mirror of
https://github.com/ParadiseSS13/Paradise.git
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Removes bio resist from the code (#21108)
* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
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@@ -11,7 +11,7 @@
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can_be_unanchored = TRUE
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max_integrity = 25
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resistance_flags = ACID_PROOF
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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var/ini_dir = null
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var/state = WINDOW_OUT_OF_FRAME
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@@ -511,7 +511,7 @@
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icon_state = "rwindow"
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reinf = TRUE
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heat_resistance = 1600
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, RAD = 100, FIRE = 80, ACID = 100)
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rad_insulation = RAD_HEAVY_INSULATION
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max_integrity = 50
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explosion_block = 1
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@@ -617,7 +617,7 @@
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heat_resistance = 32000
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max_integrity = 150
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explosion_block = 1
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armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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/obj/structure/window/plasmabasic/BlockSuperconductivity()
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@@ -634,7 +634,7 @@
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heat_resistance = 32000
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max_integrity = 500
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explosion_block = 2
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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damage_deflection = 21
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@@ -674,7 +674,7 @@
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heat_resistance = 32000
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max_integrity = 300
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explosion_block = 1
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armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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edge_overlay_file = 'icons/obj/smooth_structures/windows/window_edges.dmi'
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@@ -691,7 +691,7 @@
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heat_resistance = 32000
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max_integrity = 1000
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explosion_block = 2
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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edge_overlay_file = 'icons/obj/smooth_structures/windows/reinforced_window_edges.dmi'
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@@ -707,7 +707,7 @@
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max_integrity = 100
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reinf = TRUE
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heat_resistance = 1600
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, RAD = 100, FIRE = 80, ACID = 100)
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rad_insulation = RAD_HEAVY_INSULATION
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explosion_block = 1
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glass_type = /obj/item/stack/sheet/rglass
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@@ -737,7 +737,7 @@
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reinf = TRUE
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heat_resistance = 1600
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explosion_block = 3
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, RAD = 100, FIRE = 80, ACID = 100)
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smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE, SMOOTH_GROUP_TITANIUM_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE, SMOOTH_GROUP_TITANIUM_WALLS)
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glass_type = /obj/item/stack/sheet/titaniumglass
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@@ -757,7 +757,7 @@
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max_integrity = 1200
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reinf = TRUE
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heat_resistance = 32000
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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explosion_block = 3
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glass_type = /obj/item/stack/sheet/plastitaniumglass
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@@ -771,7 +771,7 @@
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icon_state = "clockwork_window_single"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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max_integrity = 80
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armor = list(MELEE = 60, BULLET = 25, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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armor = list(MELEE = 60, BULLET = 25, LASER = 0, ENERGY = 0, BOMB = 25, RAD = 100, FIRE = 80, ACID = 100)
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explosion_block = 2 //fancy AND hard to destroy. the most useful combination.
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glass_type = /obj/item/stack/tile/brass
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reinf = FALSE
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