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Improves barsigns and makes them buildable. (#24685)
* Improves barsigns and makes them buildable. * Requested fixes. * fingerprints and a parent call on attack_hand() (sure hope this doesn't break anything) * More fixes. (the change to barsigns.dmi is removing a bunch of almost-transparent pixels on the mead bay sign that shouldn't have been there) * Even more fixes. * Better code and sprite fixes. * early returns * better * more * switch * qwertyuiop * whoops * maps are stupid * mcramon sprites :o * i hope mapmerge works this time * i hope mapmerge works THIS time * zrsxdctfhghfcdszzsxdgcfhv --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -113,6 +113,7 @@ GLOBAL_LIST_INIT(metal_recipes, list(
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new /datum/stack_recipe("air alarm frame", /obj/item/mounted/frame/alarm_frame, 2),
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new /datum/stack_recipe("fire alarm frame", /obj/item/mounted/frame/firealarm, 2),
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new /datum/stack_recipe("intercom frame", /obj/item/mounted/frame/intercom, 2),
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new /datum/stack_recipe/barsign_frame("bar sign frame", /obj/machinery/barsign, 4),
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new /datum/stack_recipe("extinguisher cabinet frame", /obj/item/mounted/frame/extinguisher, 2),
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null
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))
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