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effect/effect/foam to structure/foam
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@@ -301,7 +301,7 @@
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if(!Adj|| !istype(target, /turf))
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return
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if(metal_synthesis_cooldown < 5)
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var/obj/effect/effect/foam/F = new /obj/effect/effect/foam(get_turf(target), 1)
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var/obj/structure/foam/F = new /obj/structure/foam(get_turf(target), 1)
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F.amount = 0
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metal_synthesis_cooldown++
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spawn(100)
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