Refactors renaming things with a pen. (#14960)

* Refactors renaming things with a pen.

* Farie review (thanks!!)

* Derp.

* Farie take 2
This commit is contained in:
moxian
2020-12-16 14:43:15 -05:00
committed by GitHub
parent b797f85a49
commit 1683c4271a
27 changed files with 186 additions and 268 deletions
@@ -29,13 +29,10 @@
qdel(src)
else if(istype(W, /obj/item/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, user) && loc != user)
return
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
var/t = rename_interactive(user, W, prompt = "Enter new robot name")
if(!isnull(t))
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
//Edbot Assembly
@@ -53,13 +50,10 @@
..()
if(istype(W, /obj/item/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, user) && loc != user)
return
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
var/t = rename_interactive(user, W, prompt = "Enter new robot name")
if(!isnull(t))
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
return
switch(build_step)
@@ -277,14 +271,10 @@
qdel(src)
else if(istype(W, /obj/item/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, user) && loc != user)
return
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
var/t = rename_interactive(user, W, prompt = "Enter new robot name")
if(!isnull(t))
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
/obj/item/toolbox_tiles/sensor/attackby(obj/item/W, mob/user, params)
..()
@@ -297,14 +287,10 @@
user.unEquip(src, 1)
qdel(src)
else if(istype(W, /obj/item/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, user) && loc != user)
return
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
var/t = rename_interactive(user, W, prompt = "Enter new robot name")
if(!isnull(t))
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
//Medbot Assembly
/obj/item/storage/firstaid/attackby(obj/item/I, mob/user, params)
@@ -369,13 +355,10 @@
/obj/item/firstaid_arm_assembly/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name, MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, user) && loc != user)
return
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
var/t = rename_interactive(user, I, prompt = "Enter new robot name")
if(!isnull(t))
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
else
switch(build_step)
if(0)
@@ -481,13 +464,10 @@
qdel(src)
else if(istype(I, /obj/item/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, user) && loc != user)
return
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
var/t = rename_interactive(user, I, prompt = "Enter new robot name")
if(!isnull(t))
created_name = t
log_game("[key_name(user)] has renamed a robot to [t]")
else if(istype(I, /obj/item/screwdriver))
if(!build_step)