Improves barsigns and makes them buildable. (#24685)

* Improves barsigns and makes them buildable.

* Requested fixes.

* fingerprints and a parent call on attack_hand() (sure hope this doesn't break anything)

* More fixes.  (the change to barsigns.dmi is removing a bunch of almost-transparent pixels on the mead bay sign that shouldn't have been there)

* Even more fixes.

* Better code and sprite fixes.

* early returns

* better

* more

* switch

* qwertyuiop

* whoops

* maps are stupid

* mcramon sprites :o

* i hope mapmerge works this time

* i hope mapmerge works THIS time

* zrsxdctfhghfcdszzsxdgcfhv

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
Divulf
2024-05-02 21:59:35 +12:00
committed by GitHub
parent fd30c12047
commit 15e7fcdb3f
14 changed files with 718 additions and 327 deletions
@@ -113,6 +113,7 @@ GLOBAL_LIST_INIT(metal_recipes, list(
new /datum/stack_recipe("air alarm frame", /obj/item/mounted/frame/alarm_frame, 2),
new /datum/stack_recipe("fire alarm frame", /obj/item/mounted/frame/firealarm, 2),
new /datum/stack_recipe("intercom frame", /obj/item/mounted/frame/intercom, 2),
new /datum/stack_recipe/barsign_frame("bar sign frame", /obj/machinery/barsign, 4),
new /datum/stack_recipe("extinguisher cabinet frame", /obj/item/mounted/frame/extinguisher, 2),
null
))