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Removes bio resist from the code (#21108)
* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
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@@ -3,7 +3,7 @@
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icon_state = "blob"
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desc = "A Nuclear Warhead tangled in blob tendrils pulsating with a horrific green glow."
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max_integrity = 100
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 65, ACID = 90)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 65, ACID = 90)
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point_return = 0
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/obj/structure/blob/captured_nuke/Initialize(mapload, obj/machinery/nuclearbomb/N)
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