istype(user, /obj/mecha))
|
||||
SwitchState()
|
||||
else
|
||||
SwitchState()
|
||||
else if(istype(user, /obj/mecha))
|
||||
SwitchState()
|
||||
|
||||
proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
|
||||
proc/Open()
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
|
||||
flick("[mineralType]opening",src)
|
||||
sleep(10)
|
||||
density = 0
|
||||
opacity = 0
|
||||
state = 1
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
air_update_turf(1)
|
||||
|
||||
proc/Close()
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
|
||||
flick("[mineralType]closing",src)
|
||||
sleep(10)
|
||||
density = 1
|
||||
opacity = 1
|
||||
state = 0
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
air_update_turf(1)
|
||||
/obj/structure/mineral_door/proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
|
||||
/obj/structure/mineral_door/proc/Open()
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
|
||||
flick("[mineralType]opening",src)
|
||||
sleep(10)
|
||||
density = 0
|
||||
opacity = 0
|
||||
state = 1
|
||||
update_icon()
|
||||
if(state)
|
||||
icon_state = "[mineralType]open"
|
||||
else
|
||||
icon_state = mineralType
|
||||
isSwitchingStates = 0
|
||||
air_update_turf(1)
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W,/obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/digTool = W
|
||||
to_chat(user, "You start digging the [name].")
|
||||
if(do_after(user,digTool.digspeed*hardness, target = src) && src)
|
||||
to_chat(user, "You finished digging.")
|
||||
Dismantle()
|
||||
else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
|
||||
hardness -= W.force/100
|
||||
to_chat(user, "You hit the [name] with your [W.name]!")
|
||||
CheckHardness()
|
||||
else
|
||||
attack_hand(user)
|
||||
return
|
||||
/obj/structure/mineral_door/proc/Close()
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
|
||||
flick("[mineralType]closing",src)
|
||||
sleep(10)
|
||||
density = 1
|
||||
opacity = 1
|
||||
state = 0
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
air_update_turf(1)
|
||||
|
||||
proc/CheckHardness()
|
||||
if(hardness <= 0)
|
||||
/obj/structure/mineral_door/update_icon()
|
||||
if(state)
|
||||
icon_state = "[mineralType]open"
|
||||
else
|
||||
icon_state = mineralType
|
||||
|
||||
/obj/structure/mineral_door/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W,/obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/digTool = W
|
||||
to_chat(user, "You start digging the [name].")
|
||||
if(do_after(user,digTool.digspeed*hardness, target = src) && src)
|
||||
to_chat(user, "You finished digging.")
|
||||
Dismantle()
|
||||
else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
|
||||
hardness -= W.force/100
|
||||
to_chat(user, "You hit the [name] with your [W.name]!")
|
||||
CheckHardness()
|
||||
else
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/structure/mineral_door/proc/CheckHardness()
|
||||
if(hardness <= 0)
|
||||
Dismantle(1)
|
||||
|
||||
/obj/structure/mineral_door/proc/Dismantle(devastated = 0)
|
||||
if(!devastated)
|
||||
if(mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
if(mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/mineral_door/ex_act(severity = 1)
|
||||
switch(severity)
|
||||
if(1)
|
||||
Dismantle(1)
|
||||
|
||||
proc/Dismantle(devastated = 0)
|
||||
if(!devastated)
|
||||
if(mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
if(mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
ex_act(severity = 1)
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(2)
|
||||
if(prob(20))
|
||||
Dismantle(1)
|
||||
if(2)
|
||||
if(prob(20))
|
||||
Dismantle(1)
|
||||
else
|
||||
hardness--
|
||||
CheckHardness()
|
||||
if(3)
|
||||
hardness -= 0.1
|
||||
else
|
||||
hardness--
|
||||
CheckHardness()
|
||||
return
|
||||
if(3)
|
||||
hardness -= 0.1
|
||||
CheckHardness()
|
||||
return
|
||||
|
||||
/obj/structure/mineral_door/iron
|
||||
mineralType = "metal"
|
||||
@@ -285,4 +288,4 @@
|
||||
|
||||
CheckHardness()
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -338,10 +338,13 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
ini_dir = dir
|
||||
if(!color && !istype(src,/obj/structure/window/plasmabasic) && !istype(src,/obj/structure/window/plasmareinforced))
|
||||
color = color_windows(src)
|
||||
air_update_turf(1)
|
||||
update_nearby_icons()
|
||||
return
|
||||
|
||||
/obj/structure/window/initialize()
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
/obj/structure/window/Destroy()
|
||||
density = 0
|
||||
air_update_turf(1)
|
||||
@@ -402,10 +405,13 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
/obj/structure/window/plasmabasic/New(Loc,re=0)
|
||||
..()
|
||||
ini_dir = dir
|
||||
air_update_turf(1)
|
||||
update_nearby_icons()
|
||||
return
|
||||
|
||||
/obj/structure/window/plasmabasic/initialize()
|
||||
..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/window/plasmabasic/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > T0C + 32000)
|
||||
hit(round(exposed_volume / 1000), 0)
|
||||
@@ -433,10 +439,13 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
/obj/structure/window/plasmareinforced/New(Loc,re=0)
|
||||
..()
|
||||
ini_dir = dir
|
||||
air_update_turf(1)
|
||||
update_nearby_icons()
|
||||
return
|
||||
|
||||
/obj/structure/window/plasmareinforced/initialize()
|
||||
..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/window/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
@@ -516,4 +525,4 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
toggle_tint()
|
||||
|
||||
/obj/machinery/button/windowtint/update_icon()
|
||||
icon_state = "light[active]"
|
||||
icon_state = "light[active]"
|
||||
|
||||
Reference in New Issue
Block a user