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Removes bio resist from the code (#21108)
* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
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@@ -58,7 +58,7 @@
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density = FALSE
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icon = null
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icon_state = null
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armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
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armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, RAD = 100, FIRE = 100, ACID = 100)
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// Most of these overrides procs below are overkill, but better safe than sorry.
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/obj/effect/abstract/bullet_act(obj/item/projectile/P)
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