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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Refactors renaming things with a pen. (#14960)
* Refactors renaming things with a pen. * Farie review (thanks!!) * Derp. * Farie take 2
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@@ -27,23 +27,17 @@
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/obj/structure/closet/body_bag/attackby(W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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if(user.get_active_hand() != W)
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var/t = rename_interactive(user, W)
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if(isnull(t))
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return
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if(!in_range(src, user) && src.loc != user)
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return
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t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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cut_overlays()
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if(t)
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src.name = "body bag - "
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src.name += t
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src.overlays += image(src.icon, "bodybag_label")
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else
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src.name = "body bag"
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add_overlay(image(icon, "bodybag_label"))
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return
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if(istype(W, /obj/item/wirecutters))
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to_chat(user, "You cut the tag off the bodybag")
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src.name = "body bag"
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src.overlays.Cut()
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name = "body bag"
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cut_overlays()
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return
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return ..()
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@@ -309,12 +309,7 @@
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to_chat(user, "<span class='notice'>You wound the tape back in!</span>")
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fix()
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else if(istype(I, /obj/item/pen))
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var/title = stripped_input(usr,"What do you want to name the tape?", "Tape Renaming", name, MAX_NAME_LEN)
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if(!title || !length(title))
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name = initial(name)
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return
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name = "tape - [title]"
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rename_interactive(user, I)
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//Random colour tapes
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/obj/item/tape/random/New()
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@@ -29,15 +29,7 @@
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/obj/item/implantcase/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/pen))
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var/t = stripped_input(user, "What would you like the label to be?", name, null)
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if(user.get_active_hand() != W)
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return
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if(!in_range(src, user) && loc != user)
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return
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if(t)
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name = "implant case - '[t]'"
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else
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name = "implant case"
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rename_interactive(user, W)
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else if(istype(W, /obj/item/implanter))
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var/obj/item/implanter/I = W
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if(I.imp)
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@@ -43,15 +43,7 @@
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/obj/item/implanter/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/pen))
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var/t = stripped_input(user, "What would you like the label to be?", name, null)
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if(user.get_active_hand() != W)
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return
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if(!in_range(src, user) && loc != user)
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return
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if(t)
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name = "implanter ([t])"
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else
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name = "implanter"
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rename_interactive(user, W)
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/obj/item/implanter/New()
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..()
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@@ -317,22 +317,10 @@
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/obj/item/storage/pill_bottle/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/pen) || istype(I, /obj/item/flashlight/pen))
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var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
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if(length(tmp_label) > MAX_NAME_LEN)
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to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
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else
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to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
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label_text = tmp_label
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update_name_label()
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rename_interactive(user, I)
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else
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return ..()
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/obj/item/storage/pill_bottle/proc/update_name_label()
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if(label_text == "")
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name = base_name
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else
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name = "[base_name] ([label_text])"
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/obj/item/storage/pill_bottle/patch_pack
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name = "Patch Pack"
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desc = "It's a container for storing medical patches."
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@@ -55,12 +55,11 @@
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/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/pen))
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var/t = copytext(stripped_input(user, "Enter the name for the door.", name, created_name),1,MAX_NAME_LEN)
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if(!t)
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return
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if(!in_range(src, usr) && loc != usr)
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return
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created_name = t
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// The door assembly gets renamed to "Assembly - Foobar",
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// but the `t` returned from the proc is just "Foobar" without the prefix.
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var/t = rename_interactive(user, W)
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if(!isnull(t))
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created_name = t
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return
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else if(iscoil(W) && state == AIRLOCK_ASSEMBLY_NEEDS_WIRES && anchored)
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@@ -125,18 +125,12 @@
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/obj/structure/morgue/attackby(P as obj, mob/user as mob, params)
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if(istype(P, /obj/item/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", name), null) as text
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if(user.get_active_hand() != P)
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var/t = rename_interactive(user, P)
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if(isnull(t))
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return
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if((!in_range(src, usr) && loc != user))
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return
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t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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cut_overlays()
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if(t)
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name = text("Morgue- '[]'", t)
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overlays += image(icon, "morgue_label")
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else
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name = "Morgue"
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overlays.Cut()
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add_overlay(image(icon, "morgue_label"))
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add_fingerprint(user)
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return
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return ..()
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@@ -325,16 +319,7 @@
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/obj/structure/crematorium/attackby(P as obj, mob/user as mob, params)
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if(istype(P, /obj/item/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", name), null) as text
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if(user.get_active_hand() != P)
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return
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if((!in_range(src, usr) > 1 && loc != user))
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return
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t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if(t)
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name = text("Crematorium- '[]'", t)
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else
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name = "Crematorium"
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rename_interactive(user, P)
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add_fingerprint(user)
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return
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return ..()
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@@ -148,12 +148,9 @@
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W.forceMove(loc)
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else if(istype(W, /obj/item/pen))
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var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
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if(!t)
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return
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if(!in_range(src, usr) && loc != usr)
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return
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created_name = t
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var/t = rename_interactive(user, W)
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if(!isnull(t))
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created_name = t
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return
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else
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return ..()
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