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Removes bio resist from the code (#21108)
* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
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@@ -296,7 +296,7 @@
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amount_per_transfer_from_this = 20
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possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
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volume = 120
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 75, ACID = 50) //Weak melee protection, because you can wear it on your head
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 75, ACID = 50) //Weak melee protection, because you can wear it on your head
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slot_flags = SLOT_HEAD
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resistance_flags = NONE
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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@@ -308,7 +308,7 @@
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icon_state = "woodbucket"
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item_state = "woodbucket"
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materials = null
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 50)
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 50)
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resistance_flags = FLAMMABLE
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/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
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