Removes bio resist from the code (#21108)

* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
This commit is contained in:
DGamerL
2023-06-03 09:50:22 +01:00
committed by GitHub
parent edef576f2e
commit 173bfb92f5
163 changed files with 428 additions and 430 deletions
@@ -6,7 +6,7 @@
density = TRUE
max_integrity = 200
integrity_failure = 50
armor = list(MELEE = 20, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 70, ACID = 60)
armor = list(MELEE = 20, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 10, RAD = 0, FIRE = 70, ACID = 60)
var/icon_closed
var/icon_opened
var/open_door_sprite = "generic_door"
@@ -8,7 +8,7 @@
icon_opened = "fireaxe_full_open"
anchored = TRUE
density = FALSE
armor = list(MELEE = 50, BULLET = 20, LASER = 0, ENERGY = 100, BOMB = 10, BIO = 100, RAD = 100, FIRE = 90, ACID = 50)
armor = list(MELEE = 50, BULLET = 20, LASER = 0, ENERGY = 100, BOMB = 10, RAD = 100, FIRE = 90, ACID = 50)
var/localopened = FALSE //Setting this to keep it from behaviouring like a normal closet and obstructing movement in the map. -Agouri
opened = TRUE
var/hitstaken = FALSE
@@ -8,7 +8,7 @@
locked = TRUE
can_be_emaged = TRUE
max_integrity = 250
armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 80)
armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 80, ACID = 80)
damage_deflection = 20
/obj/structure/closet/secure_closet/can_open()
@@ -169,7 +169,7 @@
icon_opened = "securecrate_open"
icon_closed = "securecrate"
max_integrity = 500
armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 80)
armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 80, ACID = 80)
damage_deflection = 25
broken = FALSE
locked = TRUE