Merge pull request #2147 from tigercat2000/reformat

Admins secret menu reformat
This commit is contained in:
Fox-McCloud
2015-09-24 14:17:47 -04:00
2 changed files with 80 additions and 97 deletions
+72 -61
View File
@@ -17,99 +17,110 @@
if (0) // Debug
if(check_rights(R_ADMIN,0))
dat += {"
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A><BR>
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=launchshuttle'>Launch a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=forcelaunchshuttle'>Force launch a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=jumpshuttle'>Jump a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=moveshuttle'>Move a shuttle</A><BR>
<BR>
<center><B><h2>Admin Secrets</h2></B>
<B>Game</b><br>
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><br>
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<B>Bombs</b><br>
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A>
[check_rights(R_SERVER, 0) ? "&nbsp;&nbsp;<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><br>" : "<br>"]
<B>Lists</b><br>
<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR>
<B>Power</b><br>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
<BR>
<B>Shuttle options</b><br>
<A href='?src=\ref[src];secretsfun=launchshuttle'>Launch a shuttle</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=forcelaunchshuttle'>Force launch a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=jumpshuttle'>Jump a shuttle</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=moveshuttle'>Move a shuttle</A><BR>
<BR></center>
"}
if(check_rights(R_SERVER,0))
dat += "<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>"
else if(check_rights(R_SERVER,0)) //only add this if admin secrets are unavailiable; otherwise, it's added inline
dat += "<center><b>Bomb cap: </b><A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR></center>"
dat += "<BR>"
if(check_rights(R_DEBUG,0))
dat += {"
<center>
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change Security Level </A><BR>
<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A>&nbsp;&nbsp;
<BR>
<B>Coder Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
<BR>
</center>
"}
if (1)
if(check_rights((R_EVENT|R_SERVER),0))
dat += {"
<B>IC Events</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
<A href='?src=\ref[src];secretsfun=striketeam_syndicate'>Send in a syndicate strike team</A><BR>
<center>
<h2><B>IC Events</B></h2>
<b>Teams</b><br>
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=striketeam_syndicate'>Send in a syndicate strike team</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=honksquad'>Send in a HONKsquad</A><BR>
<b>Change Security Level</b><BR>
<A href='?src=\ref[src];secretsfun=securitylevel0'>Security Level - Green</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=securitylevel1'>Security Level - Blue</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=securitylevel2'>Security Level - Red</A><br>
<A href='?src=\ref[src];secretsfun=securitylevel3'>Security Level - Gamma</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=securitylevel4'>Security Level - Epsilon</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=securitylevel5'>Security Level - Delta</A><BR>
<BR>
<A href='?src=\ref[src];secretsfun=securitylevel0'>Change Security Level To Green</A><BR>
<A href='?src=\ref[src];secretsfun=securitylevel1'>Change Security Level To Blue</A><BR>
<A href='?src=\ref[src];secretsfun=securitylevel2'>Change Security Level To Red</A><BR>
<A href='?src=\ref[src];secretsfun=securitylevel3'>Change Security Level To Gamma</A><BR>
<A href='?src=\ref[src];secretsfun=securitylevel4'>Change Security Level To Epsilon</A><BR>
<A href='?src=\ref[src];secretsfun=securitylevel5'>Change Security Level To Delta</A><BR>
<BR>"}
</center>"}
if (2)
if(check_rights((R_SERVER|R_EVENT),0))
dat += {"
<B>OOC Events</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
<A href='?src=\ref[src];secretsfun=tdomestart'>Start a Thunderdome match</A><BR>
<A href='?src=\ref[src];secretsfun=tdomereset'>Reset Thunderdome to default state</A><BR>
<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
<center>
<h2><B>OOC Events</B></h2>
<b>Thunderdome</b><br>
<A href='?src=\ref[src];secretsfun=tdomestart'>Start a Thunderdome match</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=tdomereset'>Reset Thunderdome to default state</A><BR><br>
<b>Clothing</b><br>
<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=\ref[src];secretsfun=onlyone'>There can only be one!</A><BR>
<b>TDM</b><br>
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=onlyone'>There can only be one!</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=onlyoneteam'>Dodgeball (TDM)!</A><BR>
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
<b>Round-enders</b><br>
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
<b>Misc</b><br>
<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=\ref[src];secretsfun=guns'>Summon Guns</A><BR>
<A href='?src=\ref[src];secretsfun=magic'>Summon Magic</A><BR>
<A href='?src=\ref[src];secretsfun=guns'>Summon Guns</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=magic'>Summon Magic</A>
<BR>
<A href='?src=\ref[src];secretsfun=rolldice'>Roll the Dice</A><BR>
<BR>"}
<BR>
</center>"}
dat += "</center></body></html>"
var/datum/browser/popup = new(usr, "secrets", "<div align='center'>Admin Secrets</div>", 610, 650)
var/datum/browser/popup = new(usr, "secrets", "<div align='center'>Admin Secrets</div>", 630, 670)
popup.set_content(dat)
popup.open(0)
+8 -36
View File
@@ -9,7 +9,7 @@
if(ticker.mode && ticker.mode.check_antagonists_topic(href, href_list))
check_antagonists()
return
if(href_list["rejectadminhelp"])
if(!check_rights(R_ADMIN|R_MOD))
return
@@ -905,7 +905,7 @@
feedback_add_details("ban_job","- [job]")
jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]")
if(!msg) msg = job
else msg += ", [job]"
else msg += ", [job]"
add_note(M.ckey, "Banned from [msg] - [reason]", null, usr, 0)
message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [msg]", 1)
M << "\red<BIG><B>You have been jobbanned by [usr.client.ckey] from: [msg].</B></BIG>"
@@ -1000,7 +1000,7 @@
if(query_noteedits.NextRow())
var/edit_log = query_noteedits.item[1]
usr << browse(edit_log,"window=noteedits")
else if(href_list["removejobban"])
if(!check_rights(R_BAN)) return
@@ -1085,7 +1085,7 @@
else if(href_list["watchremove"])
var/target_ckey = href_list["watchremove"]
var/confirm = alert("Are you sure you want to remove [target_ckey] from the watchlist?", "Confirm Watchlist Removal", "Yes", "No")
if(confirm == "Yes")
if(confirm == "Yes")
usr.client.watchlist_remove(target_ckey)
else if(href_list["watchedit"])
@@ -1119,8 +1119,8 @@
return
if(query_watchedits.NextRow())
var/edit_log = query_watchedits.item[1]
usr << browse(edit_log,"window=watchedits")
usr << browse(edit_log,"window=watchedits")
else if(href_list["mute"])
if(!check_rights(R_ADMIN|R_MOD))
return
@@ -1542,7 +1542,7 @@
if(!isobserver(usr)) C.admin_ghost()
sleep(2)
C.jumptomob(M)
else if(href_list["adminplayerobservefollow"])
if(!check_rights(R_ADMIN|R_MOD))
return
@@ -2142,7 +2142,7 @@
message_admins("[key_name_admin(usr)] created [number]ea [english_list(paths)]")
break
return
else if(href_list["kick_all_from_lobby"])
if(!check_rights(R_ADMIN))
return
@@ -2270,34 +2270,6 @@
log_admin("[key_name(usr)] made all SMESs powered", 1)
message_admins("\blue [key_name_admin(usr)] made all SMESs powered", 1)
power_restore_quick()
if("activateprison")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AP")
world << "\blue <B>Transit signature detected.</B>"
world << "\blue <B>Incoming shuttle.</B>"
/*
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 1
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1)
if("deactivateprison")
/*
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DP")
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 2
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1)
if("toggleprisonstatus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TPS")
for(var/obj/machinery/computer/prison_shuttle/PS in world)
PS.allowedtocall = !(PS.allowedtocall)
message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1)
if("prisonwarp")
if(!ticker)
alert("The game hasn't started yet!", null, null, null, null, null)