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Snow Wars Episode II: Attack of the Claus
Santa's back, and angrier than ever at the naughty spacestation crew! Santa's maximum health now increases with each successive stage (previously only increased at Stage 4) - Stage 1: 150 health (unchanged) - Stage 2: 200 health (what stage 4 used to be) - Stage 3: 250 health - Stage 4: 300 health Santa's Melee forms have had their damage ranges buffed - Previously 5-15 in Stage 1 and 15-25 in Stage 4, now 10-20 and 20-30 respectively Melee Snowmen and Reindeer have had their health increased to provide extra survivability as they attempt to get into attack range. Ranged snowmen unchanged - Snowmen: was 50, now 75 - Reindeer: was 50, now 80 Ranged snowmen can no longer drop the candy cane sword, as intended. Drop chance unchanged (50% from melee snowmen) Snowballs (ranged snowman attack) and Ornaments (Santa Stage 2 and Stage 3 attack) have had damage increased slightly. Ornament knockback unchanged. - Snowballs now deal 4 damage, was 3 - Ornaments now deal 7 damage, was 5 The away_mission_config.txt file in the /config folder will need to be manually editted to reactivate the evil santa away mission.
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@@ -352,7 +352,7 @@ obj/item/projectile/kinetic/New()
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name = "snowball"
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icon_state = "snowball"
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hitsound = 'sound/items/dodgeball.ogg'
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damage = 3
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damage = 4
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damage_type = BURN
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/obj/item/projectile/snowball/on_hit(atom/target) //chilling
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@@ -366,7 +366,7 @@ obj/item/projectile/kinetic/New()
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name = "ornament"
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icon_state = "ornament-1"
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hitsound = 'sound/effects/Glasshit.ogg'
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damage = 5
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damage = 7
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damage_type = BRUTE
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/obj/item/projectile/ornament/New()
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