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synced 2026-07-18 18:44:48 +01:00
Remove debug and re-add spawning as a cyborg
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@@ -12,10 +12,10 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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var/datum/uplink_item/I = new path
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if(!I.item)
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continue
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// if(I.gamemodes.len && ticker && !(ticker.mode.type in I.gamemodes))
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// continue
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// if(I.excludefrom.len && ticker && (ticker.mode.type in I.excludefrom))
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// continue
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if(I.gamemodes.len && ticker && !(ticker.mode.type in I.gamemodes))
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continue
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if(I.excludefrom.len && ticker && (ticker.mode.type in I.excludefrom))
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continue
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if(I.last)
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last += I
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continue
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@@ -945,6 +945,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/explosives/c4bag
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name = "Bag of C-4 explosives"
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desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives."
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reference = "C4B"
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item = /obj/item/storage/backpack/duffel/syndie/c4
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cost = 8 //20% discount!
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cant_discount = TRUE
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@@ -963,6 +964,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. \
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X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. \
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For when you want a controlled explosion that leaves a wider, deeper, hole."
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reference = "X4B"
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item = /obj/item/storage/backpack/duffel/syndie/x4
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cost = 4
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cant_discount = TRUE
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