Snow Wars Episode II: Attack of the Claus

Santa's back, and angrier than ever at the naughty spacestation crew!

Santa's maximum health now increases with each successive stage
(previously only increased at Stage 4)
- Stage 1: 150 health (unchanged)
- Stage 2: 200 health (what stage 4 used to be)
- Stage 3: 250 health
- Stage 4: 300 health

Santa's Melee forms have had their damage ranges buffed
- Previously 5-15 in Stage 1 and 15-25 in Stage 4, now 10-20 and 20-30
respectively

Melee Snowmen and Reindeer have had their health increased to provide
extra survivability as they attempt to get into attack range. Ranged
snowmen unchanged
- Snowmen: was 50, now 75
- Reindeer: was 50, now 80

Ranged snowmen can no longer drop the candy cane sword, as intended.
Drop chance unchanged (50% from melee snowmen)

Snowballs (ranged snowman attack) and Ornaments (Santa Stage 2 and Stage
3 attack) have had damage increased slightly. Ornament knockback
unchanged.
- Snowballs now deal 4 damage, was 3
- Ornaments now deal 7 damage, was 5

The away_mission_config.txt file in the /config folder will need to be
manually editted to reactivate the evil santa away mission.
This commit is contained in:
FalseIncarnate
2016-12-24 02:24:40 -05:00
parent d9e9b98ba6
commit 164585e9da
2 changed files with 21 additions and 10 deletions
@@ -23,6 +23,8 @@
/mob/living/simple_animal/hostile/winter/snowman
name = "snowman"
desc = "A very angry snowman. Doesn't look like it wants to play around..."
maxHealth = 75 //slightly beefier to account for it's need to get in your face
health = 75
icon_state = "snowman"
icon_living = "snowman"
icon_dead = "snowman-dead"
@@ -34,7 +36,7 @@
/mob/living/simple_animal/hostile/winter/snowman/death(gibbed)
if(prob(50)) //50% chance to drop weapon on death, if it has one to drop
if(prob(50) && !ranged) //50% chance to drop candy cane sword on death, if it has one to drop
loot = list(/obj/item/weapon/melee/candy_sword)
if(prob(20)) //chance to become a stationary snowman structure instead of a corpse
loot.Add(/obj/structure/snowman)
@@ -45,6 +47,8 @@
..()
/mob/living/simple_animal/hostile/winter/snowman/ranged
maxHealth = 50
health = 50
ranged = 1
retreat_distance = 5
minimum_distance = 5
@@ -57,7 +61,8 @@
icon_living = "reindeer"
icon_dead = "reindeer-dead"
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 3)
maxHealth = 80
health = 80
melee_damage_lower = 5
melee_damage_upper = 10
gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
@@ -83,17 +88,21 @@
qdel(src) //hide the body
/mob/living/simple_animal/hostile/winter/santa/stage_1 //stage 1: slow melee
maxHealth = 150
health = 150
desc = "GET THE FAT MAN!"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_2
death_message = "<span class='danger'>HO HO HO! YOU THOUGHT IT WOULD BE THIS EASY?!?</span>"
speed = 2
melee_damage_lower = 5
melee_damage_upper = 15
melee_damage_lower = 10
melee_damage_upper = 20
/mob/living/simple_animal/hostile/winter/santa/stage_2 //stage 2: slow ranged
desc = "GET THE FAT MAN AGAIN!"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_3
death_message = "<span class='danger'>YOU'VE BEEN VERY NAUGHTY! PREPARE TO DIE!</span>"
maxHealth = 200 //DID YOU REALLY BELIEVE IT WOULD BE THIS EASY!??!!
health = 200
ranged = 1
projectiletype = /obj/item/projectile/ornament
retreat_distance = 5
@@ -103,6 +112,8 @@
desc = "WHY WON'T HE DIE ALREADY!?"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_4
death_message = "<span class='danger'>FACE MY FINAL FORM AND KNOW DESPAIR!</span>"
maxHealth = 250
health = 250
ranged = 1
rapid = 1
speed = 0 //he's lost some weight from the fighting
@@ -113,13 +124,13 @@
/mob/living/simple_animal/hostile/winter/santa/stage_4 //stage 4: fast spinebreaker
name = "Final Form Santa"
desc = "WHAT THE HELL IS HE!?! WHY WON'T HE STAY DEAD!?!"
maxHealth = 200
health = 200
maxHealth = 300 //YOU FACE JARAX- I MEAN SANTA!
health = 300
speed = 0 //he's lost some weight from the fighting
environment_smash = 2 //naughty walls must be punished too
melee_damage_lower = 15
melee_damage_upper = 25 //that's gonna leave a mark, for sure
melee_damage_lower = 20
melee_damage_upper = 30 //that's gonna leave a mark, for sure
/mob/living/simple_animal/hostile/winter/santa/stage_4/death(gibbed)
to_chat(world, "<span class='notice'><hr></span>")