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Removes bio resist from the code (#21108)
* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
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@@ -10,7 +10,7 @@
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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hoodtype = /obj/item/clothing/head/hooded/explorer
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armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 50, BIO = INFINITY, RAD = 50, FIRE = 50, ACID = 50)
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armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 50, RAD = 50, FIRE = 50, ACID = 50)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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resistance_flags = FIRE_PROOF
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hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
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@@ -33,7 +33,7 @@
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flags_cover = HEADCOVERSEYES
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 50, BIO = INFINITY, RAD = 50, FIRE = 50, ACID = 50)
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armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 50, RAD = 50, FIRE = 50, ACID = 50)
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resistance_flags = FIRE_PROOF
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sprite_sheets = list(
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@@ -51,7 +51,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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slowdown = 0
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armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/melee/spellblade)
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@@ -79,7 +79,7 @@
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item_state = "hostile_env"
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w_class = WEIGHT_CLASS_NORMAL
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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/obj/item/clothing/head/helmet/space/hostile_environment/Initialize(mapload)
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@@ -21,7 +21,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
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icon = 'icons/obj/lighting.dmi'
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icon_state = "markerrandom"
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base_icon_state = "marker"
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armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, BIO = 100, RAD = 100, FIRE = 25, ACID = 0)
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armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, RAD = 100, FIRE = 25, ACID = 0)
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max_integrity = 50
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merge_type = /obj/item/stack/marker_beacon
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max_amount = 100
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@@ -74,7 +74,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
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icon = 'icons/obj/lighting.dmi'
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icon_state = "marker"
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layer = BELOW_OPEN_DOOR_LAYER
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armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, BIO = 100, RAD = 100, FIRE = 25, ACID = 0)
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armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, RAD = 100, FIRE = 25, ACID = 0)
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max_integrity = 50
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anchored = TRUE
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light_range = 2
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@@ -163,7 +163,7 @@
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desc = "Voices echo from the hardsuit, driving the user insane. Is not space-proof."
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icon_state = "hardsuit-berserker"
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
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armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, BIO = 0, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
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armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
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hoodtype = /obj/item/clothing/head/hooded/berserker
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flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT | HIDETAIL
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heat_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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@@ -187,7 +187,7 @@
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light_color = BERSERK_COLOUR
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light_power = 4
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actions_types = list(/datum/action/item_action/berserk_mode)
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armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, BIO = 0, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
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armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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