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Fixes Buckled Flipping
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@@ -321,6 +321,8 @@
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if(istype(get_active_hand(), /obj/item/weapon/grab))
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G = get_active_hand()
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if(G && G.affecting)
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if(buckled || G.affecting.buckled)
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return
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var/turf/oldloc = loc
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var/turf/newloc = G.affecting.loc
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if(isturf(oldloc) && isturf(newloc))
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