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Refactors renaming things with a pen. (#14960)
* Refactors renaming things with a pen. * Farie review (thanks!!) * Derp. * Farie take 2
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@@ -55,12 +55,11 @@
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/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/pen))
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var/t = copytext(stripped_input(user, "Enter the name for the door.", name, created_name),1,MAX_NAME_LEN)
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if(!t)
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return
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if(!in_range(src, usr) && loc != usr)
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return
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created_name = t
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// The door assembly gets renamed to "Assembly - Foobar",
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// but the `t` returned from the proc is just "Foobar" without the prefix.
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var/t = rename_interactive(user, W)
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if(!isnull(t))
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created_name = t
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return
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else if(iscoil(W) && state == AIRLOCK_ASSEMBLY_NEEDS_WIRES && anchored)
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@@ -125,18 +125,12 @@
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/obj/structure/morgue/attackby(P as obj, mob/user as mob, params)
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if(istype(P, /obj/item/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", name), null) as text
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if(user.get_active_hand() != P)
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var/t = rename_interactive(user, P)
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if(isnull(t))
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return
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if((!in_range(src, usr) && loc != user))
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return
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t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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cut_overlays()
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if(t)
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name = text("Morgue- '[]'", t)
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overlays += image(icon, "morgue_label")
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else
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name = "Morgue"
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overlays.Cut()
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add_overlay(image(icon, "morgue_label"))
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add_fingerprint(user)
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return
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return ..()
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@@ -325,16 +319,7 @@
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/obj/structure/crematorium/attackby(P as obj, mob/user as mob, params)
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if(istype(P, /obj/item/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", name), null) as text
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if(user.get_active_hand() != P)
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return
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if((!in_range(src, usr) > 1 && loc != user))
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return
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t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if(t)
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name = text("Crematorium- '[]'", t)
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else
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name = "Crematorium"
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rename_interactive(user, P)
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add_fingerprint(user)
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return
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return ..()
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@@ -148,12 +148,9 @@
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W.forceMove(loc)
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else if(istype(W, /obj/item/pen))
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var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
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if(!t)
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return
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if(!in_range(src, usr) && loc != usr)
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return
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created_name = t
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var/t = rename_interactive(user, W)
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if(!isnull(t))
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created_name = t
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return
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else
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return ..()
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