Removes bio resist from the code (#21108)

* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
This commit is contained in:
DGamerL
2023-06-03 10:50:22 +02:00
committed by GitHub
parent edef576f2e
commit 173bfb92f5
163 changed files with 428 additions and 430 deletions
@@ -710,7 +710,7 @@
name = "pile of bandages"
desc = "It emits a strange aura, as if there was still life within it..."
max_integrity = 50
armor = list(MELEE = 90, BULLET = 90, LASER = 25, ENERGY = 80, BOMB = 50, BIO = 100, FIRE = -50, ACID = -50)
armor = list(MELEE = 90, BULLET = 90, LASER = 25, ENERGY = 80, BOMB = 50, FIRE = -50, ACID = -50)
icon = 'icons/obj/items.dmi'
icon_state = "pile_bandages"
resistance_flags = FLAMMABLE
@@ -5,7 +5,7 @@
w_class = 100
item_state = "electronic"
flags = CONDUCT
var/module_armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
var/module_armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
/// Has the AI hacked the borg module, allowing access to the malf AI exclusive item.
var/malfhacked = FALSE
@@ -536,7 +536,7 @@
/obj/item/robot_module/miner
name = "miner robot module"
module_type = "Miner"
module_armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
module_armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
module_actions = list(/datum/action/innate/robot_sight/meson)
custom_removals = list("KA modkits")
basic_modules = list(