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Refactors renaming things with a pen. (#14960)
* Refactors renaming things with a pen. * Farie review (thanks!!) * Derp. * Farie take 2
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@@ -29,15 +29,7 @@
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/obj/item/implantcase/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/pen))
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var/t = stripped_input(user, "What would you like the label to be?", name, null)
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if(user.get_active_hand() != W)
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return
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if(!in_range(src, user) && loc != user)
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return
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if(t)
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name = "implant case - '[t]'"
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else
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name = "implant case"
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rename_interactive(user, W)
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else if(istype(W, /obj/item/implanter))
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var/obj/item/implanter/I = W
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if(I.imp)
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@@ -43,15 +43,7 @@
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/obj/item/implanter/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/pen))
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var/t = stripped_input(user, "What would you like the label to be?", name, null)
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if(user.get_active_hand() != W)
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return
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if(!in_range(src, user) && loc != user)
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return
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if(t)
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name = "implanter ([t])"
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else
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name = "implanter"
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rename_interactive(user, W)
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/obj/item/implanter/New()
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..()
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@@ -317,22 +317,10 @@
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/obj/item/storage/pill_bottle/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/pen) || istype(I, /obj/item/flashlight/pen))
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var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
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if(length(tmp_label) > MAX_NAME_LEN)
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to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
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else
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to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
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label_text = tmp_label
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update_name_label()
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rename_interactive(user, I)
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else
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return ..()
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/obj/item/storage/pill_bottle/proc/update_name_label()
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if(label_text == "")
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name = base_name
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else
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name = "[base_name] ([label_text])"
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/obj/item/storage/pill_bottle/patch_pack
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name = "Patch Pack"
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desc = "It's a container for storing medical patches."
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