Snow Wars Episode II: Attack of the Claus

Santa's back, and angrier than ever at the naughty spacestation crew!

Santa's maximum health now increases with each successive stage
(previously only increased at Stage 4)
- Stage 1: 150 health (unchanged)
- Stage 2: 200 health (what stage 4 used to be)
- Stage 3: 250 health
- Stage 4: 300 health

Santa's Melee forms have had their damage ranges buffed
- Previously 5-15 in Stage 1 and 15-25 in Stage 4, now 10-20 and 20-30
respectively

Melee Snowmen and Reindeer have had their health increased to provide
extra survivability as they attempt to get into attack range. Ranged
snowmen unchanged
- Snowmen: was 50, now 75
- Reindeer: was 50, now 80

Ranged snowmen can no longer drop the candy cane sword, as intended.
Drop chance unchanged (50% from melee snowmen)

Snowballs (ranged snowman attack) and Ornaments (Santa Stage 2 and Stage
3 attack) have had damage increased slightly. Ornament knockback
unchanged.
- Snowballs now deal 4 damage, was 3
- Ornaments now deal 7 damage, was 5

The away_mission_config.txt file in the /config folder will need to be
manually editted to reactivate the evil santa away mission.
This commit is contained in:
FalseIncarnate
2016-12-24 02:24:40 -05:00
parent d9e9b98ba6
commit 164585e9da
2 changed files with 21 additions and 10 deletions
@@ -352,7 +352,7 @@ obj/item/projectile/kinetic/New()
name = "snowball"
icon_state = "snowball"
hitsound = 'sound/items/dodgeball.ogg'
damage = 3
damage = 4
damage_type = BURN
/obj/item/projectile/snowball/on_hit(atom/target) //chilling
@@ -366,7 +366,7 @@ obj/item/projectile/kinetic/New()
name = "ornament"
icon_state = "ornament-1"
hitsound = 'sound/effects/Glasshit.ogg'
damage = 5
damage = 7
damage_type = BRUTE
/obj/item/projectile/ornament/New()