diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm
index 4c892471140..7feaa761829 100644
--- a/code/game/objects/items/weapons/clown_items.dm
+++ b/code/game/objects/items/weapons/clown_items.dm
@@ -12,6 +12,8 @@ BIKE HORN
var/mob/M = AM
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
return
+ if (istype(M, /mob/living/carbon/metroid)) //I mean they float, seriously. - Erthilo
+ return
M.pulling = null
M << "\blue You slipped on the [name]!"
@@ -24,6 +26,8 @@ BIKE HORN
var/mob/M = AM
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
return
+ if (istype(M, /mob/living/carbon/metroid))
+ return
M.pulling = null
M << "\blue You slipped on the [name]!"
@@ -36,6 +40,8 @@ BIKE HORN
var/mob/M = AM
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
return
+ if (istype(M, /mob/living/carbon/metroid))
+ return
M.pulling = null
M << "\blue You slipped on the [name]!"
diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm
index c00997e3504..fe8158178e7 100644
--- a/code/game/objects/items/weapons/surgery_tools.dm
+++ b/code/game/objects/items/weapons/surgery_tools.dm
@@ -16,7 +16,7 @@ CIRCULAR SAW
if(!istype(M))
return
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(50))))
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(user.zone_sel.selecting == "chest")
@@ -27,7 +27,7 @@ CIRCULAR SAW
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [user] retracts the flap in [M]'s cut open torso with [src].", 1)
M << "\red [user] begins to retracts the flap in your chest with [src]!"
- user << "\red You clamp retracts the flap in [M]'s torso with [src]!"
+ user << "\red You retract the flap in [M]'s torso with [src]!"
M:embryo_op_stage = 3.0
return
if(4.0)
@@ -251,7 +251,7 @@ CIRCULAR SAW
if(!istype(M))
return
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(user.zone_sel.selecting == "chest")
@@ -664,7 +664,7 @@ CIRCULAR SAW
if(!istype(M))
return
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(target_name != M.name)
@@ -697,7 +697,7 @@ CIRCULAR SAW
if(!istype(M))
return
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(user.zone_sel.selecting == "chest")
@@ -905,7 +905,7 @@ CIRCULAR SAW
M = user
return eyestab(M,user)
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
src.add_fingerprint(user)
@@ -1261,7 +1261,7 @@ CIRCULAR SAW
M = user
return eyestab(M,user)
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
src.add_fingerprint(user)
@@ -1604,4 +1604,1363 @@ CIRCULAR SAW
if(!isnull(user))//If the user still exists. Their mob may not.
user.show_message(text("\red You inject [M]"))
- return
\ No newline at end of file
+ return
+/* //VERY WIP
+/////////////////////////////////
+//// Makeshift Surgery Tools ////
+/////////////////////////////////
+
+/////////////
+//RETRACTOR//
+/////////////
+/obj/item/weapon/crowbar/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
+ if(!istype(M))
+ return
+
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
+ return ..()
+
+ if(user.zone_sel.selecting == "chest")
+ if(istype(M, /mob/living/carbon/human))
+ switch(M:embryo_op_stage)
+ if(2.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [user] pulls back the skin in [M]'s torso with [src].", 1)
+ M << "\red [user] begins to pull back the skin in your chest with [src]!"
+ user << "\red You pull back the skin in [M]'s torso with [src]!"
+ M:embryo_op_stage = 3.0
+ return
+ if(4.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [user] pries the the larva out of [M]'s torso!", 1)
+ M << "\red [user] pries the larva out of [M]'s torso!"
+ user << "\red You pry the larva out of [M]'s torso!"
+ var/mob/living/carbon/alien/larva/stupid = new(M.loc)
+ stupid.death(0)
+ //Make a larva and kill it. -- SkyMarshal
+ M:embryo_op_stage = 5.0
+ for(var/datum/disease/alien_embryo in M.viruses)
+ alien_embryo.cure()
+ return
+
+ if(user.zone_sel.selecting == "groin")
+ if(istype(M, /mob/living/carbon/human))
+ switch(M:appendix_op_stage)
+ if(2.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [user] pulls the skin back on [M]'s abdomen with [src].", 1)
+ M << "\red [user] begins to pull back the skin on your abdomen with [src]!"
+ user << "\red You pull back the skin on [M]'s abdomen with [src]!"
+ M:appendix_op_stage = 3.0
+ return
+
+ if (user.zone_sel.selecting == "eyes")
+
+ var/mob/living/carbon/human/H = M
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N
+ user << "\red You cannot locate any eyes on this creature!"
+ return
+
+ switch(M.eye_op_stage)
+ if(1.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] is having \his eyes retracted by [user].", 1)
+ M << "\red [user] begins to seperate your eyes with [src]!"
+ user << "\red You seperate [M]'s eyes with [src]!"
+ else
+ user.visible_message( \
+ "\red [user] begins to have \his eyes retracted.", \
+ "\red You begin to pry open your eyes with [src]!" \
+ )
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ M.updatehealth()
+ else
+ M.take_organ_damage(15)
+
+ M:eye_op_stage = 2.0
+ return
+
+ if(user.zone_sel.selecting == "mouth")
+
+ var/mob/living/carbon/human/H = M
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N
+ user << "\red You cannot locate any eyes on this creature!"
+ return
+
+ switch(M:face_op_stage)
+ if(2.0)
+ if(M != user)
+ M.visible_message( \
+ "\red [user] is beginning to retract the skin on [M]'s face and neck with [src].", \
+ "\red [user] begins to retract the flap on your face and neck with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] begins to retract the skin on their face and neck with [src]!", \
+ "\red You begin to retract the skin on your face and neck with [src]!")
+
+ if(do_mob(user, M, 60))
+ if(M != user)
+ M.visible_message( \
+ "\red [user] retracts the skin on [M]'s face and neck with [src]!", \
+ "\red [user] retracts the skin on your face and neck with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] retracts the skin on their face and neck with [src]!", \
+ "\red You retract the skin on your face and neck with [src]!")
+
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ M.updatehealth()
+ else
+ M.take_organ_damage(15)
+ M.face_op_stage = 3.0
+
+ M.updatehealth()
+ M.UpdateDamageIcon()
+ return
+ if(4.0)
+ if(M != user)
+ M.visible_message( \
+ "\red [user] is beginning to pull skin back into place on [M]'s face with [src].", \
+ "\red [user] begins to pull skin back into place on your face with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] begins to pull skin back into place on their face with [src]!", \
+ "\red You begin to pull skin back into place on your face with [src]!")
+
+ if(do_mob(user, M, 90))
+ if(M != user)
+ M.visible_message( \
+ "\red [user] pulls the skin back into place on [M]'s face with [src]!", \
+ "\red [user] pulls the skin back into place on your face and neck with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] pulls the skin back into place on their face and neck with [src]!", \
+ "\red You pull the skin back into place on your face and neck with [src]!")
+
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ M.updatehealth()
+ else
+ M.take_organ_damage(15)
+ M.face_op_stage = 5.0
+
+ M.updatehealth()
+ M.UpdateDamageIcon()
+ return
+
+// Retractor Bone Surgery
+ // bone surgery doable?
+ if(!try_bone_surgery(M, user))
+ return ..()
+
+/obj/item/weapon/crowbar/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
+ if(!istype(H))
+ return 0
+ var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
+ if(!S || !istype(S))
+ return 0
+
+ if(S.destroyed)
+ user << "What [S.display_name]?"
+ if(!S.open)
+ user << "\red There is skin in the way!"
+ return 0
+ if(S.bleeding)
+ user << "\red [H] is profusely bleeding in \his [S.display_name]!"
+ return 0
+
+ if(H != user)
+ H.visible_message( \
+ "\red [user] is beginning to retract the flap in the wound in [H]'s [S.display_name] with [src].", \
+ "\red [user] begins to retract the flap in the wound in your [S.display_name] with [src]!")
+ else
+ H.visible_message( \
+ "\red [user] begins to retract the flap in the wound in \his [S.display_name] with [src]!", \
+ "\red You begin to retract the flap in the wound in your [S.display_name] with [src]!")
+
+ if(do_mob(user, H, 30))
+ if(H != user)
+ H.visible_message( \
+ "\red [user] retracts the flap in the wound in [H]'s [S.display_name] with [src]!", \
+ "\red [user] retracts the flap in the wound in your [S.display_name] with [src]!")
+ else
+ H.visible_message( \
+ "\red [user] retracts the flap in the wound in \his [S.display_name] with [src]!", \
+ "\red You retract the flap in the wound in your [S.display_name] with [src]!")
+
+ if(H == user && prob(25))
+ user << "\red You mess up!"
+ S.take_damage(15)
+
+ S.open = 2
+
+ H.updatehealth()
+ H.UpdateDamageIcon()
+
+ return 1
+
+////////////
+//Hemostat//
+////////////
+
+/obj/item/weapon/hemostat/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
+ if(!istype(M))
+ return
+
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
+ return ..()
+
+ if(user.zone_sel.selecting == "chest")
+ if(istype(M, /mob/living/carbon/human))
+ switch(M:embryo_op_stage)
+ if(1.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [user] is beginning to clamp bleeders in [M]'s cut open torso with [src].", 1)
+ M << "\red [user] begins to torso bleeders in your chest with [src]!"
+ user << "\red You clamp bleeders in [M]'s torso with [src]!"
+ M:embryo_op_stage = 2.0
+ return
+ if(5.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [user] cleans out the debris from [M]'s cut open torso with [src].", 1)
+ M << "\red [user] begins to clean out the debris in your torso with [src]!"
+ user << "\red You clean out the debris from in [M]'s torso with [src]!"
+ M:embryo_op_stage = 6.0
+ return
+
+ if(user.zone_sel.selecting == "groin")
+ if(istype(M, /mob/living/carbon/human))
+ switch(M:appendix_op_stage)
+ if(1.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [user] is beginning to clamp bleeders in [M]'s abdomen cut open with [src].", 1)
+ M << "\red [user] begins to clamp bleeders in your abdomen with [src]!"
+ user << "\red You clamp bleeders in [M]'s abdomen with [src]!"
+ M:appendix_op_stage = 2.0
+ return
+ if(4.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [user] is removing [M]'s appendix with [src].", 1)
+ M << "\red [user] begins to remove your appendix with [src]!"
+ user << "\red You remove [M]'s appendix with [src]!"
+ for(var/datum/disease/D in M.viruses)
+ if(istype(D, /datum/disease/appendicitis))
+ new /obj/item/weapon/reagent_containers/food/snacks/appendixinflamed(get_turf(M))
+ M:appendix_op_stage = 5.0
+ return
+ new /obj/item/weapon/reagent_containers/food/snacks/appendix(get_turf(M))
+ M:appendix_op_stage = 5.0
+ return
+
+ if (user.zone_sel.selecting == "eyes")
+
+ var/mob/living/carbon/human/H = M
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
+ user << "\red You cannot locate any eyes on this creature!"
+ return
+
+ switch(M.eye_op_stage)
+ if(2.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] is having \his eyes mended by [user].", 1)
+ M << "\red [user] begins to mend your eyes with [src]!"
+ user << "\red You mend [M]'s eyes with [src]!"
+ else
+ user.visible_message( \
+ "\red [user] begins to have \his eyes mended.", \
+ "\red You begin to mend your eyes with [src]!" \
+ )
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ M.updatehealth()
+ else
+ M.take_organ_damage(15)
+ M:eye_op_stage = 3.0
+ return
+ if(user.zone_sel.selecting == "head")
+ if(istype(M, /mob/living/carbon/human) && M:brain_op_stage == 1)
+ M:brain_op_stage = 0
+ var/datum/organ/external/S = M:organs["head"]
+ if(!S || !istype(S))
+ return ..()
+ M:brain_op_stage = 0
+ S.open = 1
+ if(!try_bone_surgery(M, user))
+ return ..()
+ else
+ return ..()
+
+ if(user.zone_sel.selecting == "mouth")
+
+ var/mob/living/carbon/human/H = M
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ if(istype(M, /mob/living/carbon/alien))//Aliens don't have mouths either.
+ user << "\red You cannot locate any mouth on this creature!"
+ return
+
+ if(istype(M, /mob/living/carbon/human))
+ switch(M:face_op_stage)
+ if(1.0)
+ if(M != user)
+ M.visible_message( \
+ "\red [user] is beginning is beginning to clamp bleeders in [M]'s face and neck with [src].", \
+ "\red [user] begins to clamp bleeders on your face and neck with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] begins to clamp bleeders on their face and neck with [src]!", \
+ "\red You begin to clamp bleeders on your face and neck with [src]!")
+
+ if(do_mob(user, M, 50))
+ if(M != user)
+ M.visible_message( \
+ "\red [user] stops the bleeding on [M]'s face and neck with [src]!", \
+ "\red [user] stops the bleeding on your face and neck with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] stops the bleeding on their face and neck with [src]!", \
+ "\red You stop the bleeding on your face and neck with [src]!")
+
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ M.updatehealth()
+ else
+ M.take_organ_damage(15)
+
+ M.face_op_stage = 2.0
+
+ M.updatehealth()
+ M.UpdateDamageIcon()
+ return
+ if(3.0)
+ if(M != user)
+ M.visible_message( \
+ "\red [user] is beginning to reshape [M]'s vocal chords and face with [src].", \
+ "\red [user] begins to reshape your vocal chords and face [src]!")
+ else
+ M.visible_message( \
+ "\red [user] begins to reshape their vocal chords and face and face with [src]!", \
+ "\red You begin to reshape your vocal chords and face with [src]!")
+
+ if(do_mob(user, M, 120))
+ if(M != user)
+ M.visible_message( \
+ "\red Halfway there...", \
+ "\red Halfway there...")
+ else
+ M.visible_message( \
+ "\red Halfway there...", \
+ "\red Halfway there...")
+
+ if(do_mob(user, M, 120))
+ if(M != user)
+ M.visible_message( \
+ "\red [user] reshapes [M]'s vocal chords and face with [src]!", \
+ "\red [user] reshapes your vocal chords and face with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] reshapes their vocal chords and face with [src]!", \
+ "\red You reshape your vocal chords and face with [src]!")
+
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ M.updatehealth()
+ else
+ M.take_organ_damage(15)
+
+ M.face_op_stage = 4.0
+
+ M.updatehealth()
+ M.UpdateDamageIcon()
+ return
+
+// Hemostat Bone Surgery
+ // bone surgery doable?
+ if(!try_bone_surgery(M, user))
+ return ..()
+
+
+/obj/item/weapon/hemostat/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
+ if(!istype(H))
+ return 0
+ var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
+ if(!S || !istype(S))
+ return 0
+
+ if(S.destroyed)
+ user << "What [S.display_name]?"
+ if(!S.open)
+ user << "\red There is skin in the way!"
+ return 0
+ if(!S.bleeding)
+ user << "\red [H] is not bleeding in \his [S.display_name]!"
+ return 0
+
+ if(H != user)
+ H.visible_message( \
+ "\red [user] is beginning to clamp bleeders in the wound in [H]'s [S.display_name] with [src].", \
+ "\red [user] begins to clamp bleeders in the wound in your [S.display_name] with [src]!")
+ else
+ H.visible_message( \
+ "\red [user] begins to clamp bleeders in the wound in \his [S.display_name] with [src]!", \
+ "\red You begin to clamp bleeders in the wound in your [S.display_name] with [src]!")
+
+ if(do_mob(user, H, 50))
+ if(H != user)
+ H.visible_message( \
+ "\red [user] clamps bleeders in the wound in [H]'s [S.display_name] with [src]!", \
+ "\red [user] clamps bleeders in the wound in your [S.display_name] with [src]!")
+ else
+ H.visible_message( \
+ "\red [user] clamps bleeders in the wound in \his [S.display_name] with [src]!", \
+ "\red You clamp bleeders in the wound in your [S.display_name] with [src]!")
+
+ if(H == user && prob(25))
+ user << "\red You mess up!"
+ S.take_damage(15)
+
+ S.bleeding = 0
+
+ H.updatehealth()
+ H.UpdateDamageIcon()
+
+ return 1
+
+///////////
+//Cautery//
+///////////
+
+/obj/item/weapon/cautery/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
+ if(!istype(M))
+ return
+
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
+ return ..()
+
+ if(user.zone_sel.selecting == "chest")
+ if(istype(M, /mob/living/carbon/human))
+ if(M:embryo_op_stage == 6.0 || M:embryo_op_stage == 3.0 || M:embryo_op_stage == 7.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [user] is beginning to cauterize the incision in [M]'s torso with [src].", 1)
+ M << "\red [user] begins to cauterize the incision in your torso with [src]!"
+ user << "\red You cauterize the incision in [M]'s torso with [src]!"
+ M:embryo_op_stage = 0.0
+ return
+
+ if(user.zone_sel.selecting == "groin")
+ if(istype(M, /mob/living/carbon/human))
+ switch(M:appendix_op_stage)
+ if(5.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [user] is beginning to cauterize the incision in [M]'s abdomen with [src].", 1)
+ M << "\red [user] begins to cauterize the incision in your abdomen with [src]!"
+ user << "\red You cauterize the incision in [M]'s abdomen with [src]!"
+ M:appendix_op_stage = 6.0
+ for(var/datum/disease/appendicitis/appendicitis in M.viruses)
+ appendicitis.cure()
+ M.resistances += appendicitis
+ return
+
+ if (user.zone_sel.selecting == "eyes")
+
+ var/mob/living/carbon/human/H = M
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
+ user << "\red You cannot locate any eyes on this creature!"
+ return
+
+ switch(M.eye_op_stage)
+ if(3.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] is having \his eyes cauterized by [user].", 1)
+ M << "\red [user] begins to cauterize your eyes!"
+ user << "\red You cauterize [M]'s eyes with [src]!"
+ else
+ user.visible_message( \
+ "\red [user] begins to have \his eyes cauterized.", \
+ "\red You begin to cauterize your eyes!" \
+ )
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ M.updatehealth()
+ else
+ M.take_organ_damage(15)
+ M.disabilities &= ~128
+ M:eye_op_stage = 0.0
+ return
+
+ if (user.zone_sel.selecting == "mouth")
+
+
+ var/mob/living/carbon/human/H = M
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
+ user << "\red You cannot locate any eyes on this creature!"
+ return
+
+ switch(M.face_op_stage)
+ if(5.0)
+ if(M != user)
+ M.visible_message( \
+ "\red [user] is beginning is cauterize [M]'s face and neck with [src].", \
+ "\red [user] begins cauterize your face and neck with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] begins to cauterize their face and neck with [src]!", \
+ "\red You begin to cauterize your face and neck with [src]!")
+
+ if(do_mob(user, M, 50))
+ if(M != user)
+ M.visible_message( \
+ "\red [user] cauterizes [M]'s face and neck with [src]!", \
+ "\red [user] cauterizes your face and neck with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] cauterizes their face and neck with [src]!", \
+ "\red You cauterize your face and neck with [src]!")
+
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ M.updatehealth()
+ else
+ M.take_organ_damage(15)
+
+ for(var/datum/organ/external/head/head)
+ if(head && head.disfigured)
+ head.disfigured = 0
+ M.real_name = "[M.original_name]"
+ M.name = "[M.original_name]"
+ M << "\blue Your face feels better."
+ M.warn_flavor_changed()
+ M:face_op_stage = 0.0
+ M.updatehealth()
+ M.UpdateDamageIcon()
+ return
+
+//Cautery Bone Surgery
+
+ if(!try_bone_surgery(M, user))
+ return ..()
+
+/obj/item/weapon/cautery/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
+ if(!istype(H))
+ return 0
+ var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
+ if(!S || !istype(S))
+ return 0
+
+ if(S.destroyed)
+ user << "What [S.display_name]?"
+ if(!S.open)
+ user << "\red There is no wound to close up!"
+ return 0
+
+ if(H != user)
+ H.visible_message( \
+ "\red [user] is beginning to cauterize the incision in [H]'s [S.display_name] with [src].", \
+ "\red [user] begins to cut open the wound in your [S.display_name] with [src]!")
+ else
+ H.visible_message( \
+ "\red [user] begins to cauterize the incision in \his [S.display_name] with [src]!", \
+ "\red You begin to cauterize the incision in your [S.display_name] with [src]!")
+
+ if(do_mob(user, H, rand(70,100)))
+ if(H != user)
+ H.visible_message( \
+ "\red [user] cauterizes the incision in [H]'s [S.display_name] with [src]!", \
+ "\red [user] cauterizes the incision in your [S.display_name] with [src]!")
+ else
+ H.visible_message( \
+ "\red [user] cauterizes the incision in \his [S.display_name] with [src]!", \
+ "\red You cauterize the incision in your [S.display_name] with [src]!")
+
+ if(H == user && prob(25))
+ user << "\red You mess up!"
+ S.take_damage(15)
+
+ S.open = 0
+ if(S.display_name == "chest" && H:embryo_op_stage == 1.0)
+ H:embryo_op_stage = 0.0
+ if(S.display_name == "groin" && H:appendix_op_stage == 1.0)
+ H:appendix_op_stage = 0.0
+
+ H.updatehealth()
+ H.UpdateDamageIcon()
+
+ return 1
+
+//obj/item/weapon/surgicaldrill
+
+
+///////////
+//SCALPEL//
+///////////
+/obj/item/weapon/scalpel/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
+ if(!istype(M))
+ return ..()
+
+ //if(M.mutations & HUSK) return ..()
+
+ if((user.mutations & CLUMSY) && prob(50))
+ M = user
+ return eyestab(M,user)
+
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
+ return ..()
+
+ src.add_fingerprint(user)
+
+ if(user.zone_sel.selecting == "chest")
+ if(istype(M, /mob/living/carbon/human))
+ switch(M:embryo_op_stage)
+// if(0.0)
+// if(M != user)
+// for(var/mob/O in (viewers(M) - user - M))
+// O.show_message("\red [M] is beginning to have \his torso cut open with [src] by [user].", 1)
+// M << "\red [user] begins to cut open your torso with [src]!"
+// user << "\red You cut [M]'s torso open with [src]!"
+// M:embryo_op_stage = 1.0
+// return
+ if(3.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] has \his stomach cut open with [src] by [user].", 1)
+ M << "\red [user] cuts open your stomach with [src]!"
+ user << "\red You cut [M]'s stomach open with [src]!"
+ for(var/datum/disease/D in M.viruses)
+ if(istype(D, /datum/disease/alien_embryo))
+ user << "\blue There's something wiggling in there!"
+ M:embryo_op_stage = 4.0
+ if(M:embryo_op_stage == 3.0)
+ M:embryo_op_stage = 7.0 //Make it not cut their stomach open again and again if no larvae.
+ return
+
+ if(user.zone_sel.selecting == "groin")
+ if(istype(M, /mob/living/carbon/human))
+ switch(M:appendix_op_stage)
+// if(0.0)
+// if(M != user)
+// for(var/mob/O in (viewers(M) - user - M))
+// O.show_message("\red [M] is beginning to have \his abdomen cut open with [src] by [user].", 1)
+// M << "\red [user] begins to cut open your abdomen with [src]!"
+// user << "\red You cut [M]'s abdomen open with [src]!"
+// M:appendix_op_stage = 1.0
+ if(3.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] has \his appendix seperated with [src] by [user].", 1)
+ M << "\red [user] seperates your appendix with [src]!"
+ user << "\red You seperate [M]'s appendix with [src]!"
+ M:appendix_op_stage = 4.0
+ return
+
+ if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/metroid))
+
+ var/mob/living/carbon/human/H = M
+
+ if(istype(H) && H.organs["head"])
+ var/datum/organ/external/affecting = H.organs["head"]
+ if(affecting.destroyed)
+ return ..()
+
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ switch(M:brain_op_stage)
+ if(0.0)
+ if(istype(M, /mob/living/carbon/metroid))
+ if(M.stat == 2)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M.name] has its flesh cut open with [src] by [user].", 1)
+ M << "\red [user] cuts open your flesh with [src]!"
+ user << "\red You cut [M]'s flesh open with [src]!"
+ M:brain_op_stage = 1.0
+
+ return
+
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] has \his head cut open with [src] by [user].", 1)
+ M << "\red [user] cuts open your head with [src]!"
+ user << "\red You cut [M]'s head open with [src]!"
+ else
+ user.visible_message( \
+ "\red [user] begins to cuts open \his skull with [src]!", \
+ "\red You begin to cut open your head with [src]!" \
+ )
+
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ else
+ M.take_organ_damage(15)
+
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(7)
+ affecting.open = 1
+ else
+ M.take_organ_damage(7)
+
+ M.updatehealth()
+ M:brain_op_stage = 1.0
+ return
+
+ if(1)
+ if(istype(M, /mob/living/carbon/metroid))
+ if(M.stat == 2)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M.name] has its silky inndards cut apart with [src] by [user].", 1)
+ M << "\red [user] cuts apart your innards with [src]!"
+ user << "\red You cut [M]'s silky innards apart with [src]!"
+ M:brain_op_stage = 2.0
+ return
+ if(2.0)
+ if(istype(M, /mob/living/carbon/metroid))
+ if(M.stat == 2)
+ var/mob/living/carbon/metroid/Metroid = M
+ if(Metroid.cores > 0)
+ if(istype(M, /mob/living/carbon/metroid))
+ user << "\red You attempt to remove [M]'s core, but [src] is ineffective!"
+ return
+
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] has \his connections to the brain delicately severed with [src] by [user].", 1)
+ M << "\red [user] delicately severes your brain with [src]!"
+ user << "\red You severe [M]'s brain with [src]!"
+ else
+ user.visible_message( \
+ "\red [user] begins to delicately remove the connections to \his brain with [src]!", \
+ "\red You begin to cut open your head with [src]!" \
+ )
+ if(M == user && prob(25))
+ user << "\red You nick an artery!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(75)
+ else
+ M.take_organ_damage(75)
+
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(7)
+ else
+ M.take_organ_damage(7)
+
+ M.updatehealth()
+ M:brain_op_stage = 3.0
+ else
+ ..()
+ return
+
+ if(user.zone_sel.selecting == "eyes")
+
+ var/mob/living/carbon/human/H = M
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N
+ user << "\red You cannot locate any eyes on this creature!"
+ return
+
+ switch(M:eye_op_stage)
+ if(0.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] has \his eyes incised with [src] by [user].", 1)
+ M << "\red [user] cuts open your eyes with [src]!"
+ user << "\red You make an incision around [M]'s eyes with [src]!"
+ else
+ user.visible_message( \
+ "\red [user] begins to cut around \his eyes with [src]!", \
+ "\red You begin to cut open your eyes with [src]!" \
+ )
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ else
+ M.take_organ_damage(15)
+
+ M.updatehealth()
+ M:eye_op_stage = 1.0
+ return
+
+ if(user.zone_sel.selecting == "mouth")
+
+ var/mob/living/carbon/human/H = M
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N
+ user << "\red You cannot locate any face on this creature!"
+ return
+
+ switch(M:face_op_stage)
+ if(0.0)
+ if(M != user)
+ M.visible_message( \
+ "\red [user] is beginning is cut open [M]'s face and neck with [src].", \
+ "\red [user] begins to cut open your face and neck with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] begins to cut open their face and neck with [src]!", \
+ "\red You begin to cut open your face and neck with [src]!")
+
+ if(do_mob(user, M, 50))
+ if(M != user)
+ M.visible_message( \
+ "\red [user] cuts open [M]'s face and neck with [src]!", \
+ "\red [user] cuts open your face and neck with [src]!")
+ else
+ M.visible_message( \
+ "\red [user] cuts open their face and neck with [src]!", \
+ "\red You cut open your face and neck with [src]!")
+
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(15)
+ M.updatehealth()
+ else
+ M.take_organ_damage(15)
+
+ M.face_op_stage = 1.0
+
+ M.updatehealth()
+ M.UpdateDamageIcon()
+ return
+
+// Scalpel Bone Surgery
+
+ if(!try_bone_surgery(M, user) && user.a_intent == "hurt") // if we call ..(), we'll attack them, so require a hurt intent
+ return ..()
+/* wat
+ else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
+ return ..()
+*/
+ return
+
+/obj/item/weapon/scalpel/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
+ if(!istype(H))
+ return 0
+ var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
+ if(!S || !istype(S))
+ return 0
+
+ if(S.destroyed)
+ user << "What [S.display_name]?"
+ if(S.open)
+ user << "\red The wound is already open!"
+ return 0
+
+ if(H != user)
+ H.visible_message( \
+ "\red [user] is beginning to cut open the wound in [H]'s [S.display_name] with [src].", \
+ "\red [user] begins to cut open the wound in your [S.display_name] with [src]!")
+ else
+ H.visible_message( \
+ "\red [user] begins to cut open the wound in \his [S.display_name] with [src]!", \
+ "\red You begin to cut open the wound in your [S.display_name] with [src]!")
+
+ if(do_mob(user, H, 100))
+ if(H != user)
+ H.visible_message( \
+ "\red [user] cuts open the wound in [H]'s [S.display_name] with [src]!", \
+ "\red [user] cuts open the wound in your [S.display_name] with [src]!")
+ else
+ H.visible_message( \
+ "\red [user] cuts open the wound in \his [S.display_name] with [src]!", \
+ "\red You cut open the wound in your [S.display_name] with [src]!")
+
+ if(H == user && prob(25))
+ user << "\red You mess up!"
+ S.take_damage(15)
+
+ S.open = 1
+ S.bleeding = 1
+ if(S.display_name == "chest")
+ H:embryo_op_stage = 1.0
+ if(S.display_name == "groin")
+ H:appendix_op_stage = 1.0
+
+ H.updatehealth()
+ H.UpdateDamageIcon()
+ else
+ var/a = pick(1,2,3)
+ var/msg
+ if(a == 1)
+ msg = "\red [user]'s move slices open [H]'s wound, causing massive bleeding"
+ S.brute_dam += 35
+ S.createwound(rand(1,3))
+ else if(a == 2)
+ msg = "\red [user]'s move slices open [H]'s wound, and causes \him to accidentally stab himself"
+ S.brute_dam += 35
+ var/datum/organ/external/userorgan = user:organs["chest"]
+ if(userorgan)
+ userorgan.brute_dam += 35
+ else
+ user.take_organ_damage(35)
+ else if(a == 3)
+ msg = "\red [user] quickly stops the surgery"
+ for(var/mob/O in viewers(H))
+ O.show_message(msg, 1)
+
+ return 1
+
+////////////////
+//CIRCULAR SAW//
+////////////////
+
+/obj/item/weapon/circular_saw/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
+ if(!istype(M))
+ return ..()
+
+ if((user.mutations & CLUMSY) && prob(50))
+ M = user
+ return eyestab(M,user)
+
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
+ return ..()
+
+ src.add_fingerprint(user)
+
+ if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/metroid))
+
+ var/mob/living/carbon/human/H = M
+ if(istype(H) && ( \
+ (H.head && H.head.flags & HEADCOVERSEYES) || \
+ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
+ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ var/mob/living/carbon/monkey/Mo = M
+ if(istype(Mo) && ( \
+ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
+ ))
+ user << "\red You're going to need to remove that mask/helmet/glasses first."
+ return
+
+ switch(M:brain_op_stage)
+ if(0)
+ if(!istype(H))
+ return ..()
+ var/datum/organ/external/S = H.organs["head"]
+ if(S.destroyed)
+ return
+ for(var/mob/O in viewers(H, null))
+ O.show_message(text("\red [H] gets \his [S.display_name] sawed at with [src] by [user].... It looks like [user] is trying to cut it off!"), 1)
+ if(!do_after(user,rand(50,70)))
+ for(var/mob/O in viewers(H, null))
+ O.show_message(text("\red [user] tried to cut [H]'s [S.display_name] off with [src], but failed."), 1)
+ return
+ for(var/mob/O in viewers(H, null))
+ O.show_message(text("\red [H] gets \his [S.display_name] sawed off with [src] by [user]."), 1)
+ S.destroyed = 1
+ S.droplimb()
+ H.update_body()
+ if(1.0)
+ if(istype(M, /mob/living/carbon/metroid))
+ return
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] has \his skull sawed open with [src] by [user].", 1)
+ M << "\red [user] begins to saw open your head with [src]!"
+ user << "\red You saw [M]'s head open with [src]!"
+ else
+ user.visible_message( \
+ "\red [user] saws open \his skull with [src]!", \
+ "\red You begin to saw open your head with [src]!" \
+ )
+ if(M == user && prob(25))
+ user << "\red You mess up!"
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(40)
+ M.updatehealth()
+ else
+ M.take_organ_damage(40)
+
+ if(istype(M, /mob/living/carbon/human))
+ var/datum/organ/external/affecting = M:get_organ("head")
+ affecting.take_damage(7)
+ else
+ M.take_organ_damage(7)
+
+ M.updatehealth()
+ M:brain_op_stage = 2.0
+
+ if(2.0)
+ if(istype(M, /mob/living/carbon/metroid))
+ if(M.stat == 2)
+ var/mob/living/carbon/metroid/Metroid = M
+ if(Metroid.cores > 0)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M.name] is having one of its cores sawed out with [src] by [user].", 1)
+
+ Metroid.cores--
+ M << "\red [user] begins to remove one of your cores with [src]! ([Metroid.cores] cores remaining)"
+ user << "\red You cut one of [M]'s cores out with [src]! ([Metroid.cores] cores remaining)"
+
+ new/obj/item/metroid_core(M.loc)
+
+ if(Metroid.cores <= 0)
+ M.icon_state = "baby metroid dead-nocore"
+
+ return
+
+ if(3.0)
+ if(M != user)
+ for(var/mob/O in (viewers(M) - user - M))
+ O.show_message("\red [M] has \his spine's connection to the brain severed with [src] by [user].", 1)
+ M << "\red [user] severs your brain's connection to the spine with [src]!"
+ user << "\red You sever [M]'s brain's connection to the spine with [src]!"
+ else
+ user.visible_message( \
+ "\red [user] severs \his brain's connection to the spine with [src]!", \
+ "\red You sever your brain's connection to the spine with [src]!" \
+ )
+
+ user.attack_log += "\[[time_stamp()]\] Debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])"
+ M.attack_log += "\[[time_stamp()]\] Debrained by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])"
+ log_admin("ATTACK: [user] ([user.ckey]) debrained [M] ([M.ckey]) with [src].")
+ message_admins("ATTACK: [user] ([user.ckey]) debrained [M] ([M.ckey]) with [src].")
+
+ var/obj/item/brain/B = new(M.loc)
+ B.transfer_identity(M)
+
+ M:brain_op_stage = 4.0
+ M.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.
+
+ else
+ ..()
+ return
+
+ else if(user.zone_sel.selecting != "chest" && istype(M, /mob/living/carbon/human))
+ var/mob/living/carbon/human/H = M
+ var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
+ if(S.destroyed)
+ return
+ for(var/mob/O in viewers(H, null))
+ O.show_message(text("\red [H] gets \his [S.display_name] sawed at with [src] by [user]... It looks like [user] is trying to cut it off!"), 1)
+ if(!do_after(user, rand(20,80)))
+ for(var/mob/O in viewers(H, null))
+ O.show_message(text("\red [user] tried to cut [H]'s [S.display_name] off with [src], but failed."), 1)
+ return
+ for(var/mob/O in viewers(H, null))
+ O.show_message(text("\red [H] gets \his [S.display_name] sawed off with [src] by [user]."), 1)
+ S.destroyed = 1
+ S.droplimb()
+ H.update_body()
+ else
+ return ..()
+/*
+ else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
+ return ..()
+*/
+ return
+
+//////////////////////////////
+// Bone Gel and Bone Setter //
+//////////////////////////////
+
+/obj/item/weapon/surgical_tool
+ name = "surgical tool"
+ var/list/stage = list() //Stage to act on
+ var/time = 50 //Time it takes to use
+ var/wound //Wound type to act on
+
+ proc/get_message(var/mnumber,var/M,var/user,var/datum/organ/external/organ)//=Start,2=finish,3=walk away,4=screw up, 5 = closed wound
+ proc/screw_up(mob/living/carbon/M as mob,mob/living/carbon/user as mob,var/datum/organ/external/organ)
+ organ.brute_dam += 30
+/obj/item/weapon/surgical_tool/proc/IsFinalStage(var/stage)
+ var/a
+ switch(wound)
+ if("broken") //Basic broken bone
+ a=3
+ if("blood")
+ a=3
+ return stage == a
+
+/obj/item/weapon/surgical_tool/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
+ if(!istype(M, /mob))
+ return
+ if((usr.mutations & 16) && prob(50))
+ M << "\red You stab yourself in the eye."
+ M.disabilities |= 128
+ M.weakened += 4
+ M.bruteloss += 10
+
+ src.add_fingerprint(user)
+
+ if(!(locate(/obj/machinery/optable, M.loc) && M.resting))
+ return ..()
+
+ var/zone = user.zone_sel.selecting
+ if (istype(M.organs[zone], /datum/organ/external))
+ var/datum/organ/external/temp = M.organs[zone]
+ var/msg
+
+ // quickly convert embryo removal to bone surgery
+ if(zone == "chest" && M.embryo_op_stage == 3)
+ M.embryo_op_stage = 0
+ temp.open = 2
+ temp.bleeding = 0
+
+ // quickly convert appendectomy to bone surgery
+ if(zone == "groin" && M.appendix_op_stage == 3)
+ M.appendix_op_stage = 0
+ temp.open = 2
+ temp.bleeding = 0
+
+ msg = get_message(1,M,user,temp)
+ for(var/mob/O in viewers(M,null))
+ O.show_message("\red [msg]",1)
+ if(do_mob(user,M,time))
+ if(temp.open == 2 && !temp.bleeding)
+ if(temp.wound == wound)
+ if(temp.stage in stage)
+ temp.stage += 1
+
+ if(IsFinalStage(temp.stage))
+ temp.broken = 0
+ temp.stage = 0
+ temp.perma_injury = 0
+ temp.brute_dam = temp.min_broken_damage -1
+ msg = get_message(2,M,user,temp)
+ else
+ msg = get_message(4,M,user,temp)
+ screw_up(M,user,temp)
+ else
+ msg = get_message(5,M,user,temp)
+ else
+ msg = get_message(3,M,user,temp)
+
+ for(var/mob/O in viewers(M,null))
+ O.show_message("\red [msg]",1)
+
+
+/*Broken bone
+ Basic:
+ Open -> Clean -> Bone-gel -> pop-into-place -> Bone-gel -> close -> glue -> clean
+
+ Split:
+ Open -> Clean -> Tweasers -> bone-glue -> close -> glue -> clean
+
+ The above might not apply anymore.
+
+*/
+
+/obj/item/weapon/surgical_tool/bonegel
+ name = "bone gel"
+ icon = 'surgery.dmi'
+ icon_state = "bone gel"
+
+/obj/item/weapon/surgical_tool/bonegel/New()
+ stage += 0
+ stage += 2
+ wound = "broken"
+/obj/item/weapon/surgical_tool/bonegel/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ)
+ var/z
+ switch(n)
+ if(1)
+ z="[usr] starts applying bone gel to [m]'s [organ.display_name]"
+ if(2)
+ z="[usr] finishes applying bone gel to [m]'s [organ.display_name]"
+ if(3)
+ z="[usr] stops applying bone gel to [m]'s [organ.display_name]"
+ if(4)
+ z="[usr] applies bone gel incorrectly to [m]'s [organ.display_name]"
+ if(5)
+ z="[usr] lubricates [m]'s [organ.display_name]"
+ return z
+
+/obj/item/weapon/surgical_tool/bonesetter
+ name = "bone setter"
+ icon = 'surgery.dmi'
+ icon_state = "bone setter"
+
+/obj/item/weapon/surgical_tool/bonesetter/New()
+ stage += 1
+ wound = "broken"
+/obj/item/weapon/surgical_tool/bonesetter/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ)
+ var/z
+ switch(n)
+ if(1)
+ z="[usr] starts popping [m]'s [organ.display_name] bone into place"
+ if(2)
+ z="[usr] finishes popping [m]'s [organ.display_name] bone into place"
+ if(3)
+ z="[usr] stops popping [m]'s [organ.display_name] bone into place"
+ if(4)
+ z="[usr] pops [m]'s [organ.display_name] bone into the wrong place"
+ if(5)
+ z="[usr] performs chiropractice on [m]'s [organ.display_name]"
+ return z*/
\ No newline at end of file
diff --git a/code/game/objects/stacks/glass.dm b/code/game/objects/stacks/glass.dm
index 6c7ce11a6a3..f7d10691369 100644
--- a/code/game/objects/stacks/glass.dm
+++ b/code/game/objects/stacks/glass.dm
@@ -167,14 +167,18 @@ SHARDS
/obj/item/weapon/shard/HasEntered(AM as mob|obj)
if(ismob(AM))
var/mob/M = AM
+ if (istype(M, /mob/living/carbon/metroid)) //I mean they float, seriously. - Erthilo
+ return
M << "\red You step in the broken glass!"
playsound(src.loc, 'glass_step.ogg', 50, 1)
if(ishuman(M))
var/mob/living/carbon/human/H = M
- if(!H.shoes)
- var/datum/organ/external/affecting = H.get_organ(pick("l_leg", "r_leg"))
+ if(!((H.shoes) || (H.wear_suit && H.wear_suit.body_parts_covered & FEET)))
+ var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
H.Weaken(3)
affecting.take_damage(5, 0)
H.UpdateDamageIcon()
H.updatehealth()
- ..()
\ No newline at end of file
+ ..()
+
+ //&& H.wear_suit.body_parts_covered&FEET)))
\ No newline at end of file