Removes bio resist from the code (#21108)

* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
This commit is contained in:
DGamerL
2023-06-03 09:50:22 +01:00
committed by GitHub
parent edef576f2e
commit 173bfb92f5
163 changed files with 428 additions and 430 deletions
@@ -79,7 +79,7 @@
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_ENGINE_EQUIP)
max_integrity = 250
integrity_failure = 80
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 90, ACID = 30)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 90, ACID = 30)
resistance_flags = FIRE_PROOF
siemens_strength = 1
var/custom_name
@@ -16,7 +16,7 @@ Pipelines + Other Objects -> Pipe network
power_state = NO_POWER_USE
power_channel = PW_CHANNEL_ENVIRONMENT
on_blueprints = TRUE
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 100, ACID = 70)
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 100, ACID = 70)
layer = GAS_PIPE_HIDDEN_LAYER //under wires
var/layer_offset = 0.0 // generic over VISIBLE and HIDDEN, should be less than 0.01, or you'll reorder non-pipe things
@@ -13,7 +13,7 @@
plane = GAME_PLANE
interact_offline = TRUE
max_integrity = 350
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 30, ACID = 30)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 30, ACID = 30)
var/temperature_archived
var/current_heat_capacity = 50
@@ -7,7 +7,7 @@
density = TRUE
max_integrity = 300
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 80, ACID = 30)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 80, ACID = 30)
layer = OBJ_LAYER
idle_power_consumption = 500
@@ -9,7 +9,7 @@ GLOBAL_LIST_EMPTY(gas_meters)
layer_offset = GAS_PUMP_OFFSET
anchored = TRUE
max_integrity = 150
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 40, ACID = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 40, ACID = 0)
power_channel = PW_CHANNEL_ENVIRONMENT
power_state = IDLE_POWER_USE
idle_power_consumption = 2
@@ -58,7 +58,7 @@ GLOBAL_DATUM_INIT(canister_icon_container, /datum/canister_icons, new())
icon_state = "yellow"
density = TRUE
flags = CONDUCT
armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 10, BIO = 100, RAD = 100, FIRE = 80, ACID = 50)
armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 10, RAD = 100, FIRE = 80, ACID = 50)
max_integrity = 250
integrity_failure = 100
@@ -4,7 +4,7 @@
layer = BELOW_OBJ_LAYER
power_state = NO_POWER_USE
max_integrity = 250
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 60, ACID = 30)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 60, ACID = 30)
var/datum/gas_mixture/air_contents = new
var/obj/machinery/atmospherics/unary/portables_connector/connected_port