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Vetus Speculator now tell you what type he is (#25316)
* Vetus Speculator now tell you what type he is * Update ancient_robot.dm * Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com> Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com> --------- Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
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Henri215
Sheep
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@@ -103,9 +103,21 @@ Difficulty: Hard
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BL = new /mob/living/simple_animal/hostile/ancient_robot_leg(loc, src, BOTTOM_LEFT)
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beam = new /obj/effect/abstract(loc)
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mode = pick(BLUESPACE, GRAV, PYRO, FLUX, VORTEX, CRYO) //picks one of the 6 cores
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if(mode == FLUX) // Main attack is shock, so flux makes it stronger
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melee_damage_lower = 25
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melee_damage_upper = 25
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switch(mode)
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if(BLUESPACE)
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desc += " It emits sparks of blue energy."
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if(GRAV)
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desc += " Gravity seems to distort around it."
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if(PYRO)
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desc += " You see flames burning around it."
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if(FLUX) // Main attack is shock, so flux makes it stronger
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melee_damage_lower = 25
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melee_damage_upper = 25
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desc += " It seems to overflow with energy."
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if(VORTEX)
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desc += " You see space bend and distort around it."
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if(CRYO)
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desc += " The air surrounding it is cold and listless."
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body_shield()
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add_overlay("[mode]")
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add_overlay("eyes")
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