underpred projectile cap
Adds communication changes based on Ponies feedback
This commit is contained in:
Aurorablade
2015-12-05 08:14:28 -05:00
parent 22d8c8bd93
commit 16cdea3a2b
@@ -130,10 +130,12 @@
if(!input) return
for(var/mob/M in mob_list)
if(M == summoner || (M in dead_mob_list))
M << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
src << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
log_say("[src.real_name]/[src.key] : [input]")
if(M == summoner)
M << "<span class='changeling'><i>[src]:</i> [input]</span>"
else if (M in dead_mob_list)
M << "<span class='changeling'><i>Guardian Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>"
src << "<span class='changeling'><i>[src]:</i> [input]</span>"
log_say("Guardian Communication: [src.real_name]/[src.key] : [input]")
/mob/living/simple_animal/hostile/guardian/proc/ToggleMode()
src << "<span class='danger'><B>You dont have another mode!</span></B>"
@@ -150,11 +152,11 @@
if(istype (M, /mob/living/simple_animal/hostile/guardian))
var/mob/living/simple_animal/hostile/guardian/G = M
if(G.summoner == src)
G << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
G << "<span class='changeling'><i>[src]:</i> [input]</span>"
else if (M in dead_mob_list)
M << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
src << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
log_say("[src.real_name]/[src.key] : [text]")
M << "<span class='changeling'><i>Guardian Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>"
src << "<span class='changeling'><i>[src]:</i> [input]</span>"
log_say("Guardian Communication: [src.real_name]/[src.key] : [text]")
/mob/living/proc/guardian_recall()
set name = "Recall Guardian"
@@ -452,11 +454,10 @@
melee_damage_upper = 10
damage_transfer = 0.9
projectiletype = /obj/item/projectile/guardian
ranged_cooldown_cap = 0
ranged_cooldown_cap = 1
projectilesound = 'sound/effects/hit_on_shattered_glass.ogg'
ranged = 1
range = 13
ranged_cooldown_cap = 1
playstyle_string = "As a ranged type, you have only light damage resistance, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit."
magic_fluff_string = "..And draw the Sentinel, an alien master of ranged combat."
tech_fluff_string = "Boot sequence complete. Ranged combat modules active. Holoparasite swarm online."