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Removes bio resist from the code (#21108)
* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
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@@ -710,7 +710,7 @@
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name = "pile of bandages"
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desc = "It emits a strange aura, as if there was still life within it..."
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max_integrity = 50
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armor = list(MELEE = 90, BULLET = 90, LASER = 25, ENERGY = 80, BOMB = 50, BIO = 100, FIRE = -50, ACID = -50)
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armor = list(MELEE = 90, BULLET = 90, LASER = 25, ENERGY = 80, BOMB = 50, FIRE = -50, ACID = -50)
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icon = 'icons/obj/items.dmi'
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icon_state = "pile_bandages"
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resistance_flags = FLAMMABLE
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@@ -5,7 +5,7 @@
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w_class = 100
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item_state = "electronic"
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flags = CONDUCT
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var/module_armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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var/module_armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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/// Has the AI hacked the borg module, allowing access to the malf AI exclusive item.
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var/malfhacked = FALSE
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@@ -536,7 +536,7 @@
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/obj/item/robot_module/miner
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name = "miner robot module"
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module_type = "Miner"
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module_armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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module_armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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module_actions = list(/datum/action/innate/robot_sight/meson)
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custom_removals = list("KA modkits")
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basic_modules = list(
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