diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 36cf966566d..44b11436c21 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -431,6 +431,19 @@ datum/preferences clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY) if(4) clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(ROBOTICIST) + clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) else if(job_engsec_high) switch(job_engsec_high) @@ -538,19 +551,7 @@ datum/preferences clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) if(4) clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(ROBOTICIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) diff --git a/html/changelog.html b/html/changelog.html index 4569a0db0e3..77b3b8487aa 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -57,6 +57,15 @@ Stuff which is in development and not yet visible to players or just code relate (ie. code improvements for expandability, etc.) should not be listed here. They should be listed in the changelog upon commit though. Thanks. --> +
+

21.06.2013

+

Jupotter updated:

+ +
+ +

18.06.2013

Segrain updated: