Migrates the hand labeler to the new attack chain (#27400)

* idk what i am doing

* reverts config.toml

* restores test_tiny

* migrates the handlabeler to new attack_chain

* return signals + datum autodoc

* return defines to handlabeler.dm

* trailing newline

* handlabeler goes backpack if no label now

* moved the labeling stuff out of interact_with_atom

* guard clause

---------

Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <toast@toaster.com>
This commit is contained in:
Toastical
2025-01-16 18:03:53 +00:00
committed by GitHub
co-authored by Toastical Toastical
parent 471383bcc1
commit 166b1d5128
3 changed files with 61 additions and 52 deletions
+52 -29
View File
@@ -11,44 +11,62 @@
var/label = null
var/labels_left = 30
var/mode = LABEL_MODE_OFF
new_attack_chain = TRUE
/obj/item/hand_labeler/afterattack__legacy__attackchain(atom/A, mob/user, proximity)
if(!proximity)
return
if(mode == LABEL_MODE_OFF) //if it's off, give up.
return
/obj/item/hand_labeler/examine(mob/user)
. = ..()
. += "<span class='notice'>There [labels_left == 1 ? "is" : "are"] [labels_left] label\s remaining.</span>"
if(label)
. += "<span class='notice'>The label is currently set to \"[label]\".</span>"
/obj/item/hand_labeler/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(!mode == LABEL_MODE_OFF)
apply_label(target, user)
return ITEM_INTERACT_COMPLETE
if(remove_label(target, user))
return ITEM_INTERACT_COMPLETE
/obj/item/hand_labeler/proc/remove_label(atom/target, mob/living/user)
if(SEND_SIGNAL(target, COMSIG_LABEL_REMOVE)) // sends a signal to label.dm
playsound(target, 'sound/items/poster_ripped.ogg', 20, TRUE)
to_chat(user, "<span class='warning'>You remove the label from [target].</span>")
return TRUE
/obj/item/hand_labeler/proc/apply_label(atom/target, mob/living/user)
if(!labels_left)
to_chat(user, "<span class='warning'>No labels left!</span>")
return
if(!label || !length(label))
to_chat(user, "<span class='warning'>No text set!</span>")
return
if(ismob(A))
if(ismob(target))
to_chat(user, "<span class='warning'>You can't label creatures!</span>") // use a collar
return
if(mode == LABEL_MODE_GOAL)
if(istype(A, /obj/item))
if(istype(target, /obj/item))
to_chat(user, "<span class='warning'>Put it in a personal crate instead!</span>")
return
user.visible_message("<span class='notice'>[user] labels [A] as part of a secondary goal for [label].</span>", \
"<span class='notice'>You label [A] as part of a secondary goal for [label].</span>")
A.AddComponent(/datum/component/label/goal, label)
user.visible_message("<span class='notice'>[user] labels [target] as part of a secondary goal for [label].</span>", \
"<span class='notice'>You label [target] as part of a secondary goal for [label].</span>")
target.AddComponent(/datum/component/label/goal, label)
return
if(length(A.name) + length(label) > 64)
if(length(target.name) + length(label) > 64)
to_chat(user, "<span class='warning'>Label too big!</span>")
return
user.visible_message("<span class='notice'>[user] labels [A] as [label].</span>", \
"<span class='notice'>You label [A] as [label].</span>")
investigate_log("[key_name(user)] ([ADMIN_FLW(user,"FLW")]) labelled \"[A]\" ([ADMIN_VV(A, "VV")]) with \"[label]\" at [COORD(A.loc)] [ADMIN_JMP(A)].", INVESTIGATE_RENAME) // Investigate goes BEFORE rename so the original name is preserved in the log
A.AddComponent(/datum/component/label, label)
playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
user.visible_message("<span class='notice'>[user] labels [target] as [label].</span>", \
"<span class='notice'>You label [target] as [label].</span>")
investigate_log("[key_name(user)] ([ADMIN_FLW(user,"FLW")]) labelled \"[target]\" ([ADMIN_VV(target, "VV")]) with \"[label]\" at [COORD(target.loc)] [ADMIN_JMP(target)].", INVESTIGATE_RENAME) // Investigate goes BEFORE rename so the original name is preserved in the log
target.AddComponent(/datum/component/label, label)
playsound(target, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
labels_left--
/obj/item/hand_labeler/attack_self__legacy__attackchain(mob/user as mob)
/obj/item/hand_labeler/activate_self(mob/user)
if(..())
return
// off -> normal
// normal or goal -> off
mode = !mode
@@ -65,22 +83,27 @@
else
to_chat(user, "<span class='notice'>You turn off \the [src].</span>")
/obj/item/hand_labeler/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(istype(I, /obj/item/hand_labeler_refill))
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
/obj/item/hand_labeler/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(..())
return ITEM_INTERACT_COMPLETE
if(istype(used, /obj/item/hand_labeler_refill))
to_chat(user, "<span class='notice'>You insert [used] into [src].</span>")
user.drop_item()
qdel(I)
qdel(used)
labels_left = initial(labels_left) //Yes, it's capped at its initial value
else if(istype(I, /obj/item/card/id))
var/obj/item/card/id/id = I
return ITEM_INTERACT_COMPLETE
else if(istype(used, /obj/item/card/id))
var/obj/item/card/id/id = used
if(istype(id, /obj/item/card/id/guest) || !id.registered_name)
to_chat(user, "<span class='warning'>Invalid ID card.</span>")
return
label = id.registered_name
mode = LABEL_MODE_GOAL
to_chat(user, "<span class='notice'>You configure the hand labeler with [I].</span>")
icon_state = "labeler1"
return ITEM_INTERACT_COMPLETE
else
label = id.registered_name
mode = LABEL_MODE_GOAL
to_chat(user, "<span class='notice'>You configure the hand labeler with [used].</span>")
icon_state = "labeler1"
return ITEM_INTERACT_COMPLETE
/obj/item/hand_labeler_refill
name = "hand labeler paper roll"