Fixes Buckled Flipping

This commit is contained in:
Fox-McCloud
2016-05-24 06:06:19 -04:00
parent 87c13977af
commit 15e5acd279
@@ -321,6 +321,8 @@
if(istype(get_active_hand(), /obj/item/weapon/grab))
G = get_active_hand()
if(G && G.affecting)
if(buckled || G.affecting.buckled)
return
var/turf/oldloc = loc
var/turf/newloc = G.affecting.loc
if(isturf(oldloc) && isturf(newloc))