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Goodbye limb parent damage overhaul, I barely knew ya.
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@@ -139,9 +139,6 @@
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if (burn || brute)
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if (status & ORGAN_ROBOT && body_part != UPPER_TORSO && body_part != LOWER_TORSO)
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droplimb(1) //Robot limbs just kinda fail at full damage.
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//Removing shuffling limb damage over to parent if limb is out of HP
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/*
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else
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//List organs we can pass it to
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var/list/datum/organ/external/possible_points = list()
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@@ -155,7 +152,6 @@
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//And pass the pain around
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var/datum/organ/external/target = pick(possible_points)
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target.take_damage(brute, burn, sharp, edge, used_weapon, forbidden_limbs + src)
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*/
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// sync the organ's damage with its wounds
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src.update_damages()
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