diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm index 78645dc8456..972e8e803d3 100644 --- a/code/__HELPERS/time.dm +++ b/code/__HELPERS/time.dm @@ -74,7 +74,7 @@ proc/isDay(var/month, var/day) //Takes a value of time in deciseconds. //Returns a text value of that number in hours, minutes, or seconds. /proc/DisplayTimeText(time_value) - var/second = time_value*0.1 + var/second = time_value * 0.1 var/second_adjusted = null var/second_rounded = FALSE var/minute = null @@ -84,8 +84,8 @@ proc/isDay(var/month, var/day) if(!second) return "0 seconds" if(second >= 60) - minute = round_down(second/60) - second = round(second - (minute*60), 0.1) + minute = round_down(second / 60) + second = round(second - (minute * 60), 0.1) second_rounded = TRUE if(second) //check if we still have seconds remaining to format, or if everything went into minute. second_adjusted = round(second) //used to prevent '1 seconds' being shown @@ -115,8 +115,8 @@ proc/isDay(var/month, var/day) if(!minute) return "[second]" if(minute >= 60) - hour = round_down(minute/60,1) - minute = (minute - (hour*60)) + hour = round_down(minute / 60,1) + minute = (minute - (hour * 60)) if(minute) //alot simpler from here since you don't have to worry about fractions if(minute != 1) if((day || hour) && second) diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index 24fd63b375a..ffc18a62901 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -333,7 +333,7 @@ /obj/machinery/disco/proc/dance2(mob/living/M) for(var/i = 1, i < 10, i++) - for(var/d in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH)) + for(var/d in list(NORTH, SOUTH, EAST, WEST, EAST, SOUTH, NORTH, SOUTH, EAST, WEST, EAST, SOUTH)) M.setDir(d) if(i == WEST && !M.incapacitated()) M.SpinAnimation(7, 1) @@ -348,23 +348,23 @@ switch(i) if(1 to 15) initial_matrix = matrix(M.transform) - initial_matrix.Translate(0,1) + initial_matrix.Translate(0, 1) animate(M, transform = initial_matrix, time = 1, loop = 0) if(16 to 30) initial_matrix = matrix(M.transform) - initial_matrix.Translate(1,-1) + initial_matrix.Translate(1, -1) animate(M, transform = initial_matrix, time = 1, loop = 0) if(31 to 45) initial_matrix = matrix(M.transform) - initial_matrix.Translate(-1,-1) + initial_matrix.Translate(-1, -1) animate(M, transform = initial_matrix, time = 1, loop = 0) if(46 to 60) initial_matrix = matrix(M.transform) - initial_matrix.Translate(-1,1) + initial_matrix.Translate(-1, 1) animate(M, transform = initial_matrix, time = 1, loop = 0) if(61 to 75) initial_matrix = matrix(M.transform) - initial_matrix.Translate(1,0) + initial_matrix.Translate(1, 0) animate(M, transform = initial_matrix, time = 1, loop = 0) M.setDir(turn(M.dir, 90)) switch(M.dir) @@ -389,7 +389,7 @@ /obj/machinery/disco/proc/dance4(mob/living/M) - var/speed = rand(1,3) + var/speed = rand(1, 3) set waitfor = 0 var/time = 30 while(time) @@ -462,10 +462,10 @@ if(!(M in rangers)) rangers[M] = TRUE M.playsound_local(get_turf(M), null, 100, channel = CHANNEL_JUKEBOX, S = song_played) - if(prob(5+(allowed(M)*4)) && M.canmove) + if(prob(5+(allowed(M) * 4)) && M.canmove) dance(M) for(var/mob/L in rangers) - if(get_dist(src,L) > 10) + if(get_dist(src, L) > 10) rangers -= L if(!L || !L.client) continue