Removes bio resist from the code (#21108)

* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
This commit is contained in:
DGamerL
2023-06-03 09:50:22 +01:00
committed by GitHub
parent edef576f2e
commit 173bfb92f5
163 changed files with 428 additions and 430 deletions
@@ -157,7 +157,7 @@
desc = "Early prototype RIG hardsuit helmet, designed to quickly shift over a user's head. Design constraints of the helmet mean it has no inbuilt cameras, thus it restricts the users visability."
icon_state = "hardsuit0-ancient"
item_state = "anc_helm"
armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = 75)
armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, RAD = INFINITY, FIRE = INFINITY, ACID = 75)
item_color = "ancient"
resistance_flags = FIRE_PROOF
sprite_sheets = null
@@ -167,7 +167,7 @@
desc = "Prototype powered RIG hardsuit. Provides excellent protection from the elements of space while being comfortable to move around in, thanks to the powered locomotives. Remains very bulky however."
icon_state = "hardsuit-ancient"
item_state = "anc_hardsuit"
armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = 75)
armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, RAD = INFINITY, FIRE = INFINITY, ACID = 75)
slowdown = 3
resistance_flags = FIRE_PROOF
sprite_sheets = null