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Removes bio resist from the code (#21108)
* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
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@@ -163,7 +163,7 @@
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desc = "Voices echo from the hardsuit, driving the user insane. Is not space-proof."
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icon_state = "hardsuit-berserker"
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
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armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, BIO = 0, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
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armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
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hoodtype = /obj/item/clothing/head/hooded/berserker
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flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT | HIDETAIL
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heat_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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@@ -187,7 +187,7 @@
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light_color = BERSERK_COLOUR
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light_power = 4
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actions_types = list(/datum/action/item_action/berserk_mode)
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armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, BIO = 0, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
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armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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